Your stages are short.
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Your stages are short.
MM3 stages are BORING too.
MM3 is probably the best.
God no. It has the worst bosses of the first 3 games. You people.
Mega Man can go to hell.
I like 2 and 4 more than 3, but 3 isn't bad =[
3 is great, but the part where you have to replay 4 stages with the MM2 bossed can go straight to hell. If there's one thing I hate in game design it's artificially inflating the length of an otherwise good game.
78. Code of Princess
http://img.photobucket.com/albums/v4...ofPrincess.png
Animu tits. Beat it with Solange [Knowles], Level 60 something. Liked it a lot more than GHII, that's for sure. Some great moments, hilarious localization, as usual from Atlus. Pretty fluid 3d models prettied up to pass for new age sprites. Combat is not too simple and not exactly very developed either, so it's not too bad. Apparently this is already pretty hard to find, so I'm glad I found it. There are over 50 playable characters, but only 4 selectable from the main quest, which is a bit of a drag. Still, I enjoyed this more than I thought I would.
31. Holy Diver
http://users.zoominternet.net/~tain/100s/holy_diver.png
Starts off seeming an awful lot like Castlevania (slow character, close-range attacks, gothic castles), but distinguishes itself very quickly as the spells are unlocked. The stages are absolutely brutal, with tons of strict jumps, semi-unpredictable enemies (some of which infinitely spawn), and countless situations to make players constantly make use of their different spells. It might be the toughest infinite continue game I've played on the platform. The bosses are as uneven, difficulty-wise, as many games from this era, but are at least all pretty memorable, and the stages do a lot to stand out in terms of their theme and enemies used. Generally nice visuals (despite the backgrounds being sometimes sparse) and decent music (despite the music resetting every time you change spells). Pretty good game!