The art is unbelievable, just everywhere you look there is something amazing to look at. The lighting in particular is greatly improved. It's a slow burn to start. It leads you in and and gets more and more wild as you get deeper in.
Printable View
The art is unbelievable, just everywhere you look there is something amazing to look at. The lighting in particular is greatly improved. It's a slow burn to start. It leads you in and and gets more and more wild as you get deeper in.
Just noticed that the game has an instruction book! In color no less!
Also the cover is reversible! With new art for both sides and the spine.
Looking forward to playing some more. Must be good if I'm thinking about it when I'm not playing it.
I'm loving this game.
Just amazing.
Played this game on 1999 mode for about an hour, and I'm stuck.
Right after the raffle. I have no idea WTF I need to do. I'm on some kind of boat. I can't latch on to the rails with the skyhook.
This. Is. Stupid.
Latch onto the hooks.
I really like this, but I have to say, this game sort of highlights what's wrong with games as an artistic medium for me. It has a great story to tell, but it seems unfortunate that it has to tell it through the prism of the FPS genre.
In the first Bioshock, the gameplay mechanics and story were inextricably linked. Plasmids and self-modification was the core concept on which the story hinged, and the violence too was a huge part of the story. It was about how this circumstance created monsters out of Rapture's citizens, including you. It was a pretty brilliant marriage of gameplay, theme, and story that created something very coherent. It told its story in a way that was arguably more effective than a non-interactive medium.
In Infinite, you're coming into a living city, but you just end up shooting everyone. It isn't clear how people know who you are from 100 feet away, and it's somewhat frustrating not to be able to interact more naturally the way you do in the first half hour. The violence doesn't feel like it's as central to the themes or the story that the game is telling, and maybe even takes away from that. Vigors, too, aren't really that well explained, and don't seem that widely used by 99% of Columbia's citizens. It gets stuck back in that old problem where gameplay and art are in competition rather than complimenting each other.
This game improves upon Bioshock in almost every way from a gameplay standpoint.
1999 mode is a pain in the ass though. I will never be able to afford upgrades.
I think it's more a symptom of not rethinking the elements from the original Bioshock. I think they could have incorporated violence, and even powers, in a way that better suited the narrative, but instead they stuck with what they had already done. There's something extremely excessive about the violence in this game, to the point where a little fist fighting would have made more sense. It's too eager to spill blood in the most gory way possible.