OH! awesome
never played that game ;p
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OH! awesome
never played that game ;p
New SMB 2 - Fun game, but good lord is it way, way way too similar to the other ones. Deja vu throughout the whole game, and it doesn't do much new - disappointing since Nintendo was able to do plenty of new and interesting things with 3D Land and didn't do anything here outside of the coin rush.
#10 - Mario & Luigi - Bowser's Inside Story - lots of fun with an excellent battle system. Nintendo did such a great job of mixing up the mechanics and kept everything moving. The endgame dragged on a lot though - I would say 1/5th of my playtime was Peach's Castle and all the stuff in there.
21) Streets of Rage Remake - 522885 pts. on 1st credit
Defaults, CPU Friend mode (1P Blaze, CPU Axel/Balanced) Full Streets of Rage 1 route
This is the SoR game that Sega should have given us for 32X CD, IMO.
It seems Sega's legal goons were afraid that this homebrew version was way too good. If so, then why didn't they cut a deal to release it on PSN/XBLA as "Streets of Rage Special" instead of C&Ding it? SoRR is something that Sega could have easily had my $15 for.
I want an official SoR 4, but don't have high hopes for it after seeing Sonic 4 get galactically cocked up.
Ghost Trick DS
Wow, I can't believe I already beat this. I couldn't put it down, if I wasn't taking care of the baby or working on repros, I was playing this. I can't say I saw that ending coming.
9. Sonic & Sega All-Stars Racing (360) - a very solid kart racer. Eventually a bit of repetition did set in as I was completing the cups on all the difficulty levels but at least the "missions" they include add some variety to the single player content.
It really is!
Soul Caibur V-
Can you really finish a fighting game? I'm counting this one as done. Finished the story mode (skipped all the story parts because it's stupid), made a few characters and put some serious online time in. Solid game. Looks good, plays well. It's a fun Soul Calibur game that has all the stuff that fans want and look for. Mostly good characters but there is some lazy shit in there. 5 of them look different but change weapons every round like the Weapon Master is stupid. Just have the Weapon Master. Then they put in younger characters (their kids or something?) for some of the older ones but keep their move set. One thing that drives me crazy is how much damage you can take while on the ground, anyone who uses Nightmare is a douche.
It's usually better to put it away and stop playing it.
I consider a Namco fighter completed when all content has been unlocked. I havend done that since
Soul Blade on PS1.
The achievements in SCV aren't bad at all, just time consuming for some of them.
29.) Crysis (PC)
I was a bit disappointed with how "standard" this game seemed in the beginning, excepting the occasional sighting of some strange machine and the nanosuit stuff (although from the outset I was loving that it wasn't anywhere near as linear as other FPS games). It goes for broke during the last couple hours though. There have already been a million reviews written about how beautiful it is, so I won't bother beyond saying I agree completely. That entire bit aboard the alien ship was spectacular. I ended up enjoying this a lot more than I thought I would.
Super Mario World - After beating NSMB 2, I wanted to go through another Mario game and chose this since I have never actually beaten it before despite having it since the Christmas of '91 all due to never finding alternate exits. God bless the interwebs, because the stars aligned and I finally decided to try and beat the game as opposed to just playing it for a few minutes here or there. Great end boss battle, and some of the later levels are fantastic.
Isn't it way better than NSMB? It's not just rose-tinted glasses...
It's definitely way better.
Well i don't like Mario World. It's good in the last few worlds, but not until then.
The worst area in SMW (that single screen you start in) was infinitely better than the best area in any of the nsmb games. Combined!
Here, let's do this.
Mario 2 > Mario 1 = Mario 3 > Mario 3D Land > Yoshi's Island > NSMB Wii > Mario Land > NSMB > Mario World > Mario Galaxy 2 > root canal > Mario Galaxy > Mario Sunshine > Life of Eternal Anguish > SMB2 jp > Mario 64 > being eaten alive by bullet ants > Mario Land 2
what is a bullet ant
http://en.wikipedia.org/wiki/Schmidt_Sting_Pain_Index The bitter sting of playing Mario Land 2 is off the scale.
Way of the Samurai 4 - Definitely a step up compared to the last game.
Instead of rating Mario games like an asshole, I'll just say that the only two Mario games that have ever disappointed me are Mario Sunshine and NSMB DS. The rest are either good or great.
Yeah. And even DS and Sunshine are decent video games.
Sunshine's bonus levels are the best Mario game in forever.
That is a fact.
They're the only part of the game I really enjoyed. The main stages were just not anywhere near as much fun as 64's.
Mario 64 is also boring and bad. And if i could separate the 1st half of Mario World from the 2nd Half (which includes the special worlds), 1st half Mario World would be as bad and 2nd half would be near the top.
It is telling that the best Mario game isn't even a Mario game.
Finch obviously hates Mario, so his list goes out the window.
SMW is the best. Fuck Mario 3 forever.
NO. The best Mario was ALWAYS a Mario game and they dressed it up for Japan so their shitty fake Mario 2 would sell more.
Mario 64 was so good. SO GOOD. I couldn't even handle playing it, that's how good it was. My young mind couldn't deal with it.
Yea, I don't get Finch's attitude either. The game holds up today, too.
He's right about Mario Land 2 though.
Even when Mario 64 was new I didn't understand the allure. I still run into people that claim it's the best game of all time, or the most influential/revolutionary game ever made. I've tried to get into it probably a half dozen times now, and I always get bored a few hours in.
I'd still rather play Jumping Flash!
Maybe Mario 64 had to exist just to have something to build on, but it's bad. I think it's the first game i completed because i didn't have anything else to play (because N64).
Mario 64's Mario controls the best. It feels good to run him around. That they got it so right on the first try is a miracle. I can still have fun with that game.
The later Marios felt too light.
It feels like there's a circle that can't be crossed in the middle of the control stick. It's not the center position, it just feels like there's something that should be there that isn't.
Mario 64 is neat. I enjoyed running around doing aimless stuff a whole lot in that game.
Running away from 1-ups was the best. I want a game about running away from things that controls like Mario 64.
3D Marios are all wack. The whole time I would just wish it was in 2D.
That's crazy. Mario 64 was so happening at release. I've never been so awe struck by a game. It reached into my mind and fondled all the fun dendrites simultaneously.
What about mario 64 was awe inducing?
Yeah, if you didn't play it in 1996, you may not get the impact it had. I think most of that generation's best 3D games are that way: Panzer Dragoon, Resident Evil, Tomb Raider, etc.
Tomb Raider was so fucking cool when it first came out on PC. I had to play it in a tiny window just to have an acceptable framerate... and then the 3dfx patch came out. Holy shit.
I feel like you guys are forgetting that you're talking to someone who thought Doom was wasn't impressive because it was the "logical next stage" of flight simulators while shitting his pants in excitement over how Lunar had a talking dragon.
mario's model would get squished under those moving platforms
Man, thinking about Mario when he was pushing the envelope and comparing it to the deluge of "new" SMB games makes me sad.
Reggie is all like "We're giving you a Mario game at launch!" Ugh.
I really don't like the NSMB series. It's like the 1990's Rolling Stones of videogames.
There were a handful of other 3D games out before or at the same time as Mario 64. Dragoon came out 95, and quake came out the day before mario 64.
I'm not saying it wasn't fun, but to be awe struck by one game in a bundle of games that were part of where gaming was headed? Did all of the early polygon games fill you with awe? Why single mario 64 out? I would have thought Panzer Dragoon was mare awe inducing. It was a year earlier, a new IP, the gameplay was relatively fresh and not done to death.
Are you serious right now? Are you comparing a giant, free-roaming 3D game with amazing controls and like a million different things to do to Panzer Dragoon, which was just an improved Star Fox? And fucking Quake? Good lord.
Mario 64 gameplay was done to death? By what other games?
Tomb Raider was close behind but it had a really stilted, PoP-style control scheme which still made for a pretty impressive 3D exploration game.
How was 3D platforming done to death by Mario 64? We had Jumping Flash and, uh... Bug. Oh man, look at all those!
[edit] And I guess Fade to Black, though I don't really recall it being very platformer-y.
platforming was done to death by then. There isn't anything remarkably special about thinking "well, 3D games seem to be the new thing now. Lets do platforming in 3D with that IP we have that is almost always about platforming"
Did you guys flip out over virtua fighter too? Virtua racing?
I could see someone being impressed with something like Virtual-On as it was pretty early and there weren't many if any fighters that looked or played like it.
Don't know what to tell you, the game floored me. Sorry.
Mario 64 was the first 3d game of it's type that didn't control like a pile of shit. I actually didn't care for it back in the day, but I started to appreciate it more when I played the Wii VC version.
A game like Mario 64 wasn't possible on a 2D-based system, so whether or not platforming existed as a concept before it is irrelevant. And no 3D-based platformer game played quite as well.
And yea I did flip out over a lot of early 3D games, like Virtua Fighter and StarFox. They were all impressive in their own ways. Mario 64 was on another level.
I'll admit, I was a PC MASTER RACE guy back then so Mario 64, the flagship title for Nintendo's first console since the awesome SNES (which I played before I had a PC at all), didn't even exist to me (that's how little consoles meant). But when I saw it I thought it looked nice but the environments didn't lend themselves well to pure platforming. It was just...eh. As if you had to make your own fun. GTA does this but it learned from all those earlier games, and even then I don't think it's as great as a "fun" game as a lot of people.
But I dislike 3D platformers ;p Only the worst racing and FPS cameras (if you can call them that) are worse than the best 3D platforming cameras.
I don't know, maybe its cause I had a saturn at launch and two PCs in the house. I just wasn't "HOLY FUCK" when I saw it. It was fun, but nothing to shit yourself over.
I also was a sega kid and never fell in love with mario like some of you, so that probably plays a part too.
"oh look, its a 3D version of that franchise I don't care about"
You were amazed by a voice sample. Rampant fronting going on in here.
There was no game on Saturn or PC game that played like Mario 64.
I mean, I spent as much time firing rockets down a hallway to see the lighting effects in Quake as much as anyone. Shit was awesome. But Mario 64's open world and freeform structure was even more impressive.
Maybe he has REALLY STRONG nostalgia for Alpha Waves.
Or maybe he just is a simple Mississippian who has lead a simple Mississippi life and has a simple Mississippi brain.
No, his argument seems to be that there were tons of games already doing the same thing on other systems so it wasn't a big deal. Problem is that's just not true. Yes, 3D games existed before Mario 64 (obviously), but there were lots of opportunities to be impressed with 3D as the technology ramped up.
Thief is so angry these days.
I was impressed by how much Saturn games looked like dirty ass.
I don't know man. Maybe had things been more detailed it would have been more impressive. But for the most part you just ran around big open areas made of a handful of very simple components.
I could see being awestruck if you came from the gen or snes. But it wasn't that big of a leap forward from what was being done on the PC and Saturn.
Can you give me the names of some of these games? Maybe I missed them.
I had a Saturn, PC, and PlayStation by the time September 1996 rolled around.
I don't even know if I feel like talking about this anymore. I went and looked a video of mario 64 to refresh my memory. God, its blander and simpler than I remembered.
You guys have some pretty low standards.
I think what it comes down to is that IP is impressed only by art design he likes and everyone else is impressed by things that are actual advancements and change the way games are played. Either that or he's just lying and doesn't want to admit it, hoping he can segue into a master plan.
It's pretty common for him to not understand context and to completely misrepresent what other people's talking about, so that is very likely!
I also want to stop talking about this because it's really stupid. I can't get into the frame of mind where Mario 64 was not impressive as hell on its day of release, and I wouldn't want to. I like the world I live in.
It's true, to be honest, had I realized this (Assuming it was as on the surface as it was) I would have gone into psychology, because I am truly fascinated by your perception of the world.
full of shit
I didn't watch the video but how many of those games came out AFTER Mario 64?
It was a video of just VO, a year later.
Now let's show Burning Rangers and see how it stacks up when real levels are involved.
Attachment 66772 <- is induced with awe.
How could you guys let that slip past?
Mzo, you just have low standards.
I fucking love Burning Rangers, but, just like all Saturn games, it looks like hot, nasty ass.
But Mzo, there are games out there with great sound. The fault lies with the programmers, not the hardware.
If every game on Genesis sounded like shit, then you could say that the Genesis had shit capabilities.
This is what the Saturn did with a Mario 64-type game. One year after Mario 64 came out. The only 3D platform game on Saturn before Mario 64 from what I remember was Bug!, which played totally differently and terribly.
You keep going on about this. Mario 64's maps sucked.
They were overly simple little turds.
What the shit are you even going on about. Who gives a shit if you can explore a big world when it is like 5 colors, 5 textures and some random shapes.?
How could you be enthralled by simple bland levels?
Then he'd obviously need to be carded no?