GTFO.
A lot of prominent PS2 games were 60fps. Like, pretty much all of them.
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I hear you. But in looking at that screen, I'm not sure 60fps would solve your complaint?
The real world has tons of variety in its surfaces so textures are necessary for a high degree of realism.
Or am I missing the point?
Is there an example of a realistic-looking game that runs at 60 that gets it right?
100s of PC games.
Missing the point.
I'm not saying that they could keep all that and make it look good at 60fps, I'm saying quite the opposite. I'm saying that they gave up 60fps and AA because they wanted to produce environments that wouldn't even look good if they had 60fps and AA. It's overall misguided design choice where they make these game that in a still shot can look good but in motion just fall apart.
To bring this full circle I'm suggesting that developers make 60fps and AA the standard and simply produce the best graphics they can that fit that model.
I'm ok with 30 in everything but FPSs games.
No, he's just right.
So this assumes that devs/art directors don't care about whether their game looks good, only that a single screen looks good. Is that really true (guess it could be; maybe the rationalization is previews drive $$$ and pretty screens help that)?
If 60fps + AA is the standard (which is totally fair), what are a couple games I should check out that meet your standard (I've no clue what games are/not 60fps)?