STEEL BATTALION came in today.
i have made my mech fall like five times so far.
and i drowned like three of 'em.
this game is so fucking cool.
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STEEL BATTALION came in today.
i have made my mech fall like five times so far.
and i drowned like three of 'em.
this game is so fucking cool.
Mirror's Edge - Pretty fun so far, but I haven't see anything that makes it as incredible as some people would lead you to believe. I feel like this is the closest thing to Portal that isn't Portal, minus the humor. I don't know why it feels that way, but it does; this makes it a good game to crank out right before Portal 2 hits next week.
Dark Messiah - Everything I remembered it being from the demo I played four years ago. It's easy to like it when I really can't think of another game that takes this same sort of route. It's like level based Elderscrolls.
Lego Star Wars: Clone Wars - Or whatever the long title is. Pretty much the same as the other games, for this reason I play one level every few days then get bored.
I put in a couple hours into the Witcher, figured I should at least fire it up and get past the beginning since some of us were discussing how we keep meaning to play it.
It's Fable with better dialogue and clunky controls, though that last part also happened to Fable when it got ported to PC. I fired up some Xpadder and that helped the feel of the game a little bit, but for some reason my Xpadder is flipping out and not letting me use the triggers so I went back to keyboard/mouse.
It also doesn't fix the weird sword aiming shit that I hate, mostly because it's tied into one of my most hated control issues that usually only happens to PC games: click-to-move/attack. Believe me, I can move the character myself. WASD is there for a reason, morons. I also like to press attack and have my character attack, not press attack and have him automatically run over to something to swing, it screws with all kinds of positioning and makes fights take longer because the character won't attack unless he's standing just right and the game will constantly make him take automated tiny steps until that happens. Just figure out how hit boxes work and use them.
So I would probably love the shit out of this if it was made for consoles, but it's got all the parts of PC control schemes that I hate. I don't know how far I'll get in this, but the area after the opening is a lot less boring so that's a good sign. I like how they have a day/night schedule for the NPCs just like Elder Scrolls, including how you can wake people up in the middle of the night and they don't care you broke into their house and got them out of bed at 2am to inform them you killed some rats.
Biggest bit of fail in the game so far: You can't walk up to the front counter of the inn and speak to the innkeeper, because Geralt is compelled to run around the corner and stand next to the innkeeper (behind the counter) before he will speak to him.
So far I have fireplaces to meditate at like every 20 feet just like Shenmue 2's fast-forwarding wristwatch, so that's fine. It only sucked in the first game where you had to stand around doing nothing for like 5-10 minutes.
Buster (PC): A Windows remake of a 1995 X68000 platform game. This version has better parallax, some new moves like the upward spin and a ledge grab, as well as a Mana bonus system. Mana orbs fly out of enemies you kill- and the values increase as long as you keep the kills coming at a decent rate. Dying costs you any accumulated Mana- but whatever you hold onto at the end of the level's boss battle is good for bonus points.
It looks visually comparable to a Capcom CPS II platformer with good animation.
Buster homepage
The full version goes for around $5. I bought it from Amisoft, with some help from Babelfish.
Streets of Rage Remake - This is a game that really makes me hate what the video game industry has become. This game is absolute and unrestrained. SORR is not only a great game, but I may like it more than Guardian Heroes. That takes something. I wrote a really long rant that doesn't make sense about DLC and the state of the video game industry, but I think it's rather pointless. This game is amazing and anyone with the capability to play it, should.
I'm not angry with SEGA over having bomber remove download links. I understand their reasoning and the need to protect their intellectual property. I do think they totally missed the opportunity of the century, though. SEGA easily could have paid those guys for their hard work, cleaned up the game a bit and released it to the masses in commercial form. I gladly would pay $60 for this.
Shame on Sega for missing an opportunity. I'd even be willing to let $75 go for this as a PC/PS3/360 disc. Sega could've even went with Taito for an arcade NesicaXLive release (yeah, I think they should get out of any hardware- even arcade boards- and jump on the Type X2 bandwagon).
If there's an official SoR4, let's hope it's not a Sonic 4 style fuckup.