Microsoft launched a major new IP last year. Unfortunately, it's the Kinect, and that's all they care about now.
I don't even know what happened to this thread.
There's so little new to talk about that we've reverted.
Reverted to stupid, maybe.
There and back again, I think.
Starhawk looks awesome.
Too bad it's PS3-only.
Lack of better judgement had me go try Kinect Star Wars, and its just as terrible as it looks. None of my light saber slashes felt good, half the time when i cut a droid the only animation was a minor arm movement and they would blow up. Other times it would charge up a force push when my arm was down not doing anything. The only thing that worked consistently was the charge movement. I honestly felt like i was moving around trying to do things and out of good fortune things would happen.
House of the Dead Overkill PS3 was ok. It was in 3D which worked well, but my move controller was not calibrated correctly so it killed some of the experience for me.
Resident Evil Operation Racoon City is great. Its going to be a great great time online. Honestly think Socom/3rd person action meets Resident Evil.
FFXIII-2 looks like XIII was raped by Kingdom Hearts and pooped that out. The battle system looks the same with added QTE. From what i hear of the story, it sounds retarded.
i could not find Ico/SOTC HD, but from videos I've seen it will be glorious.
SFxTekken looks like a faster SSFIV with characters i dont know. A lot of combos that would land in SSFIV didnt seem to land in Tekken.
I saw a second of Dragons Dogma and its 30fps/Sub30fps was killing it. It looks like Monster Hunter.
Pixeljunk Sidescroller looks exactly like Shooter, but now a side scroller (theoretically it should be good, right?)
Skyward Sword looks boring. Link also looks mentally challenged all the time since the motion plus controls the sword, and he looks like hes holding it in front of him staring at it the whole time.
I finally got my hands on a 3DS, and played MGS3 3D. The 3DS effect felt so weird, i felt like i had to keep going semi-cross eyed to make it work. While using the face buttons for camera control on the PSP was a halfway decent solution to not having a second analog, it feels backward for the 3ds to not have included a second analog stick.
Which then brings me to the PSPVita. What you see is what you get. The screen is great, it is pretty much a slate in how it feels, flat on both sides. The screen is large and beautiful, and all the games i played looked great (LBP, Sound Shapes, Little Deviants [which is the killer app for all the features on the Vita but will be ignored], Virtua Tennis, and Uncharted).
Little Deviants Augmented reality shooter game has you moving 360 degrees around you and up and down shooting enemies, it was really fun.
When i played uncharted, years of handheld gaming without dual analog sticks kept rearing its ugly head. When i would move to aim and shoot in uncharted i was STILL reaching for the face buttons, only to screw up, remember there was a second analog, and go back to playing. It IS uncharted on a portable, doesnt seem to mix it up too much. The touch controls are not forced, but it is nice at times to just draw a line and let Drake do the moving.
Its also going to take some getting used to in remembering the back touch panel is there. In LBP there was a segment of bringing out a bridge with the back touch screen, i guess the game only supports single touch, because it wasnt working for me until the guy walking me through the games told me it was better if i made sure to only use one finger.
TLDR, thanks.
Cool impressions. Go play the Hulk Hogan game please.