That's also the answer to "who should be rounded up and sent to a video game concentration camp?"
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Finally played a bit of this after I got home. The first 20 minutes are just outrageously over the top, and the CG is as beautiful as ever. Cutscenes are laced with QTEs, so I can't zone out like I did playing XIII. I'm only an hour and a half or so in, but already everything seems so much more...interactive. No more tubes, proper maps are back, you frequently get to choose which questions to ask/responses to make during conversations, and there's no bloated three hour tutorial before they let you start customizing your characters and paradigms. Speaking of which, they fixed the one issue I had with the otherwise excellent battle system: they nixed the lengthy paradigm shift animation from XIII. So now, instead of taking a beating while everyone does their little pose, it's actually possible to change while the enemy is in the middle of an attack to reduce damage (say, by shifting to Sentinel before a particularly nasty strike). Very cool stuff. Even the writing has improved. It's still cheesy as hell, but I now occasionally hear exchanges that almost sound like normal human interaction.
My only gripes so far are that Noel looks like a Kingdom Hearts reject in his default outfit, and the frame rate on the 360 is inconsistent when you're exploring. Don't know if that's an issue on PS3 or not.
I'm actually excited about a Final Fantasy game for the first time since XII!
I've been enjoying the hell out of this game. The monster system is fun if not a little too bloated (You can end up with SO MANY MONSTERS) but then you can fuse those monsters into other monsters. And a lot of the time it may be worth it to level up a monster just for fusing them.
The Crystarium is about as boring as the License Board, it's very automatic though I Have Serah as a level 50+ Commando with Noel as my Ravager. But the fact when you finish a Crystarium you get a bonus to apply was a really cool touch. They paced a lot of the leveling stuff in a good manner, so there was a reason to get excited.
Also Giant Metal Cactaur with a Moustache was amazing. Couldn't kill him yet! But overall this game just has so much more life to it, the universe of FFXIII seemed really cool, and it was a major shame you didn't get to experience it. Pulse was already dead and Cacoon you were just on the run the whole time. Now getting to know the actual universe seems to be one of the main reasons they did this game.
Noel's outfit aside, he's a really good character, very likeable and sensible. Even meeting old characters from XIII is kinda of exciting, particularly Hope. It made me realize the worst part of XIII isn't the silly dialog; it's the fact it's silly dialog about NOTHING. Whereas now there can be silly dialog with a little substance, which makes it less awful.
I did just get to an area that is really cool looking, but I"m being swarmed with incredibly easy battles and that's annoying.
I liked XIII, but this game is so much better on pretty much every level it's absurd. I'm at like 14 hours
That figures. It's not enough of a distraction that it's a game breaker or anything, but you definitely notice it. The more wide open a space, the worse it seems to get.
Yeah, unlike most you people I'm good at tuning out Framerate issues and I hardly notice it except on that loading screen when you go to a new time.
I just started chapter 4 and gained access to the casino (geeked out a bit when I saw Setzer's Dice in the list of rewards, and again when I discovered chocobo racing). I'm in the middle of chasing Caius through Academia, which is a very cool-looking part of the game. I'm really enjoying the monster wrangling stuff, especially so after I discovered you can pick silly names for them and even put stupid props/accessories on them. The game reminds me of some weird hybrid of FFXIII and Chrono Cross at times. XIII had a very troubled development and it showed in the final product, but it seems to me the development team for the sequel had a lot of fun making it. It brims with enthusiasm and interesting ideas, and there are neat little details and nods to long-time fans throughout. That pesky JRPG cheesiness is still there, but it somehow manages to charm more often than it offends.
Obviously we're only a little more than a month in, but this is the biggest (and most pleasant) surprise of the year for me so far.
I'm not going to be playing this for a while; the movers are taking all my worldly possessions away next week, and I won't see them for about a month. I just hope this game has as much Leona Lewis as XIII.
This was an excellent game though I also enjoyed XIII -- even on the ps3 the graphics, cutscenes, and framerates weren't as good as XIII but still were decent enough quality -- after all is said and done it feels like an append disc rather than a full game, and that's my only major gripe. I maxed out monsters and my characters and did a bunch of extra stuff and still only had 38 hours total compared to over 80 on XIII... that includes lightning DLC.
Game is really fun and the combat system is one of my favorites this generation for RPGs, though I felt the difficulty curve was too low and that you max out too quickly... there weren't really any difficult bosses once you break the game with chichu and higher stats... I wanted a bit more of the really tough stuff and some of those final levels are really lame, especially 500 AF... and the non-ending come on...
Overall an excellent game but hopefully DLC will extend a bit more for those of us who put the time in to max out and get really strong teams... and maybe give us a proper ending...
Borrowed this from a friend today, because he had the collectors edition and has NEVER TOUCHED IT.
I'm about three hours in and I'm really happy with this game so far. It's no FFXII, but it takes the great battle system from XIII and puts it in a world that is explorable, ridiculously open and gives you some neat little features like "previously on FFXIII" when you start up again and the whole quite time type things.
Great improvement, hopefully the next FF on PS4 takes all of this and puts it into a FFXII frame. There really won't be an excuse for no towns and linear paths next time, just use the same resources as this game at higher res and AA and you have next gen.
Kotaku had a fluff piece (lol they're all fluff pieces that's the joke) about how FFXV will be amazing. Because Ito has been the director of all the last Final Fantasy on consoles, and those are excluding the original Famicon, VI, IX, and XII.
I literally don't know what you're trying to say here.
EDIT: I read the article and I get it now. What you wrote sounded like a stroke victim trying to get that point across. Here's how an English speaking adult should have written thet:
Yeah, if he takes the resources they've built for XIII 2, some of the better ideas they've added into the series and then puts it in a world and combat system like XII it really could be the best Final Fantasy. We'll see.Quote:
Originally Posted by Thief Silver in a perfect world
I'm not surprised.
The guy who directed VI, IX, and XII would direct FFXV.
VI, IX, and XII are by FAR the best FF games. So, awesome.
WRONG.
VI is worse than most of them, ESPECIALLY IV. It's half a good game. It's like XIII, except with VI, the shit part is the 2nd half where you get to go around and do stuff.
Finch, I think you've been out in the sun too long.
No, he's right about that. Opera House was the only really great thing about VI.
The opera house was whatever, more that I really liked how they destroyed the world and then left a huge amount up to the player to proceed. The dying guy on the beach could be saved but was very difficult, you didn't have to collect everyone to proceed, etc. They also had really nice touches throughout like putting the player in the shoes of characters outside the party just to provide additional viewpoints and the art design was the best in JRPGs up to that point.
It's overrated and the translation is kinda shitty compared to modern games, sure, but next to IV? C'mon, get serious.
IV is timeless, best game in the series after XII and IX.
IX rules.
IV was great, too, Finch! Let's not fight!
Unless someone trots out the abortions that are VIII and X.
There is nothing wrong with VIII and X.
Finch, IV was excellent and so was VI. Please change your position. I don't like disagreeing with you.
X was hampered by shitty voice acting and blitzball. VIII had that annoying "boost" battle gimmick and the story was phoned in at the end. The difference is that the problems with X were bad enough that they severely hampered my ability to enjoy the game, whereas I was able to look past the problems with VIII and have a good time.
VIII had the best card game. Some of the CG sequences were mind-blowing for their time (the flying garden battle was brilliant). And when the story was on, it was very much on.
X had Tidus laughing, and Tidus whining that Yuna can't die because it's not fair. And motherfucking blitzball.
I had a blast level grinding in X.
The combat system in X was fine, but I strongly disliked the characters, the art direction, the story, the voice acting and Blitzball. There was very little purchase available to me, and I never managed to find a handhold solid enough to keep my interest through even a basic playthrough. Every time I try I get a little further and then something abominable happens, like the terrible orb puzzle temples or Sin randomly teleporting you to the desert.
I'm still willing to give it another go if the Vita remake is real.
FFVIII had a super busted combat system that just was not fun to play. I destroyed this game with 100% completion so I could easily go into the particulars of its bustedness, but it would be tl;dr city. The story was also very hit and miss for me, especially in how it never allowed for the development of a strong nemesis.
If the same team was in charge of both those games, then they are my least favorite group of people that make things ever.
I loved X. In retrospect, if the main character wasn't Justin Bieber, a lot more people will like it more. That and Blitzball sucks.
I didnt like X for the stupid shit it made you do to get the "ultimate" weapons. Like lightning dodging. And blitzball.
You don't have to get them though and still finish the game.
Maybe you dont have to get them.
You can use the konami code to finish Contra. But that's not completing it imo.
I don't deny that the ultimate weapon quests are mostly ridiculous (blitzball, yuck), but it is not fair to judge the game as a whole based on optional quests just because you are OCD about this. Btw, I was one of the OCD people who did all the ultimate weapon quests so I know how stupid they all are.
So if you don't 100% complete a game, it's not legitimately completed? Are you really saying that? I just want to be sure.
Dont you have better things to do than to get uppity about my Opinion?
Do what you want, but to me completeing a game means Completeing a game.
Am i going to go in the completion thread and start giving people shit about whether they deserve to list a game or not? Fuck no! I dont care. If they feel they completed it, then good for them.
So someone classifying 100% completion as completion is weird? That sounds about right to me.
What the fuck was this thread about?
I let the credits run out on Netflix so the bar reads 100%. Let's do this.
...I've done that before, too.
I go by backloggery's definitions. If I see the credits I "beat" the game. If I do everything I "completed" it. If I bothered with the latter for every game I beat, I would be a much angrier person than I currently am.
So "The Completion Thread" should really be "The Beaten Thread," but it doesn't really have the same ring.
It does if we make it about girlfriends.
Or boyfriends. Let's keep an open mind.
and animal friends
There goes gohan's slippery slope.
Pun intended
Gohan married an Asian?
Blitzball sucks. Soccer with text menus. Fuck you.
I found X to overall be a good game.
It's not XII but it had more good things going on than bad things going on. Just, when it was awkward it was really awkward.
Agreed. Too bad that was the entire game.
This game's soundtrack is fucking irritating. I can't hear myself think.
Don't ever play the later Personas, then. By comparison that's pretty mild.
The dudebro metal rendition of the Chocobo theme was the only song I remember annoying me.
I love the later Persona's soundtracks, granted I also think there is nothing wrong with that tune. Yeah the metal chocobo theme is about as annoying as the chocobo you hear it on.
I like all of Shoji Meguro's stuff, although that redone Persona 1 PSP soundtrack is garbage compared to the original (I'm in the middle of playing through it right now).
The girl soundtrack in P3P is really good, a lot better than the boy's.
I'm 50 hours in but I've spent a lot of time just farming Tornberrys and maxing out chocobos while watching TV shows and shit.
I could walk straight through end game shit anytime, I probably will after I finish watching Breaking Bad. Until then I continue to min/max the shit out of these chocobos.
This game is SO MUCH BETTER than FFXIII! Why didn't anyone tell me?
$14.99 during the Best Buy sale was a damn STEAL.
The battle system isn't nearly as good.
What? Why would you say that? It feels the same to me, plus monster ranching.
I also just started this today thanks to the best buy sale. The battle system seems the same to me so far.
Well, it's not really the battle system, it's that the enemies are a lot easier to kill with fight-fight-fight, with some attack magic sometimes. There are a few buffs that were fun to use in the original that are missing from this one. I can't remember which, haste maybe? Anyway, the original battle system was great in the game it was in, and actually challenging. This one usually isn't.
I think this game is a lot easier to get into than FFXIII. And they don't hold your hand for the first 10 hours, which is nice.
I'm almost done. It's a mirror image of XIII. This time, it's wide open from the beginning, and as you get into the last few hours it's all story-story-story-gohere-notthere-story-story-story. It works better than its predecessor, but it's hardly perfect.
My favorite part so far involved looking for five invisible objects scattered throughout time and space in order to advance the story. Fun!
Fuck those clock puzzles.
i beat a battle with Sazh (DLC) and he said "Dads can be tough too"
GOTY forever and ever
and going back to this after playing Nier makes Oerba turn into Nier Land
interestingly enough, sazh is the reason i put down and returned FF13. i almost never get offended by game character, but there was something bout that grinning fool, using guns, with a chicken living in his afro that seriously pissed me off. than i saw his son also had a stupid ass afro, and i vowed to never touch a ff13 game ever. hopefully 15 does something worthwhile.
Sazh is the least offensive character in the entire game, so you made the right choice
Yeah, I'm with Finch. Sazh is one of the more positive portrayals of a Black character in games in a long while, especially if you compare him to other Black characters that are often presented as violent/thuggish/oafish/a minstrel (Balrog, C.J, Barrett, Zack (Dead or Alive), Cole Train, Mad Jack (Heavy Rain), Black Baron (Mad World). The chocobo in the afro was kinda dumb, and Dajh looked like some sort of cherub or doll rather than a human child, but I had no problem with Sazh at all. He was often the voice of reason and acted as the father figure/mentor of the group, and the rest of the party grew to respect him.
Admittedly, Japan does have a rather skewed view of [American] Blacks as not only are there very few living there, but most of the imagery is consumed from imported American cinema....but that's a discussion for another day.
Get past the chocobo afro thing which was completely horrible and he's easily the best character in the game. Once he starts to get into why he's there and got marked and all that he's a very sympathetic and interesting character, at least for the genre. Surprisingly fallible too.
Ive heard he was one of the better characters in the game. but i couldnt get passed his image. The afro, which japan sees as funny, is a serious image in black culture. than they gave him the biggest sambo "what can i do fuh yoo boss" smile ive ever seen on a nigga,along with a pet chicken living in his afr, i just couldnt go along with it. I do appreciate they didn't make him a total dumbass. Everyone you mentioned Dirty, are just so absurd.If Sazh looked more like Dudley, i would have jumped on FF13.
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I feel like this is a pretty modest smile? At the very least, he's a more rounded and compelling character than Angry Black Guy from the slums in FFVII.
You should be really mad at Bowser for his horrible words in Mario Kart 8, too.
So this is hitting PC December 11th. I guess that means FFXIII-3 will also be coming soon, so I'll probably end up with the trilogy on PC and I've still barely even started XIII-2 on console.