"I'm Staring at the Future of Gaming"
With each passing generation of gaming, a combination of the narrowing delta in the quality of gaming visuals and my own age make those moments where my jaw really hits the floor looking at a new game seem fewer and further between.
I remember growing up, once every year or two, I'd see a new game doing something that seemed just outright impossible. For me, the milestones were:
- Star Wars (1983 Atari arcade game) - first 3D game I ever saw
- Space Harrier - Maybe the first 16-bit game I saw, definitely first sprite scaling
- Phantasy Star - Those 3D mazes were amazing at the time.
- Galaxy Force - Nothing I saw moved like that before, the sense of depth was tremendous
- Hard Drivin' - This was pretty much my first experience with filled polygonal 3D games and it floored me just like it did everyone else.
- Sonic the Hedgehog - Again, it was more just the way it looked in motion that blew me away
- Alpha Waves - The first real 3D polygonal PC game I played
- Wolfenstein 3D - One of the first VGA games I played, to say nothing of the texture mapped 3D
- Daytona USA - I was never blown away by Virtua Racing, seeing it as old hat so many years after Hard Drivin, but the first time I saw Daytona, I knew things had changed.
- Doom - I remember a friend of mine told me about this before I actually had a PC that could play it. Then I went to the store and saw a demo of it on display, and I thought it was goddamned impossible what I was seeing.
- Scud Race/Virtua Fighter 3 - I'm not sure which I saw fist, I think Scud Race, but this was such a huge leap over everything that was out at the time, the shading, the filtering, the detail of the models... That's when I knew 3D hardware was the future.
- Under a Killing Moon - In the wake of Myst, there were countless pre-rendered first person adventure games, and I assumed this was just another one of them. Then I hit the space bar and started to glide around the room... I couldn't believe it was even real. Might sound funny now, but it looked that far ahead of everything else.
- Quake - One of the last times I remember seeing something that truly felt like a paradigm shift to me. The use of shadow-mapping in particular was just mind-blowing to me. Later, the first time I saw it run on a Voodoo card, I knew I had to have one. I don't think any game graphics have had as great of an impact on me since.
- Sonic Adventure - This brought me back to console gaming. I was working in Toys R Us that summer, and they got DC demo units in well ahead of the September launch and I would play SA every day after work.
- Gears of War - Especially the early Unreal Engine 3 demos before the game had a name, I had never seen effects like that. It had lost some of its impact by the time it came out though.
- Crysis - Just the best looking game ever when it came out, and maybe still to date.
Of course there were plenty of games I never played until they had aged a bit an what-not, and these things are subjective. What were the big milestones where you knew gaming had changed?