I liked it, I didn't play multi all that much after a certain point though.
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I'm still not over how much Halo 2 sucked as a single player game to try another one out.
Maybe when this hits $20, since it was made by a different team and all.
What I want to know is what kind of voodoo magic did the H4 dev team use to make thi game. For a 360 game, it looks bananas.
I saw on either Joystiq or Kotaku that H4 is the most expensive game they've made to date.
Yeah but at the end of the day you still have to make something with the money
It's weird, Halo games are simultaneously very impressive and very unimpressive to me.
Mostly because they couldn't tell a story to save their fucking lives. Hire some real writers.
The netcode rules though.
Halo 3 was great fun, but I don't know, the world and story are so dumb and uninteresting. I think one reason why I didn't like Reach was that it clearly bought its own bullshit. I read comments on Kotaku or whatever about how the ending made them cry, it was ridiculous. But I guess Halo counts as a good story if you've never read a good book or seen a good movie.
Halo has a fantastic mythology behind it that drove the stories that Bungie told, but they really had problems telling a gripping / above average story line from beginning to end during any of their games. Halo 1 included (and after playing Halo Anniversary edition I seriously question how someone things the campaign is better than Halo 3's or ODST barring nostalgia). The best story was told in ODST, and easily the best SP experience that Halo has offered, but the multiplayer for Halo 2 by far has made it my personal favorite in the series. It was just really damn fucking good.
Halo 3: Humanity's population reduced to that of the United States. No discussion of this or humanity's possible extinction. It's a note in the art book. I know this shouldn't matter, but I couldn't help thinking about this while playing the game. I expected soldiers to mourn family or loved ones, ruminate about the future of the species. Instead they chant "hoo-rah!" and "let's kick some ass."
I that sensed of desperation in Mass Effect 3, like the fate of the universe hangs on every decision made. Not so in Halo 3.
That I started to look for these sorts of things in video games made me reevaluate why I even play games now. I had a very vivid imagination as a child. The most mundane, ham-fisted stories seemed almost like epic, sweeping tales. I had dreams about the final mission of Command and Conquer (lol!) and was totally freaked out when that guy at the end of Strider for NES said issued the threat "We'll dance on your grave," and literally danced/jumped on my lifeless body. I'm older now. I read books, watch movies and TVs. I can appreciate trash and serious literature. When an entire medium appears unable to understand the difference you start to wonder whether you should bother with it anymore.
The thing I fear would always happen to me with music has happened with video games. I'm just too old for this.
Edit: Woof. I apologize for how poorly written this is.