What, are you the new Jemery?
Printable View
What, are you the new Jemery?
Your point?
Towns aren't necessary to make a good rpg. There are npc's in Final Fantasy XII that are outside of towns and it's pretty cool when you run into them. There are npc's in Final Fantasy XIII but they're dull. Interesting npc's don't need towns to exist. If there was an rpg with no towns, i would like it if there were interesting npc's, unlike those in Final Fantasy XIII who were just character design rejects.
That's all.
lol at Op arguing with Finch. Silly Op, Finch is a fancy lad. His comments are like 50% jest.
but he is right. RPGs don't need towns to be good. weren't there like only two or three in Panzar Dragoon Saga? And weren't they almost completely forgettable?
having said that, I like towns. I like exploring them. Exploration is one of my favorite things about rpgs. I've played rpgs with bland generic battle systems just because the world was so interesting to explore. Wish more rpgs had huge towns. I wish a modern rpg would finally realize a full sized city or town. Instead of either small villages, or letting you only travel within 2 city blocks of a major city.
What killed it for me was that the combat was XII on PCP and autopilot. Sped way up, to the point that the only real strategy was a broad one, being sure you had the right job combinations pre-equipped before a fight, and hitting 'auto' every five seconds. It was interesting in its own way, but...guh. After XII, that was a step down.
Hitting "Auto" every five seconds is of course much less fun than hitting "Attack" every five seconds like in FF1-10.
This is the way it has always been. Straight lines and rote combat. World maps and NPC's aren't going to change that.
And I never used the Auto thing anyways. I mean yeah it was a huge step down from XII, because XII was fucking amazing.
I liked how as the combat became more difficult, it also became apparent that positioning was really important and yet you have no control over it.
Terrible game.