This is amazing.
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This is amazing.
I think I'm halfway through, and I've played 14 hours. They seriously expect you to play through three times to get everything?
I don't think I've ever played anything like this. It arguably has redefined "survival horror." I am physically stiff and worn out from the tension when I am done playing each night.
This game is just not clicking with me. After playing Tomb Raider, this is just so god damn boring. I played an hour after getting the nail bombs, does it pick up ever?
I have a bug where I can no longer see how much health I have, unless it's very low and the outer part flashes
I finished this game on Hard today. Too much slow stuff (get the ladder, get the planks, carry the damn pallet around the water 50 times). But the story was incredible.
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Just arrived in Salt Lake City. I think my journey is coming to an end soon.
I've turned a corner on this game. It really picks up once you leave Pittsburgh. Seriously, standing on the beach and looking at that dead skyline at dawn--so eerie and beautiful. I stopped and admired it for a couple minutes. Since then, I'm all in on the story, and I'm even enjoying the gameplay now that I can customize the hell out of everything. The only negatives that come to mind are the sequences where you have play as weak, weak Ellie. I'm gonna take a day or two off, then finish this.
I don't care about replaying it for electronic attaboys, but I really hope the DLC involves Ish, his adventures upon returning after the apocalypse, and finding out what the hell happened to him after he left the sewers. I think that story has legs.
This game is absolutely PHENOMENAL. Beat it once, started playing through again. Didn't want it to end.
So, I've been playing this and it's pretty good I guess.
Naughty Dog are amazing, but I was hoping this would be a little more unconventional in terms of gameplay. The story/gameplay disconnect isn't as jarring as Uncharted because of the theme, but it ends up feeling like the story and presentation have become more sophisticated than the game design.
Would Have Appreciated (WHA): A shorter game with more sparse, thoughtfully-placed encounters. Far fewer enemies. I'd like to see what would happen if they threw expected tropes out the window and made the gameplay and story 100% compatible, instead of the (still commendable) 75% they've got going on.