What is Andrew known for liking that he shouldn't?
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What is Andrew known for liking that he shouldn't?
Illusion of Gaia was never that good. I remember walking in and out of a certain town screen like a million times trying to make a random fisherman appear to get an orb.
Shadowgate: they certainly give you an awful lot useless items don't they?
I never did beat that game, and now watching Youtube I know why. These 'puzzles' are completely garbage.
Actually, many aren't bad. But when I watch this I remember dying or running out of torch in every single room.
OPEN BOOK
haha you die
GO LEFT
trap room
I think I bugged the NES version and got farther because my spawn after death propelled me past the obstacle in my way. Undoubtedly I was probably stuck at that point, though.
I played through the game boy color version using a faq. Fuck all that trial and error crap.
It's time to update my list!
Mighty Switch Force (3DS)
Brought all those naughty girls to justice. The last stage was a bitch! I was hoping for more platforming and less racing against the clock. Okay for what it was, but I didn't feel compelled to break records or anything.
Broken Sword 2: The Smoking Mirror (iOS)
I enjoyed it. As much as the first one? That's hard to say. But George sounds very creepy when he says "panties," and you can make him say it a lot.
Mario Kart 7 (3DS)
Not bad, but not my favorite. If they could remake Mario Kart 64 with 3D and upgraded visuals, I would cream my pants. This? Passable, I suppose. The presence of blue shells and the slingshot AI in 150cc are a little too left-wing for my tastes.
Bar Oasis (iOS)
Brilliant! Outside of some drink mixing and time management, it's really more story and mood than game. And we've seen it done better elsewhere. That having been said, it's a great foundation, and I'm looking forward to seeing what they do with the sequel.
Grinsia (iOS)
I really need to stop buying every JRPG that Kemco puts in the App Store.
Xenoblade Chronicles (WII)
97 hours, not even close to 100%, and not a hint of boredom. There's a lot of video game in here, and it's all good. I picked up on a good amount of continuity between this and the Xenosaga trilogy.
Journey (PS3)
Somebody please explain to me this whole "video games cannot be art" thing to me. I found this to be far more moving than anything Jackson Pollock or Adam Sandler or Justin Bieber have created. Just saying.
360
Mass Effect 2
PS3
Journey
WII
The Legend of Zelda: Skyward Sword
Super Mario Galaxy 2
Deadly Creatures
Xenoblade Chronicles
3DS
Pushmo
Mutant Mudds
Resident Evil: Revelations
Sakura Samurai: Art of the Sword
Mighty Switch Force
Mario Kart 7
DS
Professor Layton and the Diabolical Box
Again
The Legendary Starfy
999: Nine Hours, Nine Persons, Nine Doors
Ghost Trick: Phantom Detective
iOS
Alphadia
Hector: Badge of Carnage
9mm
Eternal Legacy
Broken Sword 2: The Smoking Mirror
Bar Oasis
Grinsia
PSV
Touch My Katamari
Uncharted: Golden Abyss
PSP
Final Fantasy IV: The Complete Collection
Me & My Katamari
GBA
WarioWare, Inc: Mega Microgames!
GB/GBC
Super Mario Land 2: 6 Golden Coins
Kirby's Dream Land
GG
Sonic the Hedgehog: Triple Trouble
GEN
Phantasy Star II
PC
Dear Esther
#7: Dead Space 2. Redeemed itself after the awful Ishimura retread section. The last 3 chapters were really tense and great. I loved that regenerating monster they ripped off from RE4. The game's story, though, what a piece of shit that was. The last third was just a bunch of Assassin's Creed-style nonsense and I don't know why. Keep it simple guys. Spaceship, spooky marker, nuke the site from orbit, etc.
Dead Space 3 will probably suck but I think this one was excellent.
#37 - Metal Gear (MSX)
Played this on the Vita through the MGS3 menu and finally put in the time to get through it. It's pretty great for being so damn old, and it's funny how much of Solid is basically a remake of this game. Fun!
Playing MSX versions really makes you realize how bad so many of the NES versions of games were.
How does it play on the Vita? I wasn't going to get that version, but I may consider it for the MSX games on the go.
I think NES Metal Gear is an exceptionally shit-on port. It's not just the awful translation, but I wonder why they made so many of those terrible, terrible changes to the game itself.
I'd love to be able to hunt down people and ask them reasons for terrible video game decisions. I don't think people make decisions knowing that the outcome will be a Holocaust-level atrocity, so I really want to know what they were thinking: Metal Gear NES, the Mega Man 1 cover art, giant Saturn jewel cases, etc.
NES Castlevania is pretty terrible compared to the MSX version as well. The shooters are different in similar ways to how the arcade versions differ from the NES "ports."
They're identical to what was included in the original Subsistance. Well, Big Boss tells you to turn off your Vita after actively leading you into traps, which must have been an amazing moment to play back in the day. That shit is hilarious. He even tells you to get into a truck that moves you back in progress! I loved it.
Looks like the codex scenes had different character portraits in the MSX original. The new ones are more in line with what we expect the characters to look like these days instead of being famous movie poster ripoffs. Sad times anyway.
Solid Snake will always be Kyle Reese in my heart.
26. Prototype 2 (360) 855/1000 on first playthrough
It seemed like a decent length game, but being really sick the last couple days helped me do nothing but stay in and power through it so I'd say it's probably about a ~15-20 hour game depending on if you go after all the side stuff. I liked it better than I remember liking the first, and for just about every reason.
Combat flows a lot better, with even more options by the end game (although I still used mostly the same powers over and over). Collectables are also a lot nicer in this game, with a little message popping up when you're "close" to one that gives you a distance and you just go in the direction that the distances decreases. They did a nice thing with the Field Ops teams and Lairs as well as the Blackboxes by putting little radius bubbles on the map so you know the general location of one, then you can run around the area until you find it. Completing a set of any of those in any area grants you a mutation boost as well as a decent amount of XP towards your actual character level, so it made a lot of sense to seek them out and it was actually kind of fun.
The world running seemed a little more fluid than before, although sometimes it can still be tough to stop just where you want when you've got so much momentum.
The story... meh. Plays out in similar fashion with badies with a DNA symbol above their head unlocking a small memory when you absorb them, then when you start certain missions there's basic character interaction and whatnot. It never really did anything for me until the last hour, which is when I thought the story picked up pretty well and finally became interesting.
Sound design was pretty average and forgettable, music may have existed but left no impact whatsoever, graphics were more appealing than the first game with better animations and more of them, also the city looks a lot better, no real slowdown in the entire game.
Not a whole lot of challenge either. Played it on Hard to begin with and I only tended to die when the camera would lock itself in a corner with me and 3 huge infected guys that you can't get around. That was one thing that bugged me more than most else. The camera and lock on are a solid idea, but not implemented well. I understand the challenge of getting the camera to lock onto the one guy you want when that guy is in a sea of literally a few hundred others, but if this is a combat scenario and he's the only one really attacking or worth going after, and I have the camera pointed dead at him, it should be safe to assume he's the one I'm hunting and not the random lady in a mask at the back of the room.
It tended to create the worst problems during the indoors missions, because by that point you've got some Locomotion upgrades, and Heller can zip and fly and air dash and do all sorts of crazy acrobatics, but when you're inside trying to do this while staying away from a large pack of super monsters the game feels like it says "I give up, have fun restarting this one 10 times".
Overall, a good quick bit of fun with only minimal frustration, and I was really surprised at the ease of achievements vs the first game. I spent WAY more time in the first game and beat it with 310 points, whereas this game I only missed 3 that can be had in the first playthrough and 2 that you need to replay the game for. Unfortunately I rented the game from BB less than a week ago and my membership is coming to an end in a day or two, so I'll clean this up tonight and have 900/1000 (the last 2 for 50 a piece require you to have way more experience than is possible in 1 game). Overall, I'd give it a 7.5/10 if I had to score it, it was good fun mixed with a bit of frustration but also a few moments of total badassery. Personally I'd say give it a rent or borrow it from someone, I don't think there's enough game there to warrant a $60 purchase. I didn't get to access the stuff you'd get with a new copy, but it seems like all that is is a few skins, colors, and leaderboard challenges? Meh. Decent, fun game.
27. Guwange (xbla) 130/200
I don't recall exactly what I said about the game last year when I started it, but I know at that point I hated it to death and thought it was garbage. Come to find out it's because I was playing arcade mode, which is absolute shit. Xbox 360 Arrange, however, is fucking awesome. It puts the whole game in a neverending combo building frenzy that after I figured out what was happening became a great zen feeling. I've been just about able to 1cc it, but it's enough fun that I will continue to try. The only 2 achievements left are for defeating the final two bosses without taking damage. At this point I can do both only being hit once, ALMOST had the final guy done the other night. But it's a lot of fun now that I get it, and that's nice because I really did hate it when I first played it, and I beat it by quarter feeding it at first. Being able to watch people's replays (if they decided to save and upload one) is also a really nice feature, although so far out of the 8 or so people on my friends list who have it, only Dipstick has a replay up. Great game.
22.) Gravity Rush (Vita)
Definitely the defining moment on the Vita thus far, and a potent reminder that Japanese developers can still make brilliant games when they take chances and step out of their collective comfort zone. For whatever reason, it invoked a lot of Dreamcast nostalgia in me. I really hope we see more of Kat (the ambiguous ending heavily implies this will be the case).
Thought it would take longer, but finished the rest for 1000/1000 on Ptype 2. WHEW!
26. Monster World IV
http://users.zoominternet.net/~tain/...r_world_iv.png
Huge step up from Monster World III, I think. I agree with A Robot Bit Me that the game isn't all that great, but the combat and dungeons in here are way less by-the-book than MW3's. The bosses are a little bit better, too, though they're still pretty bad. Great visuals and music.
Neither MWIII or MWIV are as good as Dragon's Trap. Or as good as what I've played of Monster Land, for that matter, but being an arcade game that's a totally different beast.
#38 - Metal Gear 2: Solid Snake (MSX)
Pretty big step up from the last game, this is the remainder of the content that was in MGS and wasn't cribbed directly from MG. Copy protection in the form of a codex code and a fake Morse code decryption on the original docs WERE included in the software manual, so that was awesome. There are a ton of cool moments in the game but the backtracking is just the fuck out of control, which is pretty damn Metal Gear I guess. I understand how this game could have made heads asplode back in '90, and how big seeing the series re-imagined in 3D on the PS must've been. Pretty cool.
I've been meaning to play through that. I checked out the beginning and it seemed way more advanced than the original.
The Darkness II
This one came out earlier this year and from what I can tell was ignored. I enjoyed the first one and like the sequel even more mostly due to the better level design. The whole hook of the series is the "quad wielding" where you can attack with 2 guns and 2 demon tentacles at the same time. You can slash people, pick 'em up, rip car doors off and use them as shields and then throw them like a giant cleaver. They also added new super powers that you can buy as you kill your way through (extended ammo clips. black holes that do crazy damage, various health and damage boosts). This all leads to an incredible sense of power and the level of violence on display really pushes the visceral feel of combat as you rip across anything stupid enough to get in your way.
I like the cell shaded look, it runs well and the sound work is really good too. A play through of the campaign can be done in about 6-8 hours. Great game for a rental or a cheap pick up if you can find it.
12) Rune: Classic (PC)
It's Rune: Gold, but with a reworked campaign featuring enemies that were added to the PS2's Rune: Viking Warlord. Instead of a shooter, Rune is a hack-n-slash game, with the rune power system giving certain powers to different weapons (one of the swords has a flame blast power, another lets you suck life from enemies, and there's another one that summons lightning storms to clear out a mob - but at a big cost to your rune power.). Pounding on enemies in quick succession builds up the bloodlust gauge, which takes hero Ragnar into Berserk mode when filled. Being hit in Berserk mode doesn't take health away, but it does make the Berserk time run out sooner. The enemies do get more numerous later in the quest, allowing more frequent Berserks.
Eating live lizards to regain health is one of Rune's signature moments. Limbs severed from enemies aren't too bad as weapons, but they're nothing compared to the 2-handed ones you find later on. Ragnar even takes a journey into Hel, the Norse underworld.
Unfortunately, the game crashed at a cutscene in Embers of Hrafnborg. On reloading, I cut the sound volume to zero just before approaching the spot where the cutscene gets triggered. That cutscene played through, and I turned the sound back on right after it ended. No more problems. Hopefully Human Head Studios will squash the bug in their next update.
What are the odds that they're going to patch a 10 year old game that no one plays?
I liked Rune BTW
Used to LOVE Rune way back when on the PC, never really played the story but the deathmatches were fucking awesome. Really fast paced dismemberment heavy fights, it was so much damn fun.
Persona 4 - True Ending - Clocked about 65 hours with all except one social link taken care of. I think as a general rule from now on, Persona games need to be started on the harder difficulty, because if you have some fun with fusion, the game becomes really easy. The last two boss/dungeon gave me no trouble at all.
Fun game, the 'message' is a little meh, but I liked the way the True Ending wrapped up everything, and the last bosses motives.
The only reason I'd pick this up on Vita again is for the Adachi social link I particularly liked his character in the end.
I'm ready for Persona 5 whenever they decide to announce it, but I guess Nocturne will be the next SMT game I finish.
#6: BioShock 2 (PC)
Great game, enjoyed it quite a bit. Got the happy ending and now I'm a little depressed that it's all over. I really dug the part where you got to pad around as a little sister and see Rapture from her point of view. :tu:
Now I don't know how I feel about the early American theme / look of Infinite after having fallen quite in love with the first two games, but I'm sure it'll be great when it comes out early next year.
#39 - Quantum Conundrum (PC)
Really good puzzles, good setting, ho-hum characters. I wrote my impressions in the GD thread.
#40 - Metal Gear Solid 2: Sons of Liberty (Vita)
This is amazing on the Vita. I actually liked it more than I did when I first played through it years ago. I wish they had gone a step further even and had you play as Snake sinking the tanker so you could later realize that what you played had been Raiden's VR training and not the truth of the event. I was also really surprised at how small the game itself really is, there's the tanker and the Big Shell has like 5 rooms you can visit, the end. It's all just codec calls and excessive backtracking.
This is the only thing that's stopped me from powering through a couple of times. Wanting to hear all the codec calls makes me not skip any of them and then having to run back through a few different shells every couple minutes to somewhere I just was became annoying enough that I'd say "screw it, I'll play something else".
I'm playing 3 off and on, on the 360, as soon as I finish it I'm going to 2. Can't wait to get back into it after seeing what happens before it and after with 4.
23.) Shin Megami Tensei: Persona (PSP)
I've beaten this before back when it was Revelations: Persona, but I've been on an Atlus kick of late and decided to play through the entire Persona series in preparation for P4 Arena/Golden. The reduced loading times, sprinting, redone overworld and fast forward auto-battles remove all of the tedium from the original release. I think I finished the SEBEC story in about 16 hours? I never played the import, so this was my first experience with the Snow Queen questline. The Thanatos tower was just ridiculously hard, but I got through it and finished up with time to spare. Great game, but I would have preferred the old soundtrack.
On to my favorite installments (Persona 2 EP and IS)!
Yay someone else blasting through Persona games.
I think this would be as good a time as any to say that I am slightly unnerved by your Persona 4 porno avatar.
I'm glad someone knew what it was from. I just found out it existed last week and the tumblr complaining about it had this picture.
It was either that or Souljaboi
I saw a promo pic before it came out and the cosplay looked spot on.
The guy playing MC/Yu looks like he's about 40 years old.
Attachment 66312
The pic I saw was only of the girls. P3 also really burnt me out so I never actually played Persona 4 which looked like more of the same. Maybe after I finally at long last get around to playing through DDS, which I started when it first came out and really liked before the crazy stupid amount of random battles drove me off.
Also the girl who plays Yukiko has been in 1,000+ pornos.
Like throwing a hotdog down a hallway.
A squeaky hallway.
28. Skyrim (360) 1000/1000
http://www.the-nextlevel.com/tnl/ent...nths-in-Skyrim
27. Super Mario World
http://users.zoominternet.net/~tain/...ario_world.png
I played a lot of this game spread out over multiple friends' carts as a kid, but never all the way through. I like the music and the overworld secrets stuff, but due to a good amount of weaker and kinda bland-looking stages I'd say it's worse than the Famicom games.
It is, but I don't like to think about that.
Super Mario 3 will always be king, but that doesn't mean SMW isn't still a hell of a lot of fun and one of the best platformers ever.
i forgot to mention that it was a lot of fun
Nope
SMW is in fact better than 1,2,3 (because of the secrets)
Although minus world is tough to beat....
SMW is not better than Mario 2 because nothing is. And it's not better than Mario 3 because most of the Mario World worlds are big and empty and boring, although it gets really intense close to the end. The game should've been like that after the first world.
Oh, are we back to the illusion that Nintendo made the NES worthwhile when it was clearly the third parties?
Uh, no.
What?
Mary-Oh. It's a really good game.
I heard it single-handedly saved the videogame industry.
14.5 Trials Evolution 400/400
Cleaned up the achievements (FINALLY) and was able to complete an extreme track with only 1 fault. Also started going into a lot more of the user created levels, and holy fucking hell some of the work people have done is AWESOME. Like impressive enough that I wish when they asked you to rate a track there was also a button for "Redlynx should hire this person for the next game".
29. Bug Princess (iOS)
Can get 1cc on Normal, this one seems like it may not be too undoable on hard. Good scoring system, fun game. I think I've run out of Cave shooters on the iPod.
8. Bulletstorm - wow, this game is brilliant. Shooting, characters, story, dialog, graphics - all top notch. I finished it with something like 110 skillshots and I had a great time figuring out how to get them. So much better than searching the floor to find 50 newspaper clippings or something (though the game had it too). I just couldn't stop playing until the end.
Too bad it bombed. This was better than Gears 3 in every single way. I hope we can get the sequel someday.
#41 - Solatorobo (DS)
This game was so much better than it had any business being. If you're ok with really low difficulty and anime furry faggotry you'll find a game that is fun to play, charming, and never fucking ends. It took me 25 hours to get through this damn thing. Once you beat it there are a bunch of new quests to do off a cleared file that give you a bit of an epilogue to the game characters, it was pretty great all around.
SEGA appreciated it. RIP Bizarre Creations.
13 (I think) - Amazing Spider-Man (PS3) - beat this today. I liked it more than Edge of Time, but not as much as Shattered Dimensions, Spidey 2, or especially Ultimate Spider-Man. Really great end credits song though.
15) Tiny & Big: Grandpa's Leftovers- Short little thing, but it's really fun to play around with the cutting mechanic. The giant ruins felt nice and crumbly, with tons of stuff to slice up and move around in order to clear a path. They're planning on making this episodic, and I really hope to see another one or two in the series.
James
13) Mazan: Flash of the Blade (Arc) Scored around 280K. It's Namco's answer to Konami's Tsurugi, using a sword as the controller. There's a fair learning curve with proper sword alignment at first- you have to line up a certain exact way within the sensor area to register. After that's dealt with, there's great hack-n-slash fun to be had here. A Parry & Slash system allows you to stagger attacking enemies.
14) Title Fight (Arc) : Sega boxing game from 1992, like a 32-bit Super Punch Out with a cool twin stick control system. Played as George Louisianna, and got a 1CC without being knocked down (getting knocked down shows a wavery first-person view of a ref giving the ten-count).
15) Jurassic Park III (Arc) : 998,000. One continue very late in the game. The escape button is a cool feature, used to back away from large dinosaur bosses if they get too close. A lot of the scoring in JP3 comes from critical hits.
Spec Ops: The Line
I know you've all probably seen the commercials and written this off as Generic Third-Person Military Shooter: The Line, but there's some incredible storytelling buried underneath the marketing.
Sure, the gameplay is nothing to write home about. It starts off innocently enough with some strictly vanilla third person combat and a couple of "omg sandstorm" gimmicks but it quickly enters Apocalypse Now territory as you see the main character's sanity unravel.
It's funny, Yahtzee just put up a review of this game, saying the exact same thing that the game is worth playing for that story. That has me pretty interested!
Yeah, I just watched that and he really hit the nail on the head. My interest piqued when they talked about it twice in a row on the Giant Bombcast and the first week they were all like "eh it seems like your run of the mill shooter but with more 'war is hell' moments", but then the next week they all hit the big turning point in the story and agreed that it was worth playing.
I wouldn't pay full price for it but it makes a great rental/steam-sale pick.
Also I played through it on easy because I knew that the gameplay wasn't going to give me any satisfaction, and I think it was a good choice.
Very cool. I didn't realize it was third person. That plus the story puts this right on my radar. Steam sale please.
I saw a Let's Play of this a little while back and it looked fun (and occasionally hilarious with errant rocket placement). Think I may pick it up.
24.) Final Fantasy IV: The Complete Collection (PSP)
Jesus I'm tired of the battle theme. Still, this is probably my favorite game in the series and it was nice to see The After Years with a little more effort put into it. When I saw initial screens of the revamped graphics it looked a bit bland, but they're actually not bad at all. A pretty good value for the money. I'd like to see Square move on and revisit V or VI now.
I thought V was pretty boring. I think it's been long enough that I'd take a remake of VI.
V's story is mostly shit, but I thought the job system was addictive as hell. Also Gilgamesh.
Square has always seemed weirdly reluctant to do much with VI. Not sure why.
Probably because it'd be a really big undertaking even just with simple models like FFIV. That game had a TON of stuff in it.
#42 - Mega Man ZX (DS)
Megavania far-future sequel to the excellent MMZ games. The gameplay is what you would expect from Inti Creates if you played MMZ but with less restrictions for powering up your characters, making the game easier. The world map is really just the most unintuitive and terrible thing that has ever existed. It was great to fuse with biometals based on the MMZ characters to not only gain a new power but to basically become that character. Harpuia 4 life. All powerups, killed the optional boss, etc. Whenever I can borrow an ancient DS I can connect it to MMZ3 and 4 to fight some more bosses!
I stand by megavania, since it has recently been pointed out that there are more Castlevania games done in that style than Metroid games.
The Line does sound really interesting, gonna have to give it a try.
Pokemon Conquest
Lots of games, usually the ones that revolve around watching numbers get bigger, rarely let you forget that you should be doing something better with your time. This is one of those games. That's okay.
But with this game, while moving my troop of eight pixelated Happy Meal prizes, most of whose attacks were exactly the same, through an unadorned 10x10 grid to collect more Happy Meal prizes, most of which were exactly the same as my eight, I thought: Does playing this really have any less value than anything else I could be doing? I could, say, learn another language instead, but so what? That won't enhance my or anyone else's lives. Learning a language is just as pointless and masturbatory as playing Pokemon Conquest. I'll be dead soon. Everything about my existence, my memories, the words I know in any language, and my Luxio's stats will all be erased with equal indifference. Then I thought: Maybe I could make some art? Something that might outlast me or help someone? Then I thought: What would my art be about? Then I thought: Probably about confronting its beholder with mortality and the transience of existence. Then I thought of all the great art that does that. And then I thought: Of all the great art that does that, nothing has done it more directly than Pokemon Conquest just did.
Post.
Modern.
Masterpiece.
5/5
6. Driver San Francisco (360) - Fantastic game. I spent about 22 hours completing 100% of the single player mode which I pretty much never bother with (in terms of 100% completion). There was enough variety in the missions/activities etc to keep things from being overly repetitive. I was pleasantly surprised with the 140 licensed vehicles in the game - everything from a bus to muscle cars to the Delorean to exotics. Only minor negative I can think of is that a few of the last story missions felt a bit cheap; though in the end they didn't take that long to beat.
Probably my second favorite driving/racing game on 360 (behind NFS Hot Pursuit). The game is maybe $10 to $20 now so there's no excuse not to give it a shot.
28. Max Anarchy
http://users.zoominternet.net/~tain/...ax_anarchy.png
All of the marketing had me believe this was a multiplayer-oriented game, which is what made the campaign so surprising. Big hub maps, varied mission objectives, fitting cutscenes, lots of different campaign-only enemies, and they even do a great job of making the fights against selectable characters feel like important boss fights. Pretty fun to figure things out on Hard mode, too, though the difficulty is pretty uneven throughout. The structure is kinda neat, where you can spend your time between missions fighting progressively harder waves of enemies that chase you around the hub in order to get items or earn points (which can let you skip optional missions). Overall the campaign isn't better than playing greats like GOD HAND or Ninja Gaiden, but it is so much better than anything Madworld tried to be. Same is true for the visuals and the soundtrack, which are arguably the only things Madworld had going for it.
I love what I've played of the demo's multi, but I haven't played a lot in the full game yet. Haven't been able to get in many matches at all, and it's probably because this game is bombing hard on 360 over there. :[
8. Gravity Rush - Vita
Platinum. Kat made the game for me. I like how she took the ice-cream cone at the end.
5. Harley Quinn's Revenge: I paid $5 for it, it was worth that.
6. Dear Ester: I get it, it's artsy, but you can get just as much out of this by watching somebody go through it (note I didn't say play) instead.
My wife watched me play Mass Effect 2 and she got the same thing out of it as I did.
Some solid sack time?
Now now, he could've just been really terrible at it.
The sack time?
Most definitely.
We had a clean, wholesome time enjoying the game together. Let's not bring my cocksmanship into this.
She really liked Grunt's story.
16) Blazeon (arcade)
This STG is an R-Type clone (H.R. Giger influenced art? Check) with a transformation gimmick. It has 2P simultaneous play, but there are checkpoints in 1P if you continue. You have a special weapon that allows you to ghost-out certain enemies and steal their form. Not a bad idea. Here's the pisser: Morphing is truly a must, because your untransformed ship fires a pathetic one bullet stream which cannot be powered up and it moves a tad slow (no speedups to fix that either).
Losing transformation during a boss battle makes for a severe disadvantage. Your terribly underpowered vanilla weapon won't do dick against bosses, so the boss will likely end up timing out unless it already has taken a fair bashing. So you're fucked in that case, since there's no chance to change form during boss battles. Unfortunately in the 4th level there's a damned speed zone near the end. Gah. That's not a good thing to copy, IMO. Now the soundtrack is decent- especially during stage 2's mothership battle. A certain enemy mech with two magnet-shaped laser guns can be quite useful because its laser pierces terrain, has an OK rate of fire, and is fairly damaging.
Blazeon had potential, but it's marred by one major issue that jacks up the frustration.
This Youtube run was played by T-0815. If he's using autofire, I don't blame him.
#6.5: Minerva's Den, BioShock 2 (PC)
This is a decent game in its own right with tight gameplay, a solid plot and at $5 each I've been completely spoiled with this series. The only problem is that I'm feeling slightly melancholic now that the Rapture story arc is seemingly over. That said: :tu:
#7: Heavy Rain
I had a lot of fun with this and thought that the plot was actually pretty well done; I just had to suspend my disbelief a little bit. As far as the controls, I found walking around to be annoying at times and I HATE being forced to use the SIXAXIS motion technology, but otherwise I dig the novel way that Quantic Dream has come up with for interacting with their games. It certainly makes for some fairly intense moments. I also really liked the Scott Shelby and Norman Jayden characters (Jayden's ARI device was all kinds of nifty) and thought that their performances were the strongest.
So far I've played through the game a few times. The first time was simply to enjoy it, the second and third to acquire the trophies. The only one I've left to get is the one for seeing all of the endings, which is going to have to wait because I'm kinda burnt out on the game at the moment. :p :tu:
#9 - Max Payne 3. Great game. Very much worthy of the name, and I enjoyed it a lot more than MP2.
The problem I had with BS2 and Minerva's Den was that there really wasn't a Rapture story arc. They just fitted the characters and settings into the mythology - Sophia Lamb was made out to be this very prominent figure whom Ryan hated but wasn't mentioned in the first at all (for obvious reasons). Minerva's Den just took it a step too far.
I thought BS2 was a great great game (better than the first) but I think it added very little to the whole setting.
9. Sid Meier's Civilization V (PC)
This is one of those games that it's hard to call finished, but I did win a campaign with the Ottoman empire and got achievements that say "beat the game," so that works for me. I don't have a good frame of reference for this, as I have not played any of the other games in the series or anything similar since an older SimCity, but I liked it quite a bit. I was victorious through science, which was cool. I ended the game by being the first to get a space ship to Alpha Centauri. I was in a space race with Catherine the Great but managed to get her distracted by agreeing to attack Denmark but letting her risk more of her forces. Fuck you, future pinko!
8/10
2012 Totals:
1 3DS, 1 iOS, 2 PC, 1 PS2, 4 PS3
2 - 6s, 1 - 7, 3 - 8s, 3 - 9s
9. Tales From Space: Mutant Blobs Attack - Vita
Overrated. Far too much touch screen horseshit.
:(
26. Demon's Souls (PS3)
http://24.media.tumblr.com/tumblr_m7...y76o1_1280.jpg
29/38 trophies, Good ending
A long time coming as I've endlessly grinded to Soul Level 145 and upgraded to the follow equipment:
Moon Winged Spear +4
Sticky Long Bow +5
Purple Flame Shield +10
all Gloom Armor
Cleared all of the character tendency events but missed a couple of the Pure White world ones which leads me to a design issue on this game which I am a bit torn on. The level of depth in the game with detailed PVP which has fighting game like mechanics to forging mechanics to the varied enemy battle strategies is quite frankly refreshing for a Japanese game as it caters to 1P and multiplayer very well but does not explain anything to the player. Some would argue that's the hardcore way but without reading some form of strategy guide/discussing with others, there are undoubtedly things that will be totally missed and I have no doubt most players would give up in the first hour. Didn't like how anyone around your level can invade your game to engage in PvP (as I was fighting a boss that I kept dying against) but it does add an incredible amount of pressure and just the sheer amount of grinding needed to level up stats and weapons was tiring (not to mention a drain upon my free time) but cleared with the good ending. Now to muster up some free time to do it all over again for the bad ending...
17) X-Men vs. Street Fighter
Played as Wolverine & Ken, finished with 818,000 pts. Killed Apocalypse with Ken, then defeated Wolverine in the partner battle.
51. Mushihimesama HD
http://img.photobucket.com/albums/v4...himesamaHD.png
Beat it a good 30 times. I guess it's HD, but it didn't wow me right away when I turned it on in terms of the updates. Bugs and terrain look cleaner and the game is intact, so I can't complain.
52. Dragon's Dogma
http://img.photobucket.com/albums/v4...agonsDogma.png
Loved it. Tain already said what I thought of the game, so I'd be repeating, but some great combat and a fun open world. Never played Skyrim (Despite the gf platinum'ing it and having watched a bunch), but this looks less tedious.
53. Lollipop Chainsaw
http://img.photobucket.com/albums/v4...opChainsaw.png
Beat it, saved all students and got the good ending. Might go back to it for the Plat.
54. Gravity Rush (+Spy+Special Forces+Maid Packs)
http://img.photobucket.com/albums/v4...ravityRush.png
Platinum. All challenges beaten with Gold Medals (all of the DLCs, too). The best and most original IP to get on the Vita. Really gorgeous visuals. It does some crafty things for dealing with draw distance like only showing the 'pencil' outline of buildings. Gives it a real style of its own. The music and the city is bursting with charm and I think Kat is the best female protagonist I've seen in a while. Great great character, tons of charm (again).
I wish I could ignore users (read: Rocca) in just one thread. His conquests are demoralizing.
Haha, I don't deserve such flattery (I think?). Someone here is going to tell me to go f myself, but I'm actually disappointed in my gaming these past few months. The move into a new place with the gf and other life stuff kept my PS3 in a box for a while... :/ At least it's hooked up now (and her PS3 in the bedroom, so I can keep playing when she's hogging the living room for ME3).
I just don't see where you find the time. Nothing wrong with it or anything. I've actually beaten 3 games this month which is way above the norm.