I know we discussed this one at some point, but I couldn't find a dedicated thread. Anyway...
LinkQuote:
Originally Posted by Joystiq
Printable View
I know we discussed this one at some point, but I couldn't find a dedicated thread. Anyway...
LinkQuote:
Originally Posted by Joystiq
Looks alright!
WANT. Probably!
I like this.
I've never much got into any of the rayman games, even though I've tried a few of 'em.
Just didn't much click for me, not sure what in particular.
Is that a new trailer?
No.
This should instead be a new Ryan Renold's movie.
I like the environments. I don't like the cheapy looking flash animation. You're Ubisoft, not The Behemoth. Don't get outclassed by Skullgirls.
I'm digging the enviornments too.
Big chunky pixelated sprites for life pls.
I am a pretty big fan of what I just saw in that video.
Felt fluid and organic.
I just played this at Comic-Con. My God, it felt like playing the original Rayman with FAR more fluid controls. The game is beautiful in motion, too. It defeated my willpower and I ended up preordering it at the UbiSoft booth. I NEVER do shit like that... but... this game...
Frankly, I think it gives New Super Mario Bros. Wii a run for its money as a party game, too.
I got some good time with this at E3 and was just reminded this morning that it was coming out. I've no idea how I forgot about it, but am now actually excited about a retail release in November. It was totally wonderful and absolutely gorgeous.
James
Did they update the graphics from that earlier trailer posted here? That Flash animation was pretty gross looking.Quote:
Originally Posted by James
Keep in mind, 4 months ago, but I seem to remember it looked a hell of a lot better than the DS cheap-o serialized download title it started life as.
James
60 FPS gameplay trailer: http://www.gamersyde.com/download_ra...-23847_en.html
Kind of amazing!
Yeah, unless that controls like ass, it's going to be amazing. The music in that trailer was even better than the visuals.
Christophe Héral and Billy Martin are composing the music for the game. It will be criminal if there is no soundtrack release.
STOP THE PRESSES.
That trailer was pretty sweet.
The PS3 demo is up now, 360 tomorrow.
I know this game is going to bomb with the $60 price tag and all, but goddamn that demo makes me want to give them all of my money. It's wonderful.
Production values are off the charts, it seems to play well and it's even a little difficult... I can't believe that it even exists. I only wish I had a decent television so I wouldn't have to hope for a PC port.
Yea, I liked it. Looks great, sounds nice and it has some challenge to it. This is a native 1080p game right? A pc port wouldn't be any better for me since my pc is hooked up to my hdtv.
Rayman is a pillar of Character Game icons. He helped the once native PSX.
Naive excuse me.
Man, I was REALLY excited about this game before and now you guys are making it worse. This may be my game of the year!
Yoshi better give this all his monies.
Let's not go that far. Maybe in its genre but not GOTY.
Up until I started playing this I forgot that video games are supposed to be fun.
Most fun I've had with a platformer since DKC Returns.
This game is better than DKC and New SMB Wii in spades.
Rented it on the Wii (all they had) and I'm torn. Classic Controller beats the 360 one. $10 less on Wii...but this one game I find that HD is a preeeeeeeeeeeety big incentive for added cost. But...added cost and janky ass controller?
This game is beautiful in HD. Buy a better controller.
This was the answer I expected.
Granted - it's the exact same game on Wii. Just hella scaled. Kinda impressed!
Good thing there's a PS3 version.
*sigh* if only...
(poor man ballin')
I picked a level at random and counted at least 10 separate layers of parallax scrolling right at the start, all in 1080p. Insane.
I guess I'm not surprised that this bombed, what with the $60 and the release date and the no PC thing. But holy shit, what a bomb. You should get this, TNL.
This game is really good, probably the best platformer out this year. To bad it will be overlooked because of Mario.
I'm not a huge fan of Rayman, but every single screenshot I've seen of this is beautiful.
This game could've been released in July for $30 on every platform ever made and it would still bomb. Nobody cares about platformers anymore, unless you can get them for 50 cents as part of an indie bundle.
All I want was a 2D Castlevania with these sorts of production values. I don't think it is ever going to happen.
I doubt it would have set the charts on fire but it would have sold a LOT better than the 50,000 copies it managed in the first NPD month. It really was sent to die.
And people do care about platformers so long as Nintendo makes em or Sonic is involved.
But really, fuck sales. It's brilliant and I'm pretty sure some people on TNL still play games.
Nintendo games sell because they are Nintendo. It's more about the brand than anything else. You can take Super Mario 3D Land, swap out the Mario with Plok or whatever and it would bomb.
This game is on my wishlist and has been since release. I do hope I get it, if I don't I'll buy it.
Not to mention it was sent to die in one of the strongest November's for games we've seen in a long while. Given what else was going out on the same day, it was easy for me to say no to $60 for this.
And didn't they release it on the same day as Assassin's Creed 4? Amazon says yes.
The hyperbole is a little much there, diff. The Nintendo brand and the Mario brand in particular has deservingly built a certain cache with the consumer, their games will undoubtedly sell because of it, but that's only compounded much further because Super Mario 3D Land is a wonderful game. Brilliantly constructed and designed.
Rayman Origins is undoubtedly a beautiful game and I'm as pleased as anyone to see a brand-new platformer (particularly multi-platform) being made, but I've never thought the above from what little I've played of Rayman Origins, or the Rayman series as a whole. If anything, I don't care for much if not all of the game's/series' aesthetic.
And to echo the above, it was beyond stupid of them to release the game when they did. Never had a chance.
You guys really think the game would've been some big hit if it came out in July? Good games come out in July too, after all. Less than in November, but the stores are a lot emptier too. Sure it might have sold 150,000 instead of 50,000, but that's still a huge bomb.
Well, there is no doubting that, but I don't know what ANY company is doing thinking they can release something like Rayman and not Modern Shootmans Deluxe Sequel 2000, or Huge Hype Machine Bootknocker 5 in November.
Well, nobody is releasing games like this in any other month either. I really can't remember the last time we got a really high-end "AAA" 2D platform game on a console.
I dunno about that - Mario Galaxy 1 and 2 only sold a tenth of what New Super Mario Bros. Wii pulled off (and combined, only as many copies as Minecraft, of all things). There's this notion that brand sells Nintendo, a myth I'm sure Nintendo is happy peddling. When you look at the numbers though...it seems more like 2D platforming sells (and Mario gives it a "boost") than anything with Mario selling because its Mario (otherwise all the 3D Mario games would've exploded like New SMB did).
Although on a larger perspective, yes, it's depressing when the self-proclaimed hardcore gamers of our day decry 2D platforming as casual-shit-for-monkey-retards-better-be-download-only-how-dare-they-put-that-shit-on-a-disc than embrace something that reinvigorates old school gameplay with fantastic graphics like Rayman does.
It just did.
Gamestop has it on sale for $30 new.
So wait, the "numbers" tell you that "2D platforming sells" when the game this thread is about sold 50k units in a month across three platforms.
Jesus fucking christ you are dense.
The numbers tell him that 2D mario sold more than 2 3D marios combined. Or at least, that's what I read.
Where in the hell do you get your numbers? Because they are INCREDIBLY wrong. New Super Mario Bros Wii was at 21.94 million as of the middle of this year. Super Mario Galaxy 1 was at 8.84 million as of May of 2010. Super Mario Galaxy 2 was at 6.36 million as of the middle of this year. So let me ask when did 15.2 million start equaling ONLY 1/10th of 21.94 million? Also where the hell did you get your Minecraft numbers, as that has 4 million actual purchases as of November of this year. That's pretty far cry from the Combined 15.2 of the Galaxy series that you claimed Minecraft was equal to.
I'm not trying to knock NSMBW sales, cause it sold fantastically well, but don't try and make up numbers to knock the Super Mario Galaxy series cause I'd say it sold pretty fucking well itself.
If you're going to site sales numbers and use them for an argument at least make sure they're accurate.
sorry - my info was old? I remember reading when Mario Galaxy 2 sold 2 mil and Nintendo was like "see? It sold as many as Galaxy 1! Legit!"
Sorry about that - the same sentiment though. I really do think that if it was Mario alone that pushes this shit, 3D Adventure Happy Mario would sell just as well (or better) because of that. I just believe, with fingers and toes crossed, that 2D platforming is still viable and more mainstream-friendly genre than folks would have us believe.
Isn't Rayman one of those characters like Spyro, where people used to really like it but no one really cares anymore? I never played a Rayman game before this one, and other than this one, nothing's convinced me that i need to. This one, however, is a joy to watch and to listen to, even if the level design isn't quite up to that Mélio series.
It's like one of those pretty good Super NES platformers, like Plok. I'm happy playing it and i'll always have good thoughts about it, but it's not even as good as the worst real Super Mario game (which is 64. Then Sunshine. Then Galaxy. Then World. it's better than Mario Land 1 and 2 though).
Mario sells because it's fucking Mario, and 2D Mario sells for nostalgic bullshit reasons. The Galaxy games are the best Mario games ever made. Tweak the difficulty up to SMB levels and they'd be perfect.
No ones gives a fuck about Rayman. He's ugly and French.
Rayman 2 is one of the best 3D platformers ever made. You owe it to yourself to at least try that one.
The original Rayman wasn't that good, but it was OK. Rayman 2 on the DC was the business. Never played anything past that, though.
This.
if anything, NSMB Wii reiterates the point that Mario sells because it's Mario, because instead of being anything new, it's SUPER THROWBACK MARIO now with bullshit 4-player multiplayer! That's like post-SNES Nintendo's bread & butter.
You could compare it to Blizzard and Starcraft 2. Millions and millions of people were so pumped for Starcraft 2, and they all bought it. It doesn't mean that real time strategy is all of a sudden huge again. It's simple brand loyalty, nothing more.
Rayman 1 is ridiculous. Lots of unfair dying. 2 really is the business - a better 3D platformer than Mario 64, et al. Rayman Origins is all sorts of fun - linear run to the goal but always a challenge. The multi checkpoint prevents raging over deaths. And plenty of cleverly hidden goodies tucked away.
The original argument was that Mario sells through brand recognition. If 2D Mario sells better because of nostalgia, then doesn't that mean 2D platforming has some brand recognition of its own? Why would 2D platforming + Mario stir more resonance with an audience than Mario-anything?
You mention Starcraft 2, but think instead of fighters. SF4 could be pinned as nostalgia-bullshit, but then how would other fighting game efforts be seen as viable? I don't know if MvC3 is blowing up sales, but it's doing well enough for itself. MK9 is doing well too. I'd like to think it's because SF4 put interest in the genre back on the map and made other series worth pursuing again. I would think the same of Mario in that sense - sure, people come for the Mario/nostalgia/brand/whatev but that sets them up for potentially wanting to look for more stuff like 2D Mario when they're done.
So I got this for Christmas! <3
(360 version, haven't had a chance to play it yet though)
To answer your absolutely godawful attempt at whatever it is you think you're saying: Mario was originally 2D, thus a throwback to original efforts will create more nostalgia than something that didn't previously exist. People are immediately attracted because it's Mario, then they recognize it looks vaguely like something from their childhood and become more attracted. They don't look at the 2D platform aspect first and then afterwards look at the title.The only thing being opened up is nostalgia for preexisting brands, with evidence being that not a single one of those fighting games is a new property. SF4 opened up the notion that creating fighting games which played closer to their older counterparts would sell. Which they did. And yet, not only has there not been a single new fighting game brand, even lesser-known brands like Darkstalkers are having trouble getting a chance at a reboot.Quote:
You mention Starcraft 2, but think instead of fighters. SF4 could be pinned as nostalgia-bullshit, but then how would other fighting game efforts be seen as viable? I don't know if MvC3 is blowing up sales, but it's doing well enough for itself. MK9 is doing well too. I'd like to think it's because SF4 put interest in the genre back on the map and made other series worth pursuing again. I would think the same of Mario in that sense - sure, people come for the Mario/nostalgia/brand/whatev but that sets them up for potentially wanting to look for more stuff like 2D Mario when they're done.
Again, people are looking at the title first, then the game. No one is going to purchase MK9 and then suddenly be interested in Fight Off: The Revenge.
We'll see how that holds up when Skullgirls arrives. It obviously won't have the selling power of the Street Fighter/Mortal Kombat brands, but will it do ok? Better than poor Rayman's 50,000?
James
Of course not. Are the developers expecting it to sell that many? Does every game have to sell over 1,000,000 copies, or would an independent effort like Skull Girls be successful if it sold somewhere in the range of 20,000 within the first month and kept selling because we have a market where things keep selling after initial release?
Got this for $29.99. Good price for a good game. Better than I expected.
I got this for Christmas. It's utterly amazing.
Played through the first world with two friends. Holy crap, if you thought New SMB was bad...
You can hit each other and while it doesn't damage, it stops your momentum cold. A real pain when trying to run or pull off a long or narrow jump. Charged attacks send other people FLYING. It's fun if you're screwing around and a great way to grief, but I could see it getting tiring if you just wanna do some pinpoint platforming.
Don't worry, in another day you'll be posting that you played more and you now like the game.
I've had this from Gamefly since like... last thursday? I finally got around to playing it on Christmas and while it doesn't do anything wrong it just doesn't do much right(IMO of course). The music and the art is 10/10 but I'm just not compelled to play the game at all.
I don't give much thought to the multiplayer mode of either game. The developers didn't care either so it works out!
IN OTHER NEWS, I really really really really really really really like the music.
The mechanics aren't as tight as a Nintendo game (of course) but it still works. As for something it does right, I love how nearly every level is built for speed running.
The music is really good, lots of Jawjew Harps and Digiree's.
It gets pretty tough pretty quickly. I imagine those time trials are killer in the later levels.
Single player is good if you're looking to do/get everything in a level. That kinda OCD-fueled mastery is key to getting all the Electoons, medals, and time attack trophies.
Multi IS hella fun - but like I said, if you think New SMB was bad because players could bump into each other, this is more vexing. If you just want to goof off with friends and get through levels, no extra accomplishments necessary, it's a ton of fun.
Really? I thought the multiplayer collisions were a lot less frustrating in Rayman than in Mario...
Maybe it's who I played with? I know in Mario, the characters actually take up space, making tricky jumps worse and footholds sparse. I don't remember being able to so readily abuse each other though. Like an errant shell could ruin someone's day but in Rayman, all it takes is a slap or dash attack to stun someone and stop their momentum. Charged attacks will even send others flying. So maybe it's either a matter of me playing with a spaz or two, or a choice of which kind of friendly trouble you wanna take.
Finally beat this game. This is the first game I've played in a LONG time that makes me want to go back and get everything because of happyfuns and not for some silly reward.
I'm noticing a lot of snippits that make it obvious that the endgame didn't happen as originally planned. It's a real shame but incredible that it's STILL fucking fantastic.
This game's sales don't do it justice. Makes me sad. :(
Agreed, this game is terrific, didn't realize the Wii was the lead platform. Well worth the $29.99.
This is $30 on Amazon now too.
BTW, isn't this game coming out on the Vita? I may just hold off for that one.
Game is SO GOOD.
My Xbox blew up and I rushed out and got another one just so I could keep playing this. Stupid decision as far as the Xbox goes, but excellent decision concerning this game.
Related, does Gamestop keep track of console serial numbers? I can't give them my broken console pretending I'm returning the refurbished one they sold me, can I? (I wouldn't normally want to burn them like that, but the refurbished console they sold me was ALSO broken, but only the power brick. So I combined my old power brick with the refurbished console for a total of one working 360.)
Back when I worked for EB I was checking serials on returned PlayStations and N64s, so I doubt this practice was discontinued.
It's really a case of Your Mileage May Vary. I've been in plenty of gamestops where the employees didn't bother to even open a case to see if the game was inside, let alone take the time to hook up a system to see if it works or look at numbers on a receipt.
Just tried this game tonight, we got it for my sister for Xmas and I got to give it a shot, I was sold almost instantly. It screams of polished design and fun, I will be grabbing it soon.
Buy it seventeen times.
Then send Michel Ancel a sandwich through Airmail.
I think he deserves it.
Bought the PAL LE because the devs deserve my money.
You'd buy an LE box of shits.
In other news, I ordered this today.
I've never cared about the past Rayman games, but lots of people seem to like this. Should I buy?
yes.
Agreed.
Yeah.
I like Origins so much it convinced me to go and track down the original Rayman. Was convinced my love for one would carry over to the other. Turns out I was completely wrong. It'll work the other way, too. You can enjoy this one without having cared about the previous games.
Cool, I'll pick it up sometime, once I get tired of shooting guys with my new Sony light up dildo.
Gohan, go get it NOOOOOW. It's really good!
Goddammit Finch, you know I have to buy any game you tell me to buy! :(
(hey finch, tell him to buy Santa Claus Is Comin' To Town for DS)