IGN has posted their early impressions of the remake and will be updating with more.
It's interesting that Nintendo farmed out the port to Grezzo. It makes me wonder if they've done the same with Star Fox 64 3D.
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IGN has posted their early impressions of the remake and will be updating with more.
It's interesting that Nintendo farmed out the port to Grezzo. It makes me wonder if they've done the same with Star Fox 64 3D.
This game looks like a huge upgrade over the original graphically. It's really impressive.
I see Din's model still looks as repulsive as ever.
Part of the reason I waited so long to get a DS and reason why I thought PSP was gonna put Nintendo in its grave (lol) was Mario 64 DS. Aside from mini games that had nothing to do with the game, and being on a handheld (with worse controls) nothing about that port was added/altered/tweaked to fit the DS format.
This looks like that - up the prettiness, add in 3D and then...? Not a lot else. I suppose that's fine in its own right, but a must-have? A killer app? A reason to go get a 3DS on its own?
Dunno man...
Mario Kart is the reason to get a 3DS, but I'll give this another whirl now that I can do so sans the N64 hideousness. I'm not paying $40 for it of course.
The reason to get a 3DS is if it lives up to half the potential that the DS did it will be one of the best systems ever.
I'm excited to play through zeldo again.
I think it's been long enough that this warrants another play through, especially with updated graphics. Also it is in THREE DEEES.
The worst part about Mario 64 was that they had the giant balls to even pretend like the touchscreen with that thumb BULLSHIT was an acceptable control scheme. If you used the dpad it wasn't optimal, but definitely playable. The only negative is that playing as anyone but Mario was kind of annoying, and having to switch characters for stars like DK 64, alleviated though it was through the use of hats, still sucked all of the dicks.
I have been kinda thinking about playing through mario 64 on the 3ds with the new analog slider thing.
Worth it?
OoT is my favorite Zelda game but I don't think I can go through it yet again. I've beaten it about ten times by now.
I'm really looking forward to this personally. I think OoT is a great game and its been ages since I played through it. Plus the nice thing is that this will include the master quest, for those who have beaten it a shit ton of times already.
I got bored out of my mind both times I tried to finish OoT. I might give this another chance if I ever get a 3DS.
Oot is a classic example of a Nintendo game I played the hell out of at it's original release and never touched again. This would be a great excuse to go back to it, have a few gripes though:
-Apparently the music isn't really enhanced which would be insane. Cart size isn't a factor anymore and there's arrangements out there.
-30 fps. I know the N64 version didn't run at that but even in 3D mode the 3DS should be be able to hit 60 with these models.
I never get tired of playing OOT every few years. It's a solid game, but more than that, it holds immense nostalgic value for me (even as someone that played through all the previous Zeldas as they came out).
It can. Both are 60hz regardless of 3D. System resources are the reason that the framerate drops in 3D and any game would have to be able to run at 120fps in 2D to be able to run at 60fps in 3D.
I may have some of that wrong, but Monkey Ball runs at 60fps in 3D in some modes.
I can't find refresh rate information for the dual top LCDs. That would be the key here.
PH was awesome, but yea, I would say Spirit Tracks is the worst game in the series outside of CD-i.
OOT is better than TP at least.
TP's for my bunghole.
I liked Linked to the Past the best, and Ocarina bored me to the point of shelving it, but I do admit that it's a ton better than the snorefest that was Wind Waker.
Preposterous.
Ocarina, WW, and PH are all great Zelda games, you guys are fucking crazy. Zelda 2 and Spirit Tracks sucked and are easily the worst of the bunch. Twilight Princess is really overrated. I had to force myself to finish it.
I don't think I ever did.
No wait, I did, it was just not that great. I've played WW like five times and I'm going to play it again too.
I really liked MM too, the overworld just sucks.
And Zelda II was pretty cool in its time, once I got over being bitter about how it was so different from 1. It's still pretty cool.
LTTP is really good but you know what? I've played it like 10 times and I like WW better.
It's certainly not a bad time to pull a NSMB and make a top-down Zelda in the style of the original or LTTP, but with 3D graphics and effects. The DS games don't count.
Good cuz that big/little game blew.
Minish Cap? I've never played it but have always seen it get praise (though this is Zelda so ALL praise needs to be run through a bullshit filter).
Minish Cap is delightful.
Minnish Cap was neat (The Minnish Cap, diminish cap GET IT) but I really didn't like how pretty much all overworld exploration was linked directly to trading and linking those horrible little seals. Some of them were even random occurrences!
My list (only the ones I've played) goes like this:
Zelda 1 > OOT > LTTP > Link's Awakening > TP > Zelda 2 > PH
dealwithit.jpg
I've played Wind Waker, but it was for such a short period of time that I won't rate it.
I loved those little seals. Heart stones or something.
[edit]: kin stones?
Kin stones sounds right.
Minish Cap is for six year olds.
I think I got through the first few dungeons and it sounds like it went downhill after that first set.
Not really. The OMGWTFBBQ triforce "hunt" drags but everything else is great.
Plus I think you can teleport your boat by then anyway.
Fantastic. Then if that one screen isn't 120Hz, you're not getting 60fps in 3D.
It's not shutter glasses, Yoshi, it doesn't have to alternate back and forth like your overpriced Nvidia set up. There is no logic to what you're saying.
It's a 60Hz screen. It has to be 60Hz to be 60Hz. If the system can render two frames at 60Hz, the one screen can display them. Because it's 60Hz. Why is this so hard?
You should definitely give a full technical explanation of exactly how it works, since you're the fucking expert.
It's a single screen with double the horizontal resolution and a barrier in front of it (basically thin vertical black bars floating a little in front of the screen) that obscures the odd columns from the left eye and the even columns from the right eye. It's just displaying the two images interleaved together on one screen, it just doesn't look like that because of the parallax barrier.
So obviously rendering two frames is more demanding of the system than rendering one, but the screen itself isn't the bottleneck, since it's just one screen with a parallax barrier in front of it.
It's like the difference between rendering a single view and doing split-screen multiplayer on one screen, if that makes sense. Except in this case the views are interleaved together rather than side by side.
Aha. Now I remember reading that a while back, before the misinformation Frog mentioned popped up.
How is it misinformation?
Shutter glasses - seperate frame is sent to each eye. By definition, you need a refresh twice what the framerate of your game is.
Parallax barrier - each eye only sees part of one screen. You don't need a 2x refresh since you're not sending two images to the screen for every frame. Internally the system has to render those frames but the screen "combines" the two.
I couldn't finish Twilight Princess even on a dare from my brother. That game is a snoozefest.
Why do you love being wrong?
Yeah, I miss no chance to point out how completely overrated Nintendo has always been, but that's just insane. The industry took a generation to not suck at 3D, but Nintendo was better than most.
OoT and Mario 64's biggest problems were that they were Zelda and Mario games. Nintendo just couldn't capture the pacing and feel of those series in 3D at that point. Way too much empty space.
Of course both series managed to get worse in that regard the following generation, not better.
Sunshine stomps 64 so bad it's not even funny.
But Zelda... Yeah they've never gotten that right in 3D, so I suppose you could make the case that they have just kept going down hill.
wat. Twilight Princess was at least twice as good as OoT. Majora's Mask and Wind Waker were exponentially better.
Every mistake made by 64 is amplified in Sunshine. More empty space, more playing the same handful of levels... It's really not even a particualrly good game compared to other 3D platformers. Maybe the only game I've played that I traded in without finishing (hell I rarely trade games in at all).
Wind Waker was bipolar. It's like a fantastically great 5 hour game had a baby with the 20 hour extended version Desert Bus from Penn and Teller's Smoke and mirrors. When it was good it was great, but when it was bad it was downright inept.
Good thing it wasn't ever bad.
You're right, literally spending hours staring a blue screen and holding a button down is great entertainment. So great that I appreciated them adding a gimmick that forces me to periodically tap left slightly to avoid a shark for no perceptable reason other than to make sure I don't just put a rock on the controller and leave for 10 minutes and miss all the fun.
I don't want to be melodramtic, but the sailing bits and endless filler fetch quests that drove them are literally the worst thing to happen sine the holocaust. If you defend it, you're pretty much Hitler.
I loved the sailing. Never got bored. It was all about the music and sense of adventure. I also liked looking for the triforce bits.
The game is pretty much perfect.
No, Frogacuda, you are Hitler because you are forcing your opinion on other people, and also because you're wrong and it's the best game in the series.Quote:
I don't want to be melodramtic, but the sailing bits and endless filler fetch quests that drove them are literally the worst thing to happen sine the holocaust. If you defend it, you're pretty much Hitler.
If you're not bored by the part of the game with no gameplay, story, or dialog... It's effectively a 10 minute loading screen that you have to watch. There's no defending it really.
I will not give into moral relativism. I stand up for what I know is right. Compass is a bad person and I don't care how many people he can convince to support his evil ways.
Well for one, it's seriously not 10 minutes worth at a time, and for two it's adventure. The sense of discovery when you find a new island outweighs any monotony. Man. It's actually probably the most perfect videogame ever created. Probably.
Is that why they chose open water, the most monotonous possible environment in the world, as the game's primary setting? I always assumed it was so they wouldn't have to make anything to fill 90% of the map the way that good exploration-based games do.
Anytime you wanna come back from faggotland, lemme know Finch. Your taste in Zelda is shit.
Also, anyone trying to justify their 3DS purchase with OOT should just shit their pants. Then piss yourself when Starfox 64 comes out.
Compass and Finch are both correct. Wind Waker was great. Too easy, but definitely one of the better Zeldas.
Wind Waker was amazing. Being able to jump off an island, get on the boat, and sail away as the island faded into the horizon with no loading time whatsoever in between was amazing. Throw in a couple of more dungeons and take out the Triforce fetch quest and it would be perfect.
I normally support mein frog, but on this one he is definitely incorrect.
Wind Waker is awesome, and sunshine is pretty sweet as well.
The ocean parts were great.
I've stated time and time again my love for Wind Waker.
Picking up an enemy weapon and then bashing them into a beautiful cloud of smoke was incredible.
Maybe it's because each Zelda game uses the exact same mechanics as the others, but I almost always get bored of the dungeons by the end and just want it to be over already. So to that I say no to more dungeons, I would rather be left wanting more than be tired of what they gave me.
But I agree the triforce hunt was rather annoying.
I thought everyone knew Link's Awakening was the best Zelda, followed Link to the Past.
I enjoyed Sailor Link quite a bit, but I'm pretty obsessive about chasing after stuff so by the time the big fetch quest came around I was already at 80% on it. A couple more pieces to complete and done, no big deal. My only complaint is that the sea was far too friendly, even during storms, and I'd have loved some truly dangerous sailing now and then. That would have justified the use of the ocean setting perfectly. As it is, it's still one of the prettiest Zeldas ever.
I've already got the Gamecube version of Ocarina of Time and Majora's Mask. I don't think I need another.
James
There was a GameCube Majora's Mask?
I'm with Frog. Wind Waker was amazing when it was actually doing something but the world was absolutely barren for an adventure game. Islands and "towns" you can walk across in 20 seconds is some of the laziest shit ever.
http://www.the-nextlevel.com/tnl/att...1&d=1303013082
Yep, Majora's Mask on Gamecube. Part of a balanced breakfast.
James
Ha. I have that and never touched it. Isn't it all "rare" and expensive? Or do people not care now that you can get that stuff on VC...
Is that what's going on? He just hates Nintendo? I never noticed. That would explain a lot I guess.
http://www.the-nextlevel.com/tnl/ima...ine=1230009230http://www.the-nextlevel.com/tnl/ima...ine=1230009230http://www.the-nextlevel.com/tnl/ima...ine=1230009230........http://www.the-nextlevel.com/tnl/ima...ine=1230009230
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Frogacuda, you're really missing the game because all you can see is the ocean. If you play it as a game where you overcome a series of obstacles you're just missing the point and you'll never enjoy it.
Man, Link to the Past. That game is so appropriately named. More like Boring Game that is Best Viewed With Fond Memories and Not Actually Playing it to the Past.
Look at all this vast, empty ocean...
Wow it looks like a mess of posts got nuked.
Probably for the better here.
Should I talk about why Wind Waker was excellent again?
Go ahead. But please do not talk about how it was better than any other console Zelda besides TP, because that would be lying.
It was better than Majora's Mask and Zelda II. I just couldn't get into Mask for whatever reason (I really should give it another chance), and while I really dug the the direction they went in with Zelda II, it was too fucking hard at the end. It's the only Zelda I've never finished (CD-i abortions notwithstanding).
Zelda II is really tough.
You can sit in the corner of the final boss in Zelda 2 and easily beat Dark Link. The game does not know how to respond to you just sitting there.
I am good at the videogames and I have beaten it, but I agree that Zelda II is pretty rough going by the end.
Dark Link is easy, it's getting to him that is the hard part. Fuck that thunderbird next to last boss thing in the ass.
You guys are making me want to play it again. That's the only Zelda I've had the will to finish, but it was 20+ years ago.
Don't do it Yoshi. I remember really enjoying Zelda II back in the day but trying it again recently was a huge mistake. It was better left in my memories.
No. Zelda Two gets better every day.
Don't listen to the weaklings. I played through it a few months back, and it was awesome. I think I like it better now since I don't mind that it's not like Zelda 1 these days.
That last dungeon though....I want to stab the designer.
Yeah, Yoshi, DO IT. Zelda II will put hair on your chest.