I do wish it was more random. I started seeing map repeats during playthrough 1, and I don't mean ship layouts, i mean straight up map repeats.
Enemy drop-in from the sky is pretty shit too, but overall the game is very, very good. And difficult.
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I do wish it was more random. I started seeing map repeats during playthrough 1, and I don't mean ship layouts, i mean straight up map repeats.
Enemy drop-in from the sky is pretty shit too, but overall the game is very, very good. And difficult.
I saw that too, but at the same time, the challenge doesn't come from the map as much as the crazy different ways each enemy behaves. So if you take the same map and populate it with sectoids and thin mans, you need to handle it completely differently from how you would if it was the floating dudes and mutons or whatever.
The enemy AI is pretty solid, particularly among the Mutons.
I started an Impossible Ironman run and ran into the teleporting glitch for the first time. I was running the first mission, blew up a truck, and found six sectoids staring at me. Bad times.
I'm really impressed with this so far. I encountered my first thin man and thought I had him flanked. Suddenly, I have one guy dead and another injured. And I'm only playing on Classic difficulty. I know I'm not ready to go all the way.
Classic is tough, Impossible is for masochists only.
I'm on whatever normal is called because I suck at strategy games. After like 10 minutes I could tell this game was going to suck me in, so I stopped in order to finish off some other stuff first. The visual style in this is excellent.
A new PC patch just went up. It officially adds some of those Second Wave game options (rookies get varying starting stats, funding rate by country is randomized, etc). It also fixes the teleporting enemy bug.
That announcement just cost me however much an iPad costs.
Hey ARBM, do you remember Kenji (KBNova) the anji player? He did all the alien designs for this game. Kinda rad!
Whoa! Him and Tomass were my Anji muses. Good for him. They look great!
This is awesome, because I just bought it and it doesn't work on my XP machine. And I really want to play this. First iOS game I'm actually interested in.
Next year.
Also will do bVork.
Word on the street is the XCOM FPS is being rebranded as "The Bureau".
Good.
Looks like Arc Systems might develop a new IP for this coming generation.
ArcSys has a poor track record (with me) for new IP's. Yes though, I know they are accessible blah blah blah.
This is pretty rad:
http://www.youtube.com/watch?v=z8zZsecTRfM#!
The lead designers of the original XCOM and the reboot meet for the first time.
http://www.xcom.com/enemywithin/us/
47 new maps sounds like the biggest improvement to me. That's enough that hopefully I won't be going "oh, this map again, okay, time to spread to those cars and then the walls that I can't see but know are there."Quote:
XCOM®: Enemy Within is the expansion to the 2012 Game of the Year award winning strategy game XCOM: Enemy Unknown. Enemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats.
This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
New Soldier Abilities
Research a new alien technology to advance the capabilities of your operatives:
Gene Mods: Construct the Genetics Lab to physically enhance your operatives' abilities including augmentations to the chest, brain, eyes, skin, and legs.
MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower and grenade launcher.
New Weapons and Equipment
Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry.
New Enemy Threats
Adopt new tactics to counter the threats from two new alien classes including the Mechtoid.• New Strategic Resource: A valuable new alien resource, known as MELD, has been released onto the landscape providing access to new research and upgrades.
New Tactical Challenges and Maps
New tactical challenges are introduced across an additional 47 maps.
New Multiplayer maps, units, and abilities
Create your custom squad from a wider array of options and dominate your opponent in intense, one-on-one, turn-based matches.
MORE TO BE ANNOUNCED!
My roommate is really getting into this. Looks like a pretty rad game to be honest, go firaxis.
I feel inspired to do a classic ironman run. I blew my first one, but I feel like if I can get past the first three months I am golden. One satellite in month one and two in month two and easy living.
It's too bad too because I was annihilating the game. My first alien capture was the shard.
I haven't figured out though if blitzing through the story increases the difficulty or makes it easier for you.
Here is what drives me crazy: you can't pick up medalist or any carried items off of downed friendlies (or enemies). You can't scavenge extra grenades mid mission, or pick the medikit up off the rookie who got reamed and is bleeding out. Stupid.
On my current classic ironman runthrough I almost had full satellite coverage (2 left) before losing a country. Unfortunately I wiped at a terrible time, lost all my major dudes, and then failed the next 2 missions, but got out with only losing Russia. (Not a good country to lose but whatever.)
I'm drowning in money now though and have no alien resources. I've only had 2 council missions, that's made the game incredibly difficult as I haven't been able to use them to reduce panic regionwide at all except for the two times. Also the UFO missions get considerably harder faster. I took down about 6 cyberdiscs and captured a beserker before the wipe mission, and all I had were conventional weapons + 2 light plasma. I still don't even have laser rifles.
The problem is with all my captains wiped, I can't compensate. I can't even hope to take on an ethereal with rookies, though the new crop is all getting +will bonuses.
This game so addictive. Been playing for like 10 straight hours.
I still haven't recovered from the wipe. I took a shot at the alien base but I forgot that there are 2 sectopods in there. I'm pretty much in a holding pattern trying to get squaddies in titan/archangel armor up to captain, but they keep dying. I'm at 42 soldiers lost. None of the missions are easy enough to complete. If I pull 1 group at a time I have a chance, but if there are any more than that I am lucky to get out alive.
S.H.I.V.S. help, but I can't rebuild them if they die either so they are about as crucial.
I can't get up to plasma rifles/heavy plasma because I haven't been able to bring home a weapon fragment in forever.
I'm sitting on 3.5k money because I have nothing to spend it on. I got max satellites as fast as it is possible. I didn't need a nexus because I managed to build and launch 3 satellites every month starting with month 1 until every country was covered.
The game really isn't throwing much at me though. I understand the game is hard, but come on.
I guess if it weren't on Ironman I'd be able to get out of this much easier.
I want more people to talk about this. TELL ME YOUR STORIES. I was watching Day 9 play it (I watch let's play videos while I'm doing work at home!) and he had 2 missions in the same campaign where someone panicked and shot his VIP.
I haven't touched the game this year according to Steam, although I put in 70 hours last year. I want to go back but I know it will suck me right back in and I'll have lost a few weeks before I know it.
IT'S TRUE. Game is MEGA addictive.
I pulled it out btw. I've lost about 60 soldiers but only lost 1 country and I've reached max gear. It's stupid how much money I have and all my panic is in the blue. Hell yeah!
Protips:
Use shivs on the front line to save your troops.
Council missions are always easy level enemies. Train rookies here.
What the fuck the the bureau: xcom declassified??
The FPS this game was made to fund.
Looks terrible!
It's like xcom tradition. The next three xcom games all will have nothing to do with xcom and will suck.
Sleeve's story is great. I've really gotta try this game.
I really wish I could do an impossible run but I have too much shit to do! Once you have full satellite coverage the game is pretty easy...
In the end the only real problem I have with the game is how fucking buggy it is.
Let me share some of the fun ones:
When using the jet pack, being stuck in the supply ship architecture so I can't move, but I can still shoot in one narrow line to about a 5x5 square that doesn't make any sense.
A while back my shiv was damaged, and when it healed I took it out on a mission.
When the mission loaded I had 5 x com soldiers and 1 extra x-com soldier with no head. It was carrying an assault rifle but had the same health as a hover shiv, but no hover ability. It moved like a rookie and shot like a rookie with an assault rifle. Its name said S.H.I.V. When it died it exploded.
Since then I haven't been able to use S.H.I.V.s. I dismantled all my extras and built a new one and still can't use it. When I view it in view soldier screen no model shows up.
If you are using ghost armor everything breaks. Once you spot enemies in ghost mode you can see them wandering around the map untriggered even when they aren't in sight.
Sleeve that story is so fucking awesome!
It feels like a real accomplishment beating it in Ironman. My first playthrough I reloaded and kept the same squad virtually unchanged all the way through. This run I lost 54 soldiers, and like 6 of those were colonels. Right in the middle there I was stuck on laser rifles and low on alien materials and was facing lots of sectopods and elites. I failed like 7/8 missions in a row but I passed all the terror missions by the skin of my teeth, so it didn't matter much. Landed UFO's don't necessarily increase the panic level, only abductions and terror.
Still, only lost 1 country, and had all the terror on lockdown real fast. Never lost an interceptor, never lost a satellite. If you take care of the macro game your micro game is gonna be ok. God bless Council missions.
I only had 66 combat missions but killed 681 aliens...and jeez that probably took me 40-50 hours.
Didn't lose a single combatant on the temple ship either. BOO YA.
Is it just me or is the m+k interface kind of sloppy? I think I'd rather play it with the gamepad.
Also - anyone excited about Enemy Within?
Yeah I can't wait for the expansion, I'll be getting it for the 360 most likely.
The mouse & keyboard controls work but they're really no better than using a controller. There's a lot of delay between clicking and when the UI elements actually react which is really jarring when you're used to really snappy mouse-based strategy games. Also mousing over the hex map doesn't work as well as it should.
I'm super excited. Doing another runthrough, and convinced my best friend to do one too which I have been watching all the way through. I tried an impossible ironman run..shit is tough because the sectoids don't die to 1 grenade and any shot even against full cover in the early going is like 50-50 to kill. I probably could have scraped it out but I kept losing my sergeants.
PS really make sure you have an interceptor in a satellite covered country or it really will get shot down real fast, even in month 2. It takes 5 days for the satellite to hit orbit and 3 days to get a new interceptor, so fucking do it.
Cow is seriously making me want to pick this up again and restart it. I got about 20 hours in and realized I had very poorly managed my satelites (I had 2!!) And hit a brick wall in terms of where my guys were vs. the enemies and the resources I was generating.
Fuck these chryssalid motherfuckers.
YO the expansion is AWESOME