Ken talks about Burial at Sea:
http://www.gametrailers.com/videos/i...vine-interview
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Ken talks about Burial at Sea:
http://www.gametrailers.com/videos/i...vine-interview
So the first DLC is set to highlight the part of this game no one liked in the first place, and the second goes scrambling back to Rapture because acting like you're above-it-all and artsy and don't *need* Rapture in a BioShock game only works until Infinite's price comes plummeting down. Then it's crash headfirst into reality, holy fuck we need Rapture DLC to shore up this game...
Basically.
Are you really complaining about playing DLC #2 & 3 in Rapture, though? I'm not.
I think Bioshock Infinite's combat is amazing. But evidently I'm in the minority.
I'd love to see a Deus Ex-style game set in Rapture, but you know it's going to be all shooting all the time. I think that's what depresses me most about BioShock Infinite - they built this amazing world, and all but a small number of interactions in it involve shooting things.
If it'll play like Bioshock 2 (or hell, even 1) then I wouldn't. But if it's the same combat hamstrung by its own imposed rules (2 vigors, 2 weapons at any time, no alt ammo, running down corridors from one set piece to another), then what difference does it make? It's in Rapture, but that would be cosmetic and hallow if the gameplay won't resemble the original as well.
2 vigors? What in the world? You had access to all that you had at all times.
bleh, typos
(less vigors, 2 weapons at any time)
and I may be wrong on the vigors part because a) I haven't played in a while b) it's not til late in the game that you get the last one and c) overall they felt like they were accomplishing less that what I remember from BioShock 1 & 2. Maybe you get the same amount at the end, but it still feels incredibly limiting.
The Vigors gives you the ability to experiment in combat. Using the alt fire to set traps and rapidly switching between Vigors depending on what you are fighting is the whole point. Did you guys just stick to lighting the whole time? I went nuts when I got Undertow. Yank snipers toward you to ruin their day, quickly shove fools off of ledges as you run by, pull one or more enemies into devil's kiss or shock jockey traps for ultimate crowd control. Don't play the game like it's Doom.