I don't think I want any vehicle segments in this series. It's always awkward or throwaway. Stick with being Batman, not taking his rides for a spin.
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I don't think I want any vehicle segments in this series. It's always awkward or throwaway. Stick with being Batman, not taking his rides for a spin.
Except for the Sega CD version of Batman Returns, which really was made by the vehicle levels.
Didn't Batman Begins on Xbox have driving sequences from Criterion?
I think I remember that.
The adventures of batman and robin on sega cd was all driving. Maybe youre thinking of that. Batman Returns was the snes version with driving sections added.
Wow. Brain fart galore.
The Harley DLC is such a fucking pain in the ass.
Robin is just fucking terrible. Half the time you try to do ranged attacks or ground enemies he just pulls out his stupid shield and swings it around. Also, unlike Batman, if an enemy is two feet away he won't rush them he'll just swing his stick around standing in place. It's so fucking frustrating trying to fight 20 enemies in the later rooms when he won't fucking hit them. I never once got as mad at this game as I am trying to use Robin. I can't even remember the last time I was this mad at a game. Especially after how polished the rest of this game was, it's a fucking shame they went out with this bullshit.
I wish I'd have known you had to play as Robin in the Harley DLC. I wouldn't have bought it. Fuck Robin. I wasn't going near the Robin or Nightwing DLC.
Way to read the description.
Uninstalled this game and feel so free. No more collectible shit to worry about. Started feeling like an MMO after the story was done, and I was hunting down all those stupid Riddler trophies.
I'm playing through this now and tracking shit is getting old. Arkham seems more condensed and a better game for it. Still, It is enjoyable for an hour here or there.
Robin just fights differently than batman, just takes some getting used to and more precise planning.
I had fun with this game, but Arkham Asylum was definitely better. It impressed me more and felt more cohesive. This one seemed a bit too big for its own good.
City was way better than Asylum. So many haters.
City was definitely better.
Asylum had better structure but City was definitely the better game. I just didn't think the open world was necessary in fact it was a downgrade from Asylums metroid style level structure
You know what would be fun? The ability to play through Asylum with all the gadgets from City right from the start.
I think I like Asylum better, simply because the best parts of the games are taking down enemies one-by-one in a room, and Asylum has far less other stuff in between those sequences.
The problem is he fights poorly. Taking out the natural mechanic to lunge towards enemies like you'd down through all of Asylum and City isn't a fun change, it's a strange and arbitrary change that isn't fun. Especially going back and forth between that and Batman as you do.
I don't remember having that lunge problem with Robin. Maybe I used more projectiles or something. It's like using Catwoman, she's much faster but half as strong as Batman (who also has more finishing techniques). Slightly different approaches.
Not sure what game I like better, kinda of a tie for me.
Just threw this thread in the Lazarus Pit.
I've been playing through this series as of late. Arkhams Asylum and City have been squatting in my Steam library for long e-damn-nough and all'a you keep talking about them.
I beat Asylum a week back, but it was mainly on a whim. My first experience with the game was watching the ex-girlfriend play through it, so it was good to scratch the itch of finishing it myself. Just about all of the presentation holds up fairly impressively. It's the most Batman-ass Batman game I've played since the Rise of Sin Tzu!
The combat still grosses me out, though. It feels like the only way for it to be fluid was for the game to basically play itself. Press 'X' to win. If Blue Sparks, then 'Y'. That and Batman kept getting caught on railings and invisible walls while fighting and gliding. Sloppy.
The game was perfectly paced, though! The map was JUST big enough and nothing was too much of a pain to get to. Batman's gadgets opened the progression locks in a fairly nice rhythm. Nothing was out-of-reach so long that I forgot passing it.
I was worried Arkham City's GIGANTIC MAP would ruin the pacing and make traveling really tedious. It's not as big as you all made it seem, though! Traversing it isn't nearly as much of a pain and every area looks to have something different in it. It's far better designed than an Assassin's Creed map, but that might just be an advantage to using a fake city in your video game.
The combat is just as dumb, though. It even seems easier than Asylum's and not much is even improved! It's just an excuse to mash 'X' until you wander into the next fight and mash 'X' more. The stealth doesn't fare much better. They add that infrared scanning obstacle really early on and IMMEDIATELY make an upgrade available that takes the threat away. Why does Batman have an upgrade/XP system anyway? Do all games really need that now?
And boy, those guys sure do say "bitch" a lot.
http://www.the-nextlevel.com/tnl/att...1&d=1420419473
Both games have been pretty enjoyable. Great dumb fun for when I don't have the attention to play through something as tough as Bayonetta. Why are they held up as such "perfect" games, though? I know gamey-types usually speak of good games in hyperbole, but I still don't get it.
I actually liked Origins the most. It made me feel more like I was Batman than any of the other ones. I liked the city a whole lot more as well.
The combat is what you make of it. As a score attack in the challenge rooms, you're greatly rewarded by not just mashing X (especially Origins). It's a real challenge to clear the later rounds in one chain.
I liked Arkham City a whole lot and I don't really like those kinds of games too much anymore.
One day, I will beat all three. Today is not that day.
Yeah, the challenge rooms are where the combat, and to a lesser extent, the stealth systems really shows what they're made of.
As soon as a few challenges unlock, go in and try and perfect them. It instills a much better sense of how much variety there really is in the combat, and you'll reevaluate what a boring-ass Batman you've been fighting as in the campaign. Just approach it like PN03 or Bulletstorm or whatever; You can push through by just brute-forcing the same couple techniques over and over and playing without any panache, but why would you? The style's part of the point, Batman's not s'posed to just punch enemies into submission, he's supposed to deconstruct them and make them humble.
But yeah, it would have been cool if it really punished you into learning the systems in the main game instead of scrubbing it out. New Game+ in City is better in this regard, throws in more special enemies that force you to mix things up and gets rid of the spider-sense lighting bolts for counters.
I wish I could combine City and Origins. That would be perfect for me. Origins really opened up the city, and added the detective mode stuff, while City had the better combat, and way more grapple points. I loved just dropping down into a crowd of villains and kicking their ass. I really felt more like Batman in City and Origins than I did in Asylum. Which just felt too enclosed for me. I will say the boss fights on a whole were much better in Origins than in the other 2. I hated the final fights in Asylum and City.
The Mr Freeze fight was boss.