How do I do that?
Honestly, it's the same kinda argument I try to make that doesn't get far around these parts, so I thought it was dumb after the fact.
I won't be home til noon PST, but I'm up for Peace Walker then.
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How do I do that?
Honestly, it's the same kinda argument I try to make that doesn't get far around these parts, so I thought it was dumb after the fact.
I won't be home til noon PST, but I'm up for Peace Walker then.
Nintendo controllers are fucking terrible.
But to me it reeks of this insistence that there's no value in anyone other than "our" choice doing what we want it to do. Sony makes higher end hardware and charges accordingly. Even then, that inflated cost still doesn't manage to recoup the expense. So how is this a superior form of product design to anyone other than those with the self-interest to continue spending top-dollar on high end hardware?
Maybe it's because I also look at it from the business standpoint. Like...I know what I like, but I also think I know what's commercially viable. Sometimes those are the same thing, some times they aren't. But I won't pretend like they are - or that my interest in Scott Pilgrim means the book and movie deserve to be popular and because they aren't the market is "wrong" - it just means my tastes skew from the mainstream in some ways.
So when it comes to hardware, I think it is necessary to have different platforms for terms of value not just on what software is available, but to match one's own vested interest and how it ties to their wallet. For a snob like Yoshi, having only Sony or high-end PCs be the be-all of gaming is ideal. For someone who just wants to break something out when friends come over, a Wii or 360 is fine. They wouldn't adopt a high-ticket Sony platform if it was the only game in town. They would just find something else to do.
Although I agree that the skew on games and platforms is unfair. Having one be more dude-bro while another one more family friendly is the fault in developers though, not the platforms in and of themselves.
Point is: everyone copies their controllers, so this isn't a quality judgment, it's a pragmatic observation.Quote:
Originally Posted by dave is ok:1064696376
:wtf:
No one was dumb enough to copy the N64 or GameCube messes, and Sony had prototypes of a Wii Remote long before the Wii Remote, so what have they copied in the last 20 years?
The Saturn analog controller came out a month after the N64 so really all they have is the NES controller and the four button + shoulders layout of the SNES, which are both pretty huge but it really hasn't been an ongoing thing since then.
The SNES was probably the last decent controller they did. Shoulder buttons were a pretty big innovation, but I wouldn't credit the dual analog thing to Nintendo - especially since they never actually did it correctly.