Yeah, that's why I'm waiting a while before I go into a very hard ironman game. If this game becomes anything like the original to me I'll still be playing it in 19 years. There's plenty of time for hardcore runs.
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Yeah, that's why I'm waiting a while before I go into a very hard ironman game. If this game becomes anything like the original to me I'll still be playing it in 19 years. There's plenty of time for hardcore runs.
Pussies.
Pretty sure I shoot through walls all the time in this game. Can the aliens do something different?
Ironman (Normal in my case, but maybe Classic for some others) seems like the ideal place to start, for me. I get the tension that I want and I've had nothing spoiled.
I shoot through mad walls.
I also get hit through walls, alls fair in FUCKING ALIENS DUDEBRO
Fuck! Cunts! Farts!
I prefer cursing on the internet, too. There's less of a chance that my dad will hear it and wallop me with a bottle.
I saw one or two isolated complaints about this. But I didn't believe it at first. Part of the problem stems from the fact that: 1) the game hides the calculations from you (re: line of sight, elevation, cover, chance to hit), and 2) the graphics, particularly the chase camera/reaction shots, are not 100% representational of the math. So often your guy looks like he's shooting through a brick wall at an alien, but if you look at the board at a higher elevation it's clear that your guy actually has line of sight on the target. You can always tell if you have line of sight because a little alien icon appears whenever you do.
However, while playing the alien base I was approaching a large, oddly shaped archway. There's full cover on either side, on the left and right. Part of the archway is destructible. Yet when one of my troops was leaned against a part of the arch that was not contiguous to the opening, I somehow had line of sight on a non-visible alien. And he had line of sight on me. So we're firing right through this thing at each other with our plasma guns. Weird.
At first I thought this was just a case of the game's line of sight calculations giving a misleading battlefield picture. But now I'm wondering if it is, in fact, a bug.
I also experienced a couple "squad wide" panic attacks while fighting the sectoid commander. Not sure if that's a bug or an actual power the sectoid commander has.
I also noticed a couple peculiar bugs. Once, while moving one of my squad members during a bomb disposal mission, a little red alien head appeared on my HUD, but there was not in fact a visible alien. That red alien head persisted every time that particular squad member (and only that squad member) took a turn. Not gamebreaking, but distracting. I also noticed, during one of my multiple reloads last night, a phantom panic alert appearing above the head of one of my squaddies that persisted throughout the mission. He was fully controllable but he still had the panic icon above his head the remainder of the mission. Plus he made that girly little squeal every time, and it was very distracting.
TL;DR summary: i can haz bug patch?
My least favourite bug is the double intimidate freeze. If you get two Mutons to use their intimidate ability at the same time (by hitting them both with an explosive, for instance), then the animation sometimes won't stop and you can't do anything but alt-tab out and close the game.
Man I did the build tree allll wronnnnggggg. I'm at the end game and it's going to be like 3 months of just training up a squad of rookies against impossible enemies. I might have to pass on some missions...it's going to be long. Or I let the game win and start over! fuck thaaaat!
Rotate your squad members so that you don't have one team of badasses and a horde of useless rookies. On easier missions, I tend to take along one or two rookies to train up to usefulness.