http://blog.us.playstation.com/2011/...ll-game-trial/
I can wait the additional week, I suppose
edit: same situation for xbutts 360, gold gets it next week and silver the week after
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http://blog.us.playstation.com/2011/...ll-game-trial/
I can wait the additional week, I suppose
edit: same situation for xbutts 360, gold gets it next week and silver the week after
Via Joystiq:
The Fatality Mode is essentially a niche training session, allowing you an unlimited amount of time to fiddle with the franchise's revitalized (and incredibly M-rated) finishers. After selecting the fatality you'd like to attempt (certain characters can have up to four), the required button sequence is displayed at the top of the screen, and it's underlined by a real-time comparison of what you're pressing. If distance from your stunned opponent is crucial, an outline will be projected on the stage floor, turning green when you're in the right spot and red when you've stepped out of bounds. (Also out of bounds: Scorpion's fatality, which sees him slicing his former opponent's decapitated, airborne head in two.)
Just played the demo on PS3. It's exactly what most of us have wanted for a long time. The original game with a new coat of paint.
It's nice to know that they included such an elaborate training mode for an inconsequential gimmick.
I hope that means the rest of the game is just as polished.
The last few MK games were packed with bonus stuff, this looks to keep that tradition alive. Bummed there's no demo on Live yet.
That montage at the end of the demo is wicked cool. Not sure which fatality I like better, the taxicab or the subway. What about you guys?
First combo video:
Needs more variety on how to start the combos other than the roll.