I don't think the ratio of bad to good is any different between the two, taking into account that there are 100x more linear games.
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The linearity only disappoints me because Levine also led System Shock 2, and those kinds of games are a lot harder to come by than another action FPS.
Levine made a few comments about how Bioshock was a gateway to more complex FPS design and implied that his next game would go in that direction. But that was shortly after Bioshock's release and I didn't read anything about Infinite once it was revealed.
I'm sure he had grand plans for this game, but instead spent six years figuring out how to Elizabeth work as a companion, which they ended up doing - so that's nice and kind of impressive I guess even though HL2 did the same thing a decade ago and if youmotherfuckerssayonebadthingaboutHL2againI'llfuckingmurdereverysinglelastoneofyouho wthefuckcanyounotlikethatfuckinggame
Do you believe everything that game designers say about their new games?
Have you played video games before?
Nothing matters until you see someone playing the game in real time.
We had this discussion a week ago. I forgot who was going completely apeshit over--oh, it was James. Never mind.
Not Almaci. I think I know why he's upset though.