If Rocca says it's good, then it's good. Did you play the PS3 or 360 version? I would prefer PS3 for the controller...
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If Rocca says it's good, then it's good. Did you play the PS3 or 360 version? I would prefer PS3 for the controller...
I played the PS3 version and also because I preferred the controller. If you really want to know how it handles framerate, the first map used in the analysis (Callisto) has slowdown, but after that it's a mixed bag of "perfectly fine" or "slow, but not the end of the world". Even some stages run blindingly fast. It just matters what's on screen.
And as for ZOE1, which I think few will care about, I played that too and that's even less of a problem, actually running at 60 all the time. World just got riled up because the most hectic map (next to saving the Space Force LEVs against BAHRAM in the desert towards the end) runs slow.
It's fine. :)
He said LBP Vita is good and IDBTN.
He must've been drunk that day.
I've heard LBP Vita is supposed to be really, really good. It wasn't even done by MM.
I kind of hated so much about the first game it's ruined the series for me, but I do love the Vita... hmmm...
#12 - Halo: Reach - beat it but I need to get through 2 missions to get it all done on heroic. Pretty good game. The last mission was a pain in the balls, I can say without hesitation I have no interest in beating it on legendary solo. I should be getting CEA soon so I can go right into that game's story. This game had the best art of the series.
Halo 4: Beat it on Heroic solo. Now I'm ready for Legendary Co-Op.
Assassin's Creed III - Almost done with the single-player achievements, just a couple boring things to grind out. ACIII was a step down from Revelations in pretty much every way it could've been. They added a ton of welcome stuff but the story was yet another revenge tale and Conner was just a single-minded fish-out-of-water, so he was pretty boring and his interactions with others was really one-sided. They did a great job of implementing colonial America with the AC gameplay but it's still an inferior location for gameplay and visual design, although I did like how they handled all the famous people.
They removed the cinematic chase sequences from AC:R and replaced them with shitty normal chases that usually had retarded objectives like not touching any civilians. They also removed the bombs from AC:R, which I can understand thematically but nothing is there in its place except the rope dart (which is awesome but not nearly as customizable and versatile). AC3 is also RIDICULOUSLY buggy, to a degree that makes me a little ashamed that I supported this game at launch. Cities have a vanishing bug where sometimes the closer I got to civilians the more of them would disappear, quest markers would sometimes never appear, one time I failed a mission because the two people I was supposed to stay near walked off in opposite directions, and so on. Probably the funniest was where the game had this solemn death sequence for a character followed by a funeral, and immediately following that I walked back into the house where the person lived and they were still hanging out in there and doing chores for the rest of the game. Well done.
That ending was also pretty weak, and wrapped up about as well as every other game in the series. The present-day stuff was actually pretty nice and I wish they had really taken it further, but it's clear this game was a bit of a rush job anyway. Aside from the hunting shit they put like 500% more effort into wrapping up Ezio and Altair than they did into this game, which leaves it to be rather disappointing.
In a more entertaining news, I have a turkey wearing an assassin's hood:
Click for full size
Also:
http://www.the-nextlevel.com/tnl/att...1&d=1352510705
http://www.the-nextlevel.com/tnl/att...1&d=1352510705