I'm not too worried about it.
I'm way over worrying about how hard I'm playing a game on. So long as this us a moderate challenge I'll enjoy the shit out of it.
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I'm not too worried about it.
I'm way over worrying about how hard I'm playing a game on. So long as this us a moderate challenge I'll enjoy the shit out of it.
It's not about difficulty. It's about choices that matter.
In System Shock 2, it is impossible to research every weapon and psi power. Cybermodules are limited. You have to choose. Specializing in one weapon class will preclude you from using another. So every play through was a little bit different out of necessity. Having varied abilities forced you to play a certain way.
Not so with Bioshock.
In Bioshock, it is trivially easy to amass every weapon and plasmid. Even every weapon upgrade, IIRC. You don't even have to specialize in hacking; you just need to be good at Pipe Dream. Saving or harvesting the Little Sisters makes no appreciable difference on your resources. Consequently, the game is much less interesting than System Shock 2.
Increased difficulty isn't so much a goal as it is a necessary outcome of having choices that matter.
I don't care because i don't have time to play a game more than once anymore.
How would limits have changed Bioshock? I shoot bees at the guys instead of lightning? I would rather do both, thanks, since its fun and you hav to fight the guys anyway.
In a game like Deus Ex the entire game changes how you allocate points. In BS you're still mainly fighting big daddies and what not.
Adam Sessler's review 5/5
http://youtu.be/jchIi-vR_js
Nothing but praise. He doesn't give away any spoilers, but there are quite a few locations shown. I ended up just listening to him instead of watching. Every review coming in says the game is amazing.
I agree with DiffX here. I've played Deus Ex like once a year every year since it came out. The original I'm talking about. That game changes so radically based on what you do....Bioshock simply wasn't built that way. It's an action game. It would have taken a ground up rebuild to get to where you're talking about.
Remember all the previews and YouTube videos leading up to Bioshock's release? How they illustrated the multiple approaches to assaulting Big Daddies, depending on the plasmid? Well, if you can only upgrade a few of those plasmids, it forces you to think more carefully about how you play the game. Same as SS2 and Deus Ex.
I don't care about the previews, previews lie more often than not. I'm talking about the game we ended up with.
I enjoyed Bioshock but it wasn't a very complicated or deep game. It was an action game with semi-open areas and big staged fights against tough opponents. It's not really a game I'd want to play through sneaky or whatever. Action games are usually more fun with more tools.
A mode that gave you way less plasmids just sounds shitty. From a min-max POV saving the kids and getting way less plasmids just sounds dumb. It's not like Deus Ex where I load up on guns and become awesome with guns but suck at sneak. In Bioshock I would just suck.
That's why I wonder about Infinite. If Infinite is anything like the first game, 1999 mode would just be more annoying.