Well yeah. Lol. I probably should have mentioned that I never donate anything. Im a Scrooge.
So good for you guys for believing in something like this.
The way you see it is wrong and stupid. This $400,000 game is not going to retail at $60, or even go to B&M retail at all. It's $15 going to fund a $15 game before said $15 game goes to steam.
Not only that, but it's a $15 game that (initially) had 1/6 of the proposed budget of their previous $15 downloadable games ($2 million dollars).
I hope people have their expectations in check with this. This project was conceived as an experiment. At $300,000, the game wouldn't have even had full voiceover, which has been a genre standard for almost 20 years now (in fact, VO alone will probably cost $300,000, depending on the game's length). Luckily people have stepped up and they'll probably have $2 million to work with in the end (minus film costs), but that's still very limited, especially for an established company that pays their people what experienced developers deserve to be paid.
I expect vaguely Telltale-ish production values; Visible shortcuts taken, canned animations, with things that require special animation happening off screen, assets reused as much as possible, that kind of thing. Either that or it'll be a very short game. Maybe both.
And I'm ok with that, but I just hope people aren't expecting a Grim Fandango-ish epic.
I would honestly be fine with Monkey Island 2 tech, here. I'd rather have good-looking low-tech than cheap-looking high-tech.
As with any Kickstarted Obsidian RPG, I'd prefer old 2D tech, if possible. SCUMM + Infinity Engine revival pls.
The thing is, they're working with existing tech, tools, and staff, and breaking too far from what they're outfitted for would probably cost more money that it would save.
They said they were targetting a 6-8 month dev cycle. They're not going to write a new engine, tools, and hire a bunch of 2D animators, even if that process might have been cheaper had they been making 2D games all along.
Maybe doing a 2D/3D hybrid like Vampyre Story could work, backgrounds don't really require hiring new animators.
I'd be fine with that, too. My order of preference would be low-res 2D > a hybrid with polygonal characters > entirely high-res 2D.
I find myself pretty off-put by the look of a lot of HD 2D games, and I can't imagine it looking anything but cheap with this kind of budget.
Guess what, I'm completely wrong: It's 2D with a new engine after all. I guess that does cut way down on the cost of porting to iOS and the like.
As long as vector/Flash animation doesn't rear its ugly head, I don't find this to be true, particularly in the adventure genre. Machinarium, Dark Eye, Deponia, Whispered World all look sharp...