1. "doesn't look good"
The screen shots in first post don't look very good, because they are not official, and they seem to have spread from a forum into several news stories. The official new screens that went out with that trailer to the press are for example here:
http://www.gaming-age.com/2012/02/tr...ate-unleashed/
or here:
http://xboxlive.ign.com/articles/121/1217826p1.html
other official ones here:
http://redlynx.com/trials-evolution
2. "abandoned PC" / "Maybe the next one after this will be PS4/Next Xbox/PC"
Can't speak about future plans as you understand, but we are a multi-platform developer.
3. "Any word on if the user track sharing system is more than just what your friends built?"
Track Central is an integral part of the game, can be seen in the new trailer from 1:22 on. No need to have people on your friends list, you have access to EVERYTHING anyone has built, and can search, look at top-rated tracks, RedLynx picks, your friend's creations, or create your own custom searches, filtering by difficulty setting, mp/sp tracks, etc.
4. "I hope the leaning back and forth is analogue this time. As much as I loved Trials HD it felt like it would've benefited more from gradual leaning instead of the on/off style lean."
The control scheme is same in Trials HD and Trials Evolution.
5. editor capabilities
:D
6. "So excited! When does this release allready?"
Spring 2012 as in the trailer. When we get closer to launch and know the actual date, we can share it.
7. "Holy balls at that trailer. No way this is 15 dollars right? Gotta be 20 at least with that much content. "
We haven't given a price except to say we expect it to be in line with the previous game.
8. "BTW, who's the band in that clip?"
We have some great voice and music talent which will be shared.
9. "hope the editor isn't a pain in the ass to use with a pad."
There are two modes for the editor: LITE is easy for quickly laying down fun tracks, PRO lets you do more advanced things, whether extremely sophisticated tracks or your own skill games, as shown in the trailer. Our level designers use Xbox controllers and the exact same editor that comes with the game to create the tracks and skill games.
10. "I hope the sharing system is solid and everything can be played in multiplayer/over LIVE."
User created tracks can be played Multiplayer over Live. The actual file size of a track is less than 10kb, so downloading should be a snap.
11. "How many tracks are there? "
Right now we are at about 60 tracks, with 30 sp and 30 mp
12. "I imagine the editor evolved organically, not because the guy from the marketing department told to."
Definitely that. I didn't tell them what to do with the editor