Required Reading, Nick Rox Approved
The following is a quick translation(from Dutch) of an article I wrote in 2007 for BeNeLux media and as such some of the info in it is no longer valid, the article(I knew this would happen before publishing but decided to go ahead with it anyway) got me blacklisted for years by a number of media outlets and publishers.
As I prepare my exit(as a full time writer anyway) from the games industry I decided to publish it in English as well since over the years a number of industry people have asked me to read it in a language they can actually understand.
Things since then have become much worse.
Please forgive the quick and dirty translation as the article(which was a forum post on a Belgian games forum) has not been edited nor cleaned up.
When I first started to notice the games press the magazines I checked at newsstands(I couldn’t afford to buy them) consisted mostly of simple information and hacks for commercial software.
Magazines like CVG had entire pages filled with code to add a new level to a game or even get an entire game for whatever machine the code was published for. As the games industry matured however after the wild west days of the late seventies and early 80s so did the games press.
From underground magazines and fanzines the games press evolved into professional magazines that essentially still did what they always had: Inform the reader about games. What had changed however was the fact that they became professional and profitable parts of the big magazine publishers who invested in them. Gone were crude hand drawn graphics and barely readable writing and in came professional lay-outs and professionally edited articles. The publishers and their commercial departments didn’t care much about the editorial content because the magazines brought in profits worthy of the investments they had made. As such the late 80s and early 90s could be seen as golden years for the games magazines where the editorial wasn’t constraint by just the domestic markets but included hefty amounts of import coverage and even things like console modding etcetera.
And then there was Gamefan. When Gamefan magazine appeared on the market there was a certain amount of disillusion with a large segment of videogame aficionados the world over. Commercial pressure by game publishers and hardware developers towards the game magazine publishers made the latter cut back on coverage of niche and import games. Many gamers felt left out by the mainstream magazines because of this and for them Gamefan magazine felt like Manna from Heaven(google it), after all here was a magazine that was seemingly giving them exactly what the mainstream magazines had taken away. What they failed to realize however was that Gamefan magazine brought in a new era of exactly that which they thought to be rebelling against.
Gamefan magazine started out as Diehard Gamefan(DHGF), a magazine published by Dave Halverson to push the import games he was selling in his Diehard Gamefan store. The readers of course didn’t realize there was such a huge conflict of interest and continued to buy the magazine to rebel against the mainstream magazines which they felt had squandered their credibility by caving under publisher pressure. As Gamefan magazine grew however it too came in the spotlight of and it too caved into the pressure to provide more coverage to those hard and software companies that advertised in the magazine. This culminated in a huge and semi public spat with game publisher Working Designs where Vic Ireland from WD felt short changed and decided to pull all advertisements from Gamefan Magazine. It worked so after a lot of lost advertisement revenue from Working Designs and a few other publishers Dave Halverson caved in and published a Maxi Mea Culpa in Gamefan magazine apologizing for the content about WD they had published before. And thus ironically the magazine gamers bought because they felt short changed by the mainstream magazines accelerated the erosion of editorial freedom.
For the hardware manufacturers and publishers this was of course great news as now they realized that yes their PR companies could in some cases DIRECTLY dictate the content of some magazines. A new era had begun. And it was not just the meddling of PR departments with editorial content that was hurting the magazines, it was a new era as well because there was this little thing manifesting itself called THE INTERNET. Game magazines now were attacked on two fronts: On one hand you had commercial departments pressuring them for coverage that brought in more money and on the other hand there was the internet where literally thousands upon thousands of upstarts were screaming to the world and demanding to be heard. Some magazines sadly could not stand this onslaught and turned into nothing more than thin pamphlets where selling advertorial content became their only Modus Operandi(most of these didn’t survive).
As the influence of online media grew however there too the influence of commercial PR departments grew. This gave some magazines the opportunity to regain some of the independence they had lost in the preceding years. This was never so true as was the case in 2000 when the internet crash happened and many outlets both small and big without any form of real income found venture capitalists stop their funding. Almost overnight the entire internet became a different place and this too was true for online games media. What remained after the bubble burst and the rubble was cleared were two extremes: The really big sites that survived and the really small ones maintained by game fans with more time then sense.
The darkest days were over the magazine publishers and the remaining online media thought because they had weathered the storm and came out stronger. Those who survived were big enough and had nothing to fear from small independent sites and fanzines, after all it was the surviving big boys who received the press releases, reviewable content and invitations to check out the next big budget thing on location. Most magazines and online media outlets were quite happy with this new reality where they could coexist together and where exclusive content by the publishers was neatly divided between the games magazines and websites. Every now and then there were small ripples when a smaller site who didn’t sign and NDA uncovered things or when some disgruntled employee leaked things that were meant for a certain outlet but hey those things can happen.
You can’t check up on and control thousands of people ALL of the time and sometimes someone will leak information which has not been cleared yet-recently for instance a Brazilian freelancer figured out the Ziff Davis passwords for their media FTP, found the assets for SFIV and leaked them before the deadline agreed to between EGM/1up and Capcom(you can read more about that incident here: http://www.1up.com/do/blogEntry?bId=...UserId=4549175 ). But as I mentioned before these things can happen and the surviving and growing media outlets entered a few years of relative ease, a calm moment to breath considering the years that had preceded, the influence of the commercial departments and hard and software companies however remained and all involved looked like they had received some sort of status quo.
While this was going on however silently a new problem for the surviving outlets threatened to destroy this status quo: The smaller independent websites that all but disappeared in the 2k/2k1 internet crash were making something of a comeback and they did not come alone. They were joined by a relatively new phenomenon on the internet: Blogs. Meanwhile the big sites like IGN and Gamespot were growing so big that they became interesting and profitable enough to be acquired by huge media conglomerates(IGN for instance is owned by Fox while Gamespot is part of CNET) . the smaller sites and blogs most often had no direct connection with the heavyweights from the videogame industry and thanks to their independence(or in some cases stupidity) they often sang a different tune then the megasites and magazines.
The biggest problem for the industry giants was an event called E3(no introduction needed): E3, after nearly imploding after 2k1(the internet crash)when hundreds of exhibitors went bankrupt was growing again and remained an event where every industry professional needed to either exhibit at or report on. Companies like Microsoft, EA, Sony etcetera every year spend tens of millions to exhibit their wares and throw wild parties with world renown bands and free booze and food et cetera, yet many of them felt they saw very little return on investment compared to the huge amounts of money they threw at their E3 presence.
The event was costing the big guys tons of money yet the press they got out of the event could not be controlled by the PR departments: EA for instance had been complaining to ESA the organizers of the expo for years and had been threatening to pull out of the event. EA as the world’s largest third party publisher each year spend way north of 10 million dollar at E3 yet most of the coverage they received was not favorable. Tons of small and medium sized sites at E3 did not have direct relations with EA so that could color their reporting either way and the big sites and games magazines could not afford to set their EA favored editors on covering their E3 presence because then their reporting would be too positive compared to the overwhelming majority of reports coming out of the event.
Eventually EA and all other big publisher thought they had found the solution by deciding to show more and more things behind closed invitation only doors so that they could better control the message that went out. The message was simple, you have been favorable to us in the past so you can see what we have, we don’t know who you are or you have written negative things about us and the door remains closed. Pressure was applied to the ESA as well to allow fewer fan sites and freelancers into the actual event. And then 2k6 came along and it was as if a big bomb exploded.
After a disastrous press conference that would continue to haunt Kaz Hirai ( FIVE HUNDRED AND NINETY NINE DOLLARS, GIANT ENEMY CRABS, ITS RIIIIIIIIIIIIIIIIIDGE RACER) Sony decided it had enough and sat around the table with the aforementioned EA and a few others and together they decided to destroy E3 as we knew it. Without their support E3 as we know it was financially impossible and thus these brothers in arms destroyed E3 and turned it into a small scale event which can only be entered by the grace of the publishers.
Invitations for editors were compiled by lists made by videogame publishers making the editors entirely dependent on the companies exhibiting. If you are not a big enough name in media and you have been critical about some companies you could kiss your invitation goodbye. Don’t get me wrong, there was a lot wrong with the E3 of old: Too crowded, too much show, filled with money wasting decadence and YES too many people who have no business being there. The other extreme we have fallen into now however has killed the one opportunity where completely independent people could go to in order to form their own opinions.
The invited press, megasites and magazines can now again be better controlled and have become even more dependent on those they have to write about. Mission accomplished in other words. Be negative and the information stream you rely on and which your consumers want to read WILL be cut off and despite the fact that most editors do whatever they can to be unbiased it remains something that can influence them subconsciously.
Locally here in the Benelux when you have Gunk magazine( www.gunk.be ) quote me prices on selling their cover, Power Unlimited ( www.pu.nl ) who lets all their Nintendo content be handled by well known fanboy Jurjen Tiersma and Official Playstation Magazine who only exists by the grace and money Sony provides them: When you have these three local magazines be the first three in the world to review Assassins Creed and all three give it the highest scores possible(with OPM even taking swipes at uncharted in their review) while simultaneously running Ubisoft competitions and lots of exclusive Ubisoft info you KNOW there is something more going on. Especially when one considers that Raf Picavet(universally seen as one of the most important persons in Benelux games media) months earlier was almost begging Ubisoft PR during Leipzig games convention to simply get access to the game for his freshly launched Chief Magazine( www.chief.be ).