Waypoint is really goofy. Sometimes it doesn't read your saves right. A lot of times it tells me I have to download an update when I already did.
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Waypoint is really goofy. Sometimes it doesn't read your saves right. A lot of times it tells me I have to download an update when I already did.
After a few hours it finally updated my info (and reminded me of a lot of campaign achievements I should finish off). Also looks like I deleted my Halo Wars save so if I want to finish that one off I have to start from scratch. Probably for the best since I'm bad at RTS' and don't remember much about it anyway.
I looked at the skulls list and they didn't include one to disable auto-aim. BOOOOOO. It's not as shitty as it was in Anniversary but it's still distracting and throws off a lot of my shots. I also wish they had kept the bandanna, as infinite grenades was fun times.
p.s. Why is the boltshot so worthless? It's not even really worth picking up when I'm out of ammo.
I took a quick look and didn't see it but I'll check again. I just got killed yet again thanks to it dragging my shots off to some useless grunt that wasn't even in range while I was trying to kill a sniper.
They might as well make the auto-aim system into an offensive tool, so that you can distract the enemy by deploying shiny things that high jack their cross hairs.
I took another look and can't find anything about auto-aim, and my Internet searches only turn up threads on Bungie's forums from other people complaining about it too.
I don't have an issue with auto-aim in console games, the big problem is that this new one by 343i doesn't stay on the target being aimed at. For some idiotic reason it picks whoever is moving the most, regardless of where the reticle is. I don't recall having this problem with Halo 3/Reach/etc., though that could be due to bad memory.
Yeah, the auto-aim feels nearly exactly as it ever has. It actually feels a bit lessened in comparison to Reach, where it was rather significant. Also, no, you cannot turn it off, and you would be absolutely destroyed in multiplayer if you could.
For multiplayer, yeah, but I also can't imagine the same problem cropping up where a bunch of people all sit on top of each other like the enemies do in singleplayer. Oh well, 5/8 chapters down, and it looks like the co-op playthrough achievement is only for heroic which will be a lot easier.
Halo 4 Crimson map pack, Extraction game mode out 10th December for 800 MS Points
Quote:
The first map pack for Halo 4, Crimson, launches on 10th December for 800 Microsoft Points, Microsoft has announced.
The map pack is the first of thee add-ons that come as part of the War Games season pass. The second releases in February 2013 and the third in April 2013.
The three maps are Wreckage, Harvest and Shatter. Wreckage is a medium-sized asymmetrical map great for King of the Hill and Capture the Flag, Microsoft said. It supports up to 16 players in Infinity Slayer and up to 12 players in other modes.
Harvest is a small to medium-sized map ideal for Capture the Flag, Microsoft said. It supports up to 12 players in Capture the Flag, Infinity Slayer, King of the Hill, SWA and Slayer Pro.
And Shatter is a large, symmetrical map that is a “playground” for Warthog and Mantis lovers. It's a good fit for Dominion and Extraction (more on this later). Shatter supports up to 16 players in Infinity Slayer and up to 12 players in other modes.
Extraction will be added to Halo 4 multiplayer online matchmaking on 10th December. It's a five versus five objective-based game type where teams have to extract assets from sites around the map. Once a team has found a site they much plant their beacon and protect it from the opposing team during the extraction process. If the defending team remains in control of the beacon they receive one point. If the other team overtakes the site before the extraction is complete the point goes to them. The first team to extract five points wins.
Crimson map pack owners will have exclusive access to a single premium playlist that will only feature the new maps, the six versus six matchmaking and the Extraction game mode. The map pack adds eight new Achievements worth a total of 250 Gamerscore.