It won't. The iPhone date is TBD (supposedly only a month). I bought this today but haven't had a chance to play it yet.
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It won't. The iPhone date is TBD (supposedly only a month). I bought this today but haven't had a chance to play it yet.
I picked this up last night and it's pretty fantastic.
That's... what superbrothers's work looks like. He's done work for other big (non-gaming) clients before this game came around that used the same style. Someone saw his work and hired him to build a game that looked like it.
You can not like it all you want, but it's a very deliberate, consistent, and cultivated style that the guy's made a professional career out of. By very definition, it's not amateur.
The art doesn't sell well in screens. In game where you're moving around, and zooming in and out, it looks pretty incredible.
This looks like it's gonna be pretty short. I'm 27% done and I've probably spent about 90 minutes with it.
That said, the game is gorgeous and oozes atmosphere. In terms of sheer gameplay so far there's not a whole lot of meat, I've done a little bit of everything, from the basic sword and board combat to adventure puzzle solving and exploration. I don't think any of these elements will ever get particularly deep, but I am enjoying myself a lot! Also, play with headphones.
this came out for iphone/pod touch last night. i'm enjoying it so far. the music is freaking great.
I'm playing pretty slowly through this but it's pretty great. The device flipping for combat is nice.
The iPad app is now Universal too, which is nice.