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How momentum works
We have not programmed momentum into the game, though I'm sure most of you will still not believe that. There are specific situations that occur during the game which would make it seem like momentum but those instances happen in real games as well. I'll list the situations below
Icing - We have fatigue in our game, so if you ice the puck, your team will have more fatigue and this could result in being slow to the puck at times (just like in real life)
Fatigue - In general fatigue can be a factor. If you constantly take penalties, your PK lines will get fatigued
Intimidation - Getting hit, specifically big hits, will cause you players to be intimidated. This will cause the CPU to make bad passes/dumps or clearances when under pressure, or when about to receive another hit.
Injury - When a player is injured, his stats will be lowered and depending on this type/location of the injury this could cause the player to shoot less accurately, skate slower.
CPU strategy changes - Nearing the end of the game, the CPU will change their defensive and offensive strategies to try to tie up the game. This is why you may thing that there is come back logic, but in fact they are pressing hard for another goal.
In short, real momentum is based on, on ice events and we try to simulate those events and we do not make up some arbitrary momentum meter/stats that take effect at a flip of a switch.
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Can you get intimidated after the whistle?
No, you are currently not intimidated when being hit in post whistle scrums.
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How are grades calculated?
For each position, we look at your last 20 games for that position and determine your grade (again for that specific position), and we weigh the more recent games more heavily than the 20th game. Having said that, your Skater overall grade is determined on an average of all of your grades for each position, weighing more heavily on the position that has more games played.
The weighting itself is pretty simple. We look at your Center grade x Center GP / Skater GP + RW grade x RW GP / Skater GP + LW grade x LW GP / Skater GP + D grade x D GP / Skater GP
This way we weigh more heavily on the position that you play most
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Goalie Controls: There is an option in the controller settings in the Main Menu screens to turn off auto stick sweeps and auto puck covers when being a human goalie, so you can try either of those.
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How to improve Goalie Team play score:
Get a shutout period or shutout
Make rebound saves
penalty shot saves or breakaway saves
"Big" saves, like huge glove saves
desperation saves (though attempting them is pretty risky)
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How to improve Hitting:
Aggressiveness does not help you hit any better. You need checking, strength, speed, acceleration, endurance, and balance to be a great hitter. None of our tuners reduced hitting, we only removed hip check exploiting.
If you hit without speed you won't knock the players over. Also your opponents balence and strength and size matter.
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How to improve Speed
You need high accel and speed to be fast. If your accel isn't even close to your speed that is why your guy is slow.
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What helps replenish fatigue?
- Gliding/standing still or not moving very much on the ice will replenish energy over time
- Stoppages of play will replenish a small amount of energy for both teams, unless the other team has iced the puck
- Getting into a fight will replenish some energy for both teams, but more for the team who won the fight