I was working on a TV mod for the Lynx but the STN LCD screens proved to be too troublesome. Still hoping to do it someday though...
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I was working on a TV mod for the Lynx but the STN LCD screens proved to be too troublesome. Still hoping to do it someday though...
You totally should, then tell me how to do it.
#3.
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Campaign lasted like, 5 hours? Totally forgettable. Multi-player was filled with assholes who expected everyone who played to be fucking Rambo, and the modes sucked. The best part of this release was that it included Frontline for free.
Raymond Origins.
The shooter levels show a lack of confidence. They were right not to be confident; if they didn't need to occasionally divert from the so-so platforming, they wouldn't have. It's an okay game, though.
8. The Legend of Zelda: Minish Cap
http://img.photobucket.com/albums/v4...aMinishCap.png
16:44. Beat it for the first time this year and I really enjoyed it. Perhaps the different art style or items that were not all completely predictable bothered people (whatever the reason it is, let's highlight it), but I liked it a whole lot. The idea of creating a mechanic where you can shrink makes maps gain replayability and leads to more side-quests and discoveries by the player. Fun game and another game down from the Ambassador program (I doubt I'll play them all).
9. Uncharted 3: Drake's Deception
http://img.photobucket.com/albums/v4...sDeception.png
Still like Among Thieves way better. Got bored of the more serious tone they had this time around. Not replaying for trophies or anything, merely enjoying it.
10. Final Fantasy XIII
http://img.photobucket.com/albums/v4...antasyXIII.png
45 hours of tedium. I should have skipped the cutscenes...
2. Haunting Ground
http://users.zoominternet.net/~tain/...ing_ground.png
This game is pretty cool. I went into it blind and was happy to find something a lot like Clock Tower, only with significantly more meat to it. Surprisingly long, too. Pretty scary despite some of the enemies being goofballs. Puzzles could have been a little more complicated. Between this and Dead Rising, it's pretty crazy how different Capcom games were in 2005. I miss this sort of thing!
I have that and never opened it! Was really looking forward to it before it came out, too...
10. Spartan X (AC)
http://a.yfrog.com/img878/1040/hmavb.jpg
1cc on default settings, aka Kung-Fu Master, one of the origins of the beat em up genre, still plays great and more difficult than the Famicom port
11. Spartan X (GB)
http://a.yfrog.com/img612/5029/1s0il.jpg
1cc, aka Kung-Fu Master, sequel where Thomas can do Guile's flash kick by holding B and pressing up (doesn't need charging and has lots of invincible frames), all of the bosses fall to this move, pretty much the same formula with minor platforming, interesting how it uses fighting game concepts though
12. Spartan X 2 (FC)
http://a.yfrog.com/img735/3130/lxgzt.jpg
1cc on Normal, original sequel on the Famicom which was scheduled to come out in the US according to Nintendo Power, you play as a different Thomas who doesn't have the flash kick but gains the MK uppercut which destroys everyone, like the GB one has minor platforming and if you don't master the uppercut, the last level can be quite tricky
13. KUNG FU II (PC)
http://a.yfrog.com/img808/1309/8yeg.jpg
fan made sequel to the NES port of the original game which was made for the 2008 Retro Remake contest, Thomas now gains SF2 Ryu's moves throughout the game in this way faster paced and much more difficult title, found the controls to be a bit imprecise and frustrating on the last 2 bosses who have some tougher patterns (the main reasons why I didn't 1cc), once clearing the game, you can play as the Mr. T lookalike boss
3. DoDonPachi
http://users.zoominternet.net/~tain/100s/dodonpachi.png
http://www.the-nextlevel.com/tnl/att...1&d=1327475555http://www.the-nextlevel.com/tnl/att...1&d=1327475555
Cave games sure were different in 1997, damn. This is way overdue. Hell, going back to it, it's pretty crazy how parts of this game that terrified me in 2004 are parts that I now find myself toying around with. Feels good! It was a nice change of pace to not worry about transforming or activating slow motion or whatever after all the Akai Katana and Espgaluda I've been playing, too. A pretty clear masterpiece, I think, but I also think it's been clearly surpassed by Cave's later games.
and man, they really do give players a ton of bombs in this.
1) Terraria- while technically there's no ending, I've beaten the Wall of Flesh and played around a good bit with the harder world that opens up after. I'm still playing, but it's complete enough to call it.
James