That was so fucking out of control.
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That was so fucking out of control.
I think so. I loved the story so much I got psyched every time I found a audio diary. The website they have details everything down to the smallest side characters. The story of Rapture is brilliant.
I watched the GTTV show and I totally regret it. I'm going on complete media blackout mode now, this game already has my money.
I hated Bioshock, but this looks like the fucking Truth.
There's a special Move peripheral in the works for this. It better be one of the those roller coaster tracks for my gameroom.
1999 Mode sounds promising!
There really aren't many specifics in that message but at least their heart is in the right place.
My interest in this game shot up 200% when I heard about this.
I saw this in Kotaku:
This was the biggest single problem I had with Bioshock: too many choices, not enough consequences.Quote:
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.
That sort of thing should be built into the main game, not relegated to a difficulty selection. But at least the game will at least be designed to account for a limited skill set. I only wish the new Deus Ex had a similar option.