Project Icarus is to be unveiled at 1:45pm EDT tomorrow. Any prognostications?
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Project Icarus is to be unveiled at 1:45pm EDT tomorrow. Any prognostications?
I predict I'm going to be at work with far too many gaming sites blocked off, including TNL. :(
James
Today is the anniversary of SShock2's release but I doubt it will be a sequel to that. I'm hoping for something completely new.
Moderators, please rename this thread to Bioshock Infinite.
Here is the synopsis posted on the official site:
I was hoping for something more different, but it's hard to argue with their track record. I can see why it was called Icarus.Quote:
Originally Posted by Irrational
can't you "edit post", "go advanced", and change it your self?
Their Track record has suddenly become fairly diluted though :/
Sigh.
Hoping for: A better game than System Shock 2
Expecting: Anything but
Those are HIGH hopes. You're basically asking for Deus Ex or Half-Life. And even those are debatable.
I guess. But if anyone has a shot, it'll be the guy who made it in the first place.
I remember reading an interview where Ken Levine talked about how Bioshock was an important stepping stone in getting mainstream types used to the System Shock/Deus Ex style of game. He hinted that they would be looking into incorporating more of those early design decisions into later games. Real inventory management, genuinely divergent gameplay styles, more non-linearity, etc.
I hope he wasn't talking out of his ass.
Agreed. And don't get me wrong. Nothing in the world would keep me from buying this.
Got the out of sync, low-rez bullshit the fuck outta here.
Get the fuck outta here with that out of sync, low-rez bullshit.
watch it here.
I love the idea. Can't wait to get home and see this shit.
The ability to rename threads was available before the upgrade, but it wasn't apparent unless someone told you how to do it.
Regarding Infinite, my first impression was, "Great, another Bioshock sequel," but since Irrational is working on this, I won't dismiss it any longer. I'm curious to see how this pans out.
It is a prequel. :D
Can anyone post the trailer? I can't seem to find it.
Gameplay sound Bioshock-ish. So Error can worry some more.
Quote:
Originally Posted by Joystiq
I clearly missed the boat, as I thought it had disappeared for a bit. False alarm. Nothing got better. :p
Day M-F'n One.
http://blog.us.playstation.com/2010/...ational_081210
I'm really liking sound of this.Quote:
SS: In BioShock, the player enters a devastated environment and picks through corpses in order to find out what happened. But Columbia appears to be a very “alive” city…
KL: This is very important to us, Sid. Going back to the System Shock 2 and BioShock days, we’ve given ourselves an out, which is “everybody’s dead.” There wasn’t much character interaction, and when there is… I think I’m the guy who invented the [gameplay convention of the] player interacting with a guy on the other side of a glass. [laughs] I say that with dubious pride, because that idea is getting really long in the tooth.
Our concept in this game is that there are lots of characters who don’t necessarily attack you right away — they may not be interested in getting in a fight, either. The feeling we want is somewhat like the Wild West, where you go into a room and everybody has their hand on their gun because it’s a scary place. Part of your challenge in this world is figuring out who is a threat and who isn’t. Or, if you’re in a combat situation, if there’s a way to bring another person to your side somehow. We sort of pioneered this with BioShock with the notion of the Big Daddy, who didn’t attack you right away, and here we’ve extended this idea throughout the world. We realized quickly that this is much more like the way the real world works. In shooters, we’re not accustomed to that — we’re used to everyone seeing you and shooting you. From a narrative perspective, this gives us a ton of freedom.
This is some really exciting news. Bummer that it's not coming out until 2012.
I'm disappointed it's another Bioshock but at least this looks more original than part 2.
I must have missed this interview. Was it recent? It seems like every Bioshock-related interview forgets or doesn't care to ask if we're going to see design head back towards SS2-type depth.Quote:
Originally Posted by epmode
http://www.eurogamer.net/articles/bu...hock-interview
I remembered him getting a little more specific than he does here but it's still nice to hear.Quote:
I think that we wanted to expand the audience for a first-person shooter, while retaining that hardcore audience. And I think, honestly, really, deep-down, we wanted to popularise this kind of gameplay that we've been attached to for so long. If the first iteration of it was a tiny bit simpler than System Shock 2... How many of these type of games do you think are going to be made now, compared to how many of them were going to be made before? It took us, how many years to get this game green-lit?
Now, future games - competitors' games, our games - we can build upon millions of people's knowledge base. How many people had played these kind of games before? 300,000 or 400,000 maybe? Now it's millions of people, because of this game. It's like with RTS games, if you go back and play Dune 2 - and now look at them! They have build queues, all this complexity - there's Company of Heroes with cover and stuff like that. It's because a system was popularised, and people were willing to invest in it with confidence that there would be an audience.
Before, as great as System Shock 2 and Deus Ex were, nobody bought 'em. We want to crack that - and I think that now, the sky's the limit for how deep these games can go.
Saw the trailer, liked what I saw!
Looks fantastic.
Really looking forward to this.
I think SS2 is overrated so I would never ask this.Quote:
Originally Posted by NeoZeedeater
I never really got the SS2 devotion either. I liked its inventory better but otherwise BioShock killed it in every imaginable way.
Really wish the game industry wasn't such a shameless whore. Blockbuster movies will frequently have sequels. Blockbuster games are GUARANTEED sequels and then some. BioShock should have been a one off.
I do remember you calling it "just another game trying to scare you" or something like that which surprised me since it totally seemed like a game you would be into and the comment made me wonder how much time you gave it. The horror aspect is unimportant compared to other parts of it, particularly the choices it forces you to make for character development.Quote:
Originally Posted by Diff-chan
As much as I love it, it bugs the hell out of me that it gets 50 times the attention of the first game. Come on people, if you like this type of game, install DOSBox and play the 1994 original. It's really only outdated in graphics. The controls are odd but don't take that long to get used to.Quote:
Originally Posted by Compass
just give me the game tomorrow
Deus Ex > SS2 by far but that's like saying, "Would you rather have a billion dollars or a trillion dollars"
Yea that sounds like something I'd say. I dunno, I gave it two honest gos, didn't care for it either time, and moved on. Don't get me wrong - the world would be better off with more SS2-like games and less COD4-like games, but in the end it's just a game, System Shock 2 did not die for our sins. Bioshock was a damn good game and if I was Mr. Levine I'd be really proud of it!
The idea of an FPS world with people that don't always attack you sounds amazing. Bioshock 2 had somewhat of a problem with a low number of enemy models respawning over and over mucking up some areas, this sounds to not only fix that problem but push it in a really awesome direction.
Also the trailer looks amazing.
As soon as they announced Bioshock 2, it kinda stopped mattering what they did to the series. Bioshock 2 wound up being pretty good, even if it was totally unneeded from the narrative side of things. This should be a cool single playthrough.
In b4 skyshock
SS2 IS CLUNKY AND BORING AND NOT AS GOOD AS YOU REMEMBER
I SAID IT
The reveal moment was pretty great at the time, though.
but i just played it like last year
I tried to play it last year and couldn't even get to the part I remember being the best part because it was borrrrring. And clunky.
I might try again.
The combat is slow but it's no worse than Deus Ex, and I've replayed that 123523 times.
psychic monkeys all up in your business. your lady business
fuck you mzo. best game ever.
So it's set decades earlier, in a completely different location, with no Adam, splicers, Big Daddies or Little Sisters? I get the feeling this isn't actually a Bioshock game in any meaningful sense, and it's just in the title because some suit said it had to be.
Game looks amazing, don't get me wrong, I just wish they would have trusted Ken Levine's name, or failing that, "_______shock" to be enough of a selling point.
Well I think it does have a lot of meaningful connections to Bioshock, but they're broader; themes, design philisophies, and gameplay style. Probably more like the way J-RPGs think of sequels.
Bioshock doesn't imply underwater though. It's not like they are trying to call it System Shock with no computers or something else completely outlandish. I'd do the same thing if I were them. The general public is too stupid to connect the dots if you don't beat them over the head with it.
It looks like it's set in the same world with the same rules. I'd wager weapons and plasmids will be similar.
Takes place around the same time too.
It takes place 48 years earlier. I mean they're in the same century, but I don't think I'd say it's "around the same time."
I was thinking bioshock was in 1920 for some reason.
The chick in the video levitates you and the guy that attacks her almost looks like a more advanced big daddy type creature.
I'd be less than surprised if this game explains where Rapture got the idea for all that shit.
Way to read post #17, failure.
Fuck :lol:
Anyone see the gameplay vid on Live Marketplace?
If not here's the youtube version.
The bushes around the old guy with the birds are incredible.
I want to play this more than any other game I can remember.
I am skeptical of that being actual gameplay.
But it looks neat!
I should probably finish Bioshock at some point. Maybe I'll start a new game on normal in hopes that it doesn't glitch and cheat its way into me not caring this time.
I can't believe that was ten minutes long. It felt more like 60 seconds, since I had my mouth agape the whole time.
I thought that too, but it doesn't come out for two years, that could very well be what the game looks like.
Also keep in mind, it's a completely new engine, not one piece of code copied over from the engine which made Bioshock, that whole baby is from scratch, and the entire world is supposed to be running on the same physics; meaning those islands are actually floating in real time.
That video was heavy. I will now avoid all further media. Count me in as excited.
Scripted much? Why not just make a FPS CGI movie? Setting is neat though.
I skimmed through the first 30 seconds and decided I'm already on a media blackout.
Yeah, I know what you mean. I could see it flowing like that if they added in visual prompts and a UI though.
They did say they wanted him to be vocal so I have some faith that part is actually accurate.
I doubt the game will be that scripted most of the time. At least I hope not, and I hope Levine still believes in emergent design.
I detect a much more satirical tone with this than with Bioshock. Bioshock was political/philosophical, but never really ventured into satire. Not that there's anything wrong with that, though I could see it undermining the horror aspect somewhat.
Pretty hyped, either way.
Description of a live demo, sounds pretty cool.
This sounds especially neat,
Quote:
And so she attempts to use her ability to manipulate "Tears" (as in "tears in the fabric of time/space") in order to heal the horse. It seems that the horse is actually on said Tear, and maybe opening or closing this Tear will help -- unfortunately, this completely backfires. And for a few seconds, the two get teleported from the bright 1912 Columbian day to a dark alternate-1983 night (with , I guess, a two-years-early version of Tears for Fears' "Everybody Wants To Rule The World" playing in the background). It takes a near collision with a 1980s truck for Elizabeth to use her power to bring the pair back into Columbia.
This game has so much style and looks so fucking fun.
I hope there's a "choke her" button.
looks better without the ui lol
Also blood splatters > the new red arrows.
I can't wait for this game. Previews have said it's awesome so far.
Fuck, that video screams heart and care.
This game is going to be incredible.
SS2 was pretty amazing when it came out, but going back to it feels clunky.
This fucking game.
This from the youtube comments says it all.
Quote:
JUST SHUT THE FUCK UP AND TAKE MY MONEY!
BlackLionFilms 19 hours ago
Does this have any kind of release date?
Q1 2012
Thursday's GTTV is devoted to this. They're going to show the 15 minute demo footage from E3.
Can somebody help me find my jaw? I dropped it on the floor somewhere around the two minute mark.
Am I the only one that played through the first two games and ignored the story? I loved the game play but the story never made a connection with me enough to care about it.
At 4:30 shit gets insane.
I can't overstate how much this game looks incredible to me, I haven't played it and it already looks perfect and better than any other game I've ever played. I haven't been this excited for a game in forever and I WISH anything else looked as original and created with love.
Sounds a whole lot to me like I shouldn't watch that video or any others. Don't want to spoil the goods.
I wish I hadn't seen what I saw at 4:30 and I stopped right after it, because it was too cool and I wish I could have seen it for the first time while playing.
I loved me some Bioshock and Bioshock 2, but this game is already putting them to shame with just what you watch in trailers.
That was so fucking out of control.
I think so. I loved the story so much I got psyched every time I found a audio diary. The website they have details everything down to the smallest side characters. The story of Rapture is brilliant.
I watched the GTTV show and I totally regret it. I'm going on complete media blackout mode now, this game already has my money.
I hated Bioshock, but this looks like the fucking Truth.
There's a special Move peripheral in the works for this. It better be one of the those roller coaster tracks for my gameroom.
1999 Mode sounds promising!
There really aren't many specifics in that message but at least their heart is in the right place.
My interest in this game shot up 200% when I heard about this.
I saw this in Kotaku:
This was the biggest single problem I had with Bioshock: too many choices, not enough consequences.Quote:
In 1999 mode players will pick their specialization at the beginning of the game. From there on they'll be committed to a certain set of skills and powers. Decisions are permanent. Skills chosen are permanent. Even death is permanent, If you don't have the resources necessary to be brought back to life, it's game over for you, and with more demanding weapon, health, and power management, players can expect to see that screen on a fairly regular basis. Just like the good old days.
That sort of thing should be built into the main game, not relegated to a difficulty selection. But at least the game will at least be designed to account for a limited skill set. I only wish the new Deus Ex had a similar option.