Mizoguchi's new game, unofficial Rez sequel, as this video shows if you wear a hoodie you can absorb jellyfish powers and then kill them with it.
PS360, so I assume that means Kinect/Move compatible.
GOTY 2010 on lock, close the polls.
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Mizoguchi's new game, unofficial Rez sequel, as this video shows if you wear a hoodie you can absorb jellyfish powers and then kill them with it.
PS360, so I assume that means Kinect/Move compatible.
GOTY 2010 on lock, close the polls.
I'm an open-minded guy but on what planet would a game where you wave your arms around like douche be considered GOTY material? I'm still intrigued by the game, though.
I think it's time for the internet to move past the "anything that involves arm movements is for douches" stage. It's been done. We're talking about the work of a design deity here.
EDIT: Besides, there's a PS3 version, which'll no doubt just use Move as a pointer.
dude should just get it over with and make the switch to directing music videos
I'm all right with it for Wii and PS3, as there's an input device and pointing at things on screen doesn't require sweeping motions. Kinect, though, seems like it will require much more exaggerated flailing for the same sorts of things, with the added bonus of ridiculous contextual gesturing to substitute for button presses.
Yeah, I wasn't thinking in my first post that the PS3 version might not have the type of swaying controls shown in the video. I'll be thrilled if the game ends up being as good or better than Rez.
Is there a let your wang out mode?
Saw this on G4. The game looks sweet but the lag was worse than a non motion + wiimote on an LCD screen.
It's all about control. Like NZ said, pointer is fine, but motion controls have thus far been inaccurate and stupid imo.
If this is fucking revolutionary then it will obviously change the way I feel, but I doubt it.
I wrote a few lines in honor of the obvious awesomeness that is Children of Eden. Ahem.
WAVING MY ARMS, DON'T LAUGH AT ME!
VIVID COLOR AND MUSIC, IT'S ART!
POINT THEN GESTURE, YOU'RE IN CONTROL!
MAKE THE GIMMICK A GAME, BUY THE PRODUCT, DO YOUR PART!
Also, I will not be participating in the purchase of this peripheral. Video looks like a nice iTunes visualization, though.
I'd be stoked if there was a controller option!
YOU ARE THE CONTROLLER
Can we talk about how Rez is a shitty game?
I believe you've wound up in the wrong place. You must be looking for www.iamagamingphilistine.gov
I'll make my decision on which hideous motion gimmick to buy based on which version of Children of Eden is better. Although I'm thinking PS3. If it's on the show floor I'll definitely get some play time in.
James
Be sure to ask if it supports normal controllers.
Thankfully it does
Official site
Quote:
Originally Posted by official site
So the PS3 version doesn't have Move support at all. Word is that Microsoft made a deal with Ubisoft for exclusive motion support so we have lots of Kinect stuff without a Move equivalent.
..pretty strange how Microsoft's (or Sony's or whoever) usual anti-consumer exclusive garbage may keep videogames from being entirely contaminated by this:
Unintentionally saving the game for the opposite console.
I like it.
thank goodness.
I'm gonna be deeply surprised if they make it Natal-only* for the 360, I can't figure out why a developer would want to cut their own throats like that.
It has pad support on 360 as well.
looks craptacular
It looks amazing. Still Game of the Show so far, and maybe Game of the Forever.
I think you guys are just programmed to like this stuff. Rez sucked, Lumines was just tetris with sound effects, and this looks like more of the same fake "revolutionary" nongame shit.
Children of Eden isn't even a little bit revolutionary. It's basically a shinier version of Rez, which was a trippy Panzer Dragoon. Not a revolution to be seen anywhere. It is, however, pretty clearly a game, seeing as there's moving targets to hit that, if not destroyed, will destroy you instead.
Also, it looks phenomenal. Being shown behind closed doors only makes me sad, but I'm still trying to get some hands-on time.
James
Be more discerning. Most things are shitty.
I don't understand how a guy who was in a drone band can't appreciate something that is built around music and the purity of simplicity. The gameplay elements are streamlined to complement and balance the aural experience, not take centre stage from them. It's trying to steer from conscious thought & engage other parts of the brain most games don't. Lumines was absolutely hypnotic, and Rez was an incredible multilayered design that was both ahead of its time and far more than the sum of its parts.
Also: Techno sucks.
Rez is cool looking and sounding, and it's worth playing once or twice, but I can't call it a good game when Travelling mode could have replaced the main mode without anybody noticing. More of a toy, I guess? Without trying to make it sound like it's for children, I promise.
Hey, look, Tain has some sense.
Travel mode is boring, but every couple of months I do a direct run of Rez. And it remains awesome to this day.
Isn't it Child of Eden, according to the video in the first post?
Rez and Space Channel 5 Part 2 are both lean on gameplay substance, but both never fail to make me happy when I play them.
Mizuguchi sucks. Motion controls suck. This will suck.
No, it won't suck. And you don't have to use motion controls.
This game looks awesome. Im glad its being made and thats good news its playable with a pad. I love artistically abstract games - theres not much to choose from. Then again I still love Rez just as much today as the first time I saw it. Theres just nothing like it. Area 5 forever.
They need to lose the singing in the music tho from the trailer. Say no to lyrics in electronic music. It would be cool to see them use some crazier experimental music like newer autechre.
The Gantz Graf video comes to mind:
Rez is amazing. This, I am not too sure about.
The sound it makes (in Rez) when you do full lock ons always annoys me. It's aggravating and matches none of the music. Sounds like it's made it's way back into this too.
Rez sucked the biggest of dicks.
Sounds like someone never bothered to play Direct Assault. There is a huge difference between Trance and any of the chill modes, but since you have to beat the game like six times to get to that most people who aren't big fans will likely never experience it. Shame, really.
But then, anytime an experience game gets made the majority of the complaints seem to be it's terrible just because the threat of death tends to be fairly low, with complete disregard to how good the mechanics or flow actually are.
Games with little room for failure are bad as games. They might be okay movies or music videos or digital toys or graphical chat rooms or construction kits or whatever ("experiences"), but they're weak games. And while there's no doubt that the focus of Rez during development was on the presentation, it doesn't exist in a vacuum. Rez doesn't get comparison immunity simply because it's gorgeous; I can still compare how good it is as a game to how good Space Harrier or Panzer Dragoon or Sin & Punishment 2 are as games. Way worse, slightly worse, and significantly worse, fwiw.Quote:
But then, anytime an experience game gets made the majority of the complaints seem to be it's terrible just because the threat of death tends to be fairly low, with complete disregard to how good the mechanics or flow actually are.
And while people are talking about 'em, exactly how good are the scoring mechanics in Rez? Scoring is pretty unappealing to me in most games, as it's usually clearly supplementary rather than the main focus (yes, even in arcade games), but even if this game were to not involve failure at all, isn't the scoring mostly hitting as many 8x shots as you can and making sure you get all the green items? I mean, that's not bad or anything (sounds roughly as complicated as Rayforce, system-wise), but is there anything else I'm missing?
Why? Planescape Torment is one of the best RPGs ever made but has less punishment to the player than Rez has, Sam & Max has no losing of any kind whatsoever and yet remains a good adventure game, etc. While you might enjoy many games simply because of a punishing death factor, that does not give any reason why games without such are automatically bad.Wouldn't games designed more around invoking emotions and ideas as opposed to using the same basic design of 8-bit action games but now with shiny 3D graphics be the very thing that helps to differentiate the media from just being digital toys? This starts to get into the can games be art debate, but most video games (like all the ones you mentioned in comparison to Rez) are digital toys. Sorry if that's somehow an upsetting thought.Quote:
They might be okay movies or music videos or digital toys or graphical chat rooms or construction kits or whatever ("experiences"), but they're weak games.
Not to say Rez is an emotion-invoking piece of art, mind you.I recall there being a fairly set "best" path that gets used due to how the the rigid chaining system works, but you're right in that just playing for fun has no restrictions on where you should be going. Ikaruga is the same.Quote:
Originally Posted by Frogacuda
My idea of a good game is one that forces the player to know or learn it inside and out, and I do enjoy myself most when being pushed. Games that do this last me a while. They reward me for playing well either by letting me progress, by making things look awesome, by letting me win over other players, whatever. That's what I'm operating on. All the other stuff unquestionably factors in when things get even a little bit close, but it's mostly secondary.Quote:
Why? Planescape Torment is one of the best RPGs ever made but has less punishment to the player than Rez has, Sam & Max has no losing of any kind whatsoever and yet remains a good adventure game, etc. While you might enjoy many games simply because of a punishing death factor, that does not give any reason why games without such are automatically bad.
A lot of this involves genres, too. If Rez were an adventure game that somehow managed to have the same exact aesthetic impact, I'd be a hell of a lot more likely to call it good, since my natural instinct would be to compare it to other adventure games. My natural reaction to Sam & Max is that it's a good adventure game. My natural reaction to Rez is that it's a bad rail shooter. On the scale of experience games, Rez rates pretty high, actually. I just don't hold experience games very high.
Truthfully, I don't consider Sam & Max to be one of the best games ever. I don't think the adventure game genre is all that high up there. I feel similarly about RPGs and modern single player action games. I'll occasionally play these games, and it's not like I regret playing them or anything. I just enjoy them for however long they last and then forget about them, which tends to make me think lower of them in the long term than something that sticks with me over the years.
Not upsetting at all. I can definitely buy that most (hell, all) games are digital toys (with the ones you can fail at being a subset of toys that also happen to be closer to the more traditional definition of a game), and I don't think that's a bad thing at all. There's no need to try to fight for differentiation, to fight that label.Quote:
Wouldn't games designed more around invoking emotions and ideas as opposed to using the same basic design of 8-bit action games but now with shiny 3D graphics be the very thing that helps to differentiate the media from just being digital toys? This starts to get into the can games be art debate, but most video games (like all the ones you mentioned in comparison to Rez) are digital toys. Sorry if that's somehow an upsetting thought.
You just described Rez. I don't get why you're putting it into some weird category like it's easier than your average game (it's not), or it doesn't require mastery & memorization (it does). I've never put more effort into playing a game for score than I have that one; it had a pretty decent sized score based community (even on this site, back when we had a board for that sort of thing).
Game which 99% of people who play games forgot about after release also describes Rez, so I hope this has some staying power.
It's easier to survive in Rez than most other rail shooters I can think of. Space Harrier, the Panzer games, the Sin & Punishment games, even Star Fox 64. I very rarely play games for score; getting a high number is way less interesting of a reward than seeing new stages, beating a new boss, reaching an ending, and so on, unless I've already done all of these things and happen to really, really like the game. And when you do play for score, it makes the game sound nastier than not playing for score ("BAAAAAAH" x infinity). Unless I'm missing something.Quote:
You just described Rez. I don't get why you're putting it into some weird category like it's easier than your average game (it's not), or it doesn't require mastery & memorization (it does). I've never put more effort into playing a game for score than I have that one; it had a pretty decent sized score based community (even on this site, back when we had a board for that sort of thing).
Put the best parts of the game in the main game, as A Robot Bit Me says. If getting the more complicated chains is awesome and will totally make me see things in a different light, why not make me to do it in the main game?
Well if you are playing for the ending, you don't get the "good" ending unless you beat the final boss the highest evolutionary form you can get. It may be hard to die in Rez but gettting a no miss run on the boss gauntlet and final boss are another thing. Just plowing through unskillfully is the same thing as mashing continue in a shmup.
true that.Quote:
It may be hard to die in Rez but gettting a no miss run on the boss gauntlet and final boss are another thing.
It was never going to be a big seller, but people talked about it for years. Game developer magazine did a cover on its sound design like a year after it hit the PS2 in the US, people seem to have forgotten it was a landmark as one of the very first games to use dynamic sound. It's shown up in every "games as art" article ever. It was on all kinds of top 10 critics' choice lists during the PS2 era. Rez HD was released just last year because of fan demand.
I don't understand what the fuck is going on in this thread. Is there some kind of Rez disinformation campaign meme I missed? It was like a holy grail game on this site for the longest time, and now half you guys are Jousting out on me here.
Artsy games aren't very fashionable on Real Talk TNL I guess. Things have changed.
I still think it's pretty brilliant though!
"Everything Sucks forever." [/icarusfall]
Because:It's the same reason DMC doesn't start on Dante Must Die or Bayonetta on NSIC, because the majority of people that buy the game just want to beat it and don't care about being good at it. Now this often a good thing since many games aren't balanced very well, but you are your own devil.Quote:
getting a high number is way less interesting of a reward than seeing new stages, beating a new boss, reaching an ending, and so on
To my knowledge Rez is the only rail shooter with evolving bosses and endings that get tougher and more intricate the better you do.
Rez was completely awesome. It's about time we get a sequel.
It stinks. Get over it.
WE LOVE REZ.
if Razor doesn't like it, you know it's good.
Glad this supports traditional controllers.
As neat of an audiovisual experience Rez was, it was a mediocre game at best and I have little interest in spending $150 on a camera to play the sequel.
I also don't like Bomberman Live. I dare any one of you to point out something worthwhile about it.
It's fucking Bomberman.
Has anyone ever played Rez HD the way Miz reccomends? Like, with all 4 controllers doing the vibrating? And I don't mean that in a Game Girl Advance way either, jerks.
I liked Rez so much I bought it again on XBLA, and it looks even better in widescreen HD.
Played the shit out of it to unlock everything, too. You have to keep beating the game on higher and higher difficulties, some of the last ones were pretty rough. I got pretty damn good at it by the end, though.
I still like Rez. Fuck if I can get 100% on the last level though.
You will never know until you try.
I played the first level with Kinect. It was fun, but I won't be getting any high scores that way.
I figured that would be the case. Less responsive with Kinect than I'd probably like. The few reviews for it so far have been kind, I'll probably snatch this up, it's like 50 bucks right?
I guess this is pretty short(like REZ). If you wait, I'm sure the price of this game will sink like a stone. A month or two and it'll be 30-40 range.
Somebody said a playthrough is somewhere in the neighborhood of 3 hours. I picked this up during lunch, can't wait to give it a shot.
3 hours sounds good to me. If it's quality like Rez, I'm sure it'll be worth playing many times over.
Yeah 3 hours for score attacks, collecting items, and just chilling sounds like a great length for replayablility.
This got a 6.5 from EGM, so it's classic Q-uality.
I'll skip this.
Or you could use a more respected, harder scoring publication like Eurogamer which gave it a 9/10.
I had gotten there yet! I'm excited for all you crazy bastards.
I don't really care about reviews, but I was surprised when I read that 6.5 on EGM. In any case, it's just as short as Rez. Is that too short for you? Maybe wait for $29.99 then. Otherwise, this game is awesome. I wish it were a bit more technical with how you ear life ups and smart bombs, but it's no different than Rez was in that respect. And with the 4 controller vibration thing, it seems like only controller 3 is doing any serious rumbling, but I might just not have things set up the right way. (One under your feet, one behind your back, one in your lap, right?)
Why are we talking length? It's a thematic sequel to Rez, we already knew going in it'd be just about the same size, more or less. If I play this half as much as Rez then I've gotten full value for the money.
Also, Edge gave it an 8. So did Game Informer, for what it's worth. The EGM score is the only middling review I've seen.
James
This game is a trip.