Oh ;(
So the game just opens up and you wander around? One of the things about Mass Effect I like is that it's highly structured. I think I am getting too old for the RPGs ;/
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Oh ;(
So the game just opens up and you wander around? One of the things about Mass Effect I like is that it's highly structured. I think I am getting too old for the RPGs ;/
No One, since Silent Hill 2 HD is buggy as hell, should I stick with the old Xbox version or is the upgrades worth the annoyance?
15. Armored Core V
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Finished the story missions. The combat options in this game are great. The wall jumping, the radars and scanning for weaknesses, conserving energy in scan mode, the dense stages with plenty of cover to hide behind, and the explosive stage hazards all set a better foundation than the one I saw in For Answer. It's almost a hands-down better game based on that alone, but the campaign is a little dry; it lacks the spectacular, massive bosses that For Answer had. Multiplayer being a psuedo MMO game is an excellent idea, but I'm not sure the NA 360 version has a playerbase big enough for it to be working as intended. Still pretty fun, but expect to fight a lot of complicated turret layouts more than actual humans. And, of course, the customization is great. Overwhelming amount of parts to toy with. Great game, though you might want to be a little careful if you don't plan on taking it online.
Yeah, it opens up like Skyrim. It just doesn't give you the freedom of exploration like Skyrim (as in, you can't just trek up the mountains you see in the distance).
Konami says they're working on it, so it's possible some of the annoyances will be ironed out. It sounds like the 360 version is a lot less problematic than what the poor PS3 folk ended up with (and that was the lead platform!), but it's still pretty bad. As it is now, I can't recommend it. At least not at the current price. If all you're really after is an HD version of SH2, I'd actually recommend grabbing the PC port from years ago instead.
I think they're patching the weird framerate stuttering issues but the crappy textures, lighting, lack of noise filter and sub par fog effects are there 4 lyf.
Stop wanting to buy it, they fucked up. It was obvious months ago from impressions and it's only been confirmed by the people stubborn enough to still get it. Don't give them money for it, wait for it used if anything.
That's why I wrote that they say they're working on it, and urged him not to bother unless he absolutely has to have it (and even then to wait for a price cut). I'd say it was pretty clear they didn't give a shit when they farmed the ports out to some nobody developer.
12.) Silent Hill 3 HD (360)
Just an abysmal port. The good news is that because very little of the game actually takes place in the town, the terrible fog effects aren't as apparent. However, it's still got a bunch of other issues. Sound bugs and stuttering music loops abound. None of the voice acting even comes close to actually syncing with the lip movements. It periodically locks up when entering doors. The frame rate takes a dive when there's too much on screen. Little details in the environments are occasionally missing.
Basically, the kind of half-assed effort you usually see when a console game is ported to PC. Biggest disappointment of the year for me so far.
It did remind me what an incredible-looking game this was for PS2, though. With the increased resolution, it's easily on par with some of the early games we saw during the current gen.
24. Uncharted: Golden Abyss
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Beaten on Hard. I really enjoyed it. It seems to be getting a lot of flack for several things I find pretty minimal. It looks fantastic though and is more Indiana Jones than Last Action Hero, which is what I'd like Uncharted to be more about anyways (unraveling the mysteries of the past, not always explosions like in 3). Pretty much got used to the controls as most should by the third or fourth chapter. You aim with the right stick and fine-tune with the gyroscope. Makes sense, it's actually more precise than using a DualShock, the only hurdle is growing accustom to coddling the Vita the right way, which is the same as when you first use sticks for the first time anyways. Pretty fun, kind of long though, (35 chapters compared to the 20-some in console iterations).
25. The House of the Dead III
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Just as hilariously bad as I remember it. Played twice with friends. Each took our turns in multi, or playing Chow Yun Fat style with two Move, I mean, shotguns, hand in hand.
26. Syndicate
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Well clearly it is no secret the game has little reference to the original title, save perhaps its intentions in 4-player multiplayer (which is also a shame because co-op is locked to an array of AI members for four players, so it isn't scaled if you are less). Pretty fantastic presentation, some weird inconsistencies/pointless things like augmented reality to notify Kilo the couch is a couch or the fridge is a fridge. Loading bars for them are surely to add a sense of immersion, but it's just clutter info to sustain the notion of being in the future. Guns handled very well, recoil, feel, audio are all pretty spot-on (amazing even). Breaching is a nice wink to Gears' active reloading and despite doing it 1000 times, it was fun.
27. Journey
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Pretty fucking magical.
28. SSX
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A great return to form, required elements to pacify the purists are there (classic controls, zany characters, typical Run DMC's "It's Tricky" audio sample to transcend the magic that was Tricky). Kind of didn't like the aspect of cramming a 'serious' story into a nonsensical, barrier breaking snowboard game, especially if it regards Griff, the only character I never used in 3. Deadly Descents were fun, if not completely non-gameplay related elements which seemed pretty simple to vary (fog/frost/tunnel vision the screen) with a progress bar in the HUD the player can twitch up or down as a race down the mountain. The third person frontal view in avalanches was weird. The last Descent was a ridiculous ploy to push the player to pause their campaign run and play online, stick to Rider.net to gain enough experience and cash to upgrade their gear to even stand a chance. Rider.net is actually really fun and it would have been my pure obsession were there not a million games still coming out (April will be the quietest month for me since October). Overall, love it.
29. Wipeout 2048
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Beaten with 60 to 70% of the Elite passes. I'll come back to it soon enough. One proper as heck Wipeout title. Pretty short soundtrack compared to Wipeout HD, IIRC, but I could be wrong. Great tracks, nice way to include Skill Cuts (or Shortcuts) to push the replayability of them, unlike in Pulse or Pure where things stagnated over time. Framerate isn't what HD is but then again its a smooth rate if you aren't in Combat. It actually runs great and has the best uses of a few spotlighted Vita features like the rear pad being completely superflous and raising the gridboard for your campaign. Multi-touch leads to running your fingers over several points and sliding them around. It's just cool. Many small touches about the game will surely go unnoticed but are very slick. Different corporations yield different audible AI in each ship. Lightly suggested history of the progression of corporations in excelling in anti-gravity ships. Piranha ships still being complete beasts. Prototype ships. Would love to come back to it. The friend leaderboards are great and Mzo and I pretty much compete against each other all the time. Somehow I am 8th worldwide in one run. Delicious.
30. Find Mii II: Secret Quest
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Beaten 7 times if you consider the original Find Mii II quest. Pretty much plays itself and whatever it counts as a title. More a mini-game or app at this point, but if you do think ahead (so, skip characters, buy orange and light blue Miis and whale 200 damage on a final boss) things are interesting to a very simplistic degree. Got the demon lord helmet and don't find much else to do with it. Meh.
31. Ninja Gaiden 3
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Beaten on Normal. Being an NG fan and playing this isn't the travesty its made out to be. I wouldn't give it a 3 or anything like IGN did. It does simplify things, but then again, a few things seem to be directly from fan commentary. It's too hard, so they made it a little more accessible. "No one" uses anything but the katana (which isn't true, I mixed it up a lot) so they kept it simple to the katana (which is likely to make their job easier to not need to create several QTE animations for each weapons. Story is an admirable attempt to give a 'personal' touch to Ryu, but it's an action game, so I don't understand how fans can completely obliterate it if story was never truly a focal point to begin with. It's super cheese and you can see some things coming from a mile away, but its fun, like any 80's, I guess. As you progress, the game does get a little harder and the set pieces for boss fights and enemies do become more enjoyable. It has ridiculous presentation and it does many things really, really well, like the kunai climb for singular wall climbs where the bird flip is not possible. Seriously, they do many things here really well and they drop the ball on a few aspects that ill surely enrage fans. Going back to Sigma (Plus) right after doesn't make it seem that bad. And if it isn't obvious, it should be, clearly there will be a Ninja Gaiden Sigma 3 by re-introducing already created content, with trials as well as other features, which will likely be taken as an 'improvement' based on user feedback when it was intended that way from the beginning (see: ultimate edition pack with DLC that is not really DLC).
I think that a lot of the complaints about Ninja Gaiden 3 voiced up to the game's release were off the mark. Normal mode being easy never struck me as a big deal since the series usually has well designed difficulty levels and we knew 3 would start with Hard mode unlocked. The QTEs (both the mid-fight prompts and the ones between battles) are largely brief and unoffensive. The story was never going to matter very much. Hell, I even think the lack of healing items works better for the series overall.
Still, Ninja Gaiden 3 is the first game in ages that I've returned. I played about halfway through Hard mode, and I could never have guessed how little variety the game would have. Most of my time with the game was staying in the air to avoid getting thrown, as the throws were pretty much the only threat I faced. Staying in the air and Izuna dropping seems to be the way to go for every humanoid enemy in the game, and there are an awful lot of those. And the waves of similar enemies just never ended! It wasn't even that you'd be fighting a boatload of them at once, but instead you'd fight like 25 of them in groups of 3 at a time! I don't think it's a 3/10, sure, but I just couldn't bring myself to finish it.
Wound up getting Armored Core V for it, which Destructoid wound up giving 3/10, lol.
I always try to save them for the big fight but then I'm not sure if a game will surprise me with another boss and then I end up never using them.Quote:
Originally Posted by Tain