You must be some kind of FPS savant. I'm playing 1999 mode and I've died plenty of times. Plenty.
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I padded the reactor with Return to Sender shield blobs, invincible from bullets :)
With the Siren I used the Storm hat and dropped fire bombs on clusters of guys to cause massive damage to her while killing them, Blood to Salt to keep my salts up. Then I Charge melee'd whenever my shield was down to recharge it or I needed health from Vampire's Embrace.
Handymen I just used a combination of Shock Jockey stuns, Carbine/Handgun shots to the chest trying to hit heart, Charges when my shield was down; and lots of running backwards.
Sure, you can do the quests in whatever order you like, but they're always the same quests. Occasionally you can do the good thing or the bad thing, but you'll still end up killing the big bad guy and saving the world. Choices get you a different two-minute cutscene along the way and then never matter again, and the basic shape of the narrative is the same for everybody.Dungeons and Dragons, GURPS, Rifts, Vampire: The Masquerade... but in videogames it's basically impossible.Quote:
Better yet, what is an example of a nonlinear game for you?
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The Gas, ladies and gentlemen.
Robot George Washington and Robot Abe Lincoln......... with chain guns. GOTY for this alone.