It's time to separate this into two threads for the two different games. I thought the original was underrated, despite its awful camera.
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It's time to separate this into two threads for the two different games. I thought the original was underrated, despite its awful camera.
I bought the first one months ago when it was DOTD on Amazon... still sealed. I guess I need to get my act together and play it before this one comes out.
Blitz games? Werent they the ones behind the burger king games?
Yes as well as Fuzion Frenzy and they took over the Karaoke Revolution series when Harmonix stopped.
Well i have high expectations for this one!
I'm trying to get my head around this one. The only plausible explanations I can come up with are...
1. There is no competition on the Wii, so this could sell well to people with only that system.
2. Spector's love for Nintendo has clouded his judgement.
There shouldn't even be a Wii version. With timing in 4Q, this should have been on the Wii U.
Spector was told to do a Wii Epic Mickey in the first place so "love of Nintendo" is more mouthpiece than anything. The artbook for the game literally partitions off mention of Epic Mickey as a Wii title to one chapter and rarely names the console otherwise.
I actually liked the Wii but c'mon Nintendo has taken one of it's most critically revered games and handed it off as a GS exclusive and given another to a third party, if they act like it's gone and forgotten Epic Mickey 2 using it as the target platform is insane.
Wii version makes no sense. The system's dead, you might as well be making a Commodore 64 version. But if the HD version is tightly based on JP's work, then ok. This game might be better with a camera stick and no motion controls.
I thought I already posted here, but now I can't find it.
Anyway Disney didn't tell him to make it on the Wii, like it or not, he wanted to "pay the Wii its dues"
So if anything, it being multiplat this time sounds like Disney getting their way, not that Spector was lying about his intentions to begin with. Would also explain why Junction Point is doing the Wii one exclusively and the ports are being farmed out.Quote:
Originally Posted by We did this once before
Just because a new system is coming doesn't mean that there aren't people who already own the system and want it... let's face it, Epic Mickey is not aimed at us as the audience... There are millions of kids out there that have Wiis that will love to get this game.
Frog: People have taste.
Hero: I don't! Counterexample!
Yeah, people definitely do... see the following reply:
And I'll up it as someone who does not work in retail but works in an elementary school. Every Monday we do a "what did you do this weekend?" with our 2nd graders and so many of them talk about getting new Wii games. Now are they getting used instead of new? I don't know, but I do know that I hear them talking about getting games like Mario Party 9 and Skylanders which I'm thinking would be new. Kids own Wiis and they want games for the system that they own. Hell, a lot of 2nd graders I know still love getting games for their PS2 so if games were still made for that they'd get those too. Not everyone is a "latest and greatest" kind of person.
Wii games still sell. We are constantly selling out of just dance 3. Wii sports, and a few other evergreens.
I misread new as in not used. As far as new releases go, yeah, not too much sells that isnt mario party 9. Ive yet to sell an mlb 2k12. Never sold a single copy of Fortune Street. Havent sold any of that rhythm game.
I didn't say it was "made by sensible people" but sure, words in my mouth.
To me, it's all bullshit, which means it's all good. You pick your level of bullshit and enjoy it. I think people who get stuff like Just Dance, or like 1 game a year, or just get whatever happens to be popular in their circles, and don't feel compelled to suck at the Golden Dick of Gaming to be "sensible." There's nothing stupid or ignorant about NOT spending hundreds, or thousands of dollars trying to keep up with industry/hardcore trends. It's just a fucking different way of enjoying something that, by all accounts, really isn't that important to begin with.
The notion that people who don't buy into new hardware every cycle and act like previous, popular platforms don't exist, don't count, or shouldn't/wouldn't be catered to (call it the Yoshi Effect) astounds me. Is the core gamer whatever that fucking narcissistic and if so, should a developer really be trying so hard to appeal to the market that demands the most and gives the least, or a more "sensible" audience that just buys whatever the fuck they find fun, even if it is kinda dumb?
How do you figure that those that demand the most give the least? How many "sensible," by your twisted definition, people do I negate by myself for example? If they buy one $50 game a year, it's probably 25-30, and that's since I've been keeping myself on a monthly entertainment budget.
The developers should be catering to whatever the publishers tell them to, and the publishers should be catering to whatever maximizes their profits. This is not hard.
It's the idiots who don't vote with their dollars that are the problem. If the "core gamers" (I hate that term) were at all selective or intelligent about what they bought, then they could control exactly what the publishers tell the developers to make. Instead, they buy four 360s, because their first three broke, and they don't value themselves or their money enough to not support that kind of bullshit. And then they go trade in their used games at GameStop for pennies on the dollar to buy the next Project $10 release and some DLC that is already on the disc.
well, it's all a matter of how many Yoshis you think are out there. If you buy 25-30 games a year, that would still leave a lot of Yoshis to make up for the sheer volume of people buying "casual" crap like Just Dance, Call of Duty, Angry Birds, et al.Quote:
How do you figure that those that demand the most give the least? How many "sensible," by your twisted definition, people do I negate by myself for example? If they buy one $50 game a year, it's probably 25-30, and that's since I've been keeping myself on a monthly entertainment budget.
You're also proving my point - what sensible person buys 25-30 games PER YEAR on a conservative, monthly entertainment budget? As opposed to spreading that money around on all sorts of things that one can be a part of in life?
I'm not saying this like I'm above it - I just bought 7 games this month alone. I'm not even saying there's a wrong way to spend your own money. Which is all the more reason I find little wrong with other people spending their money in other ways other than I would. What I am saying is why begrudge someone so much for a decision that they don't lose sleep over, especially when that person cares very little on what you think about their choices?
In that context, sensible people are those who don't feel so invested in this that they put heavy amounts of money, time, emotion, and even ire into every little facet of the hobby and still get just as much (or more) entertainment out of it.
I agree 100% - which again, is all the more reason I'm baffled by core gamers. They bitch and wail that Bioware sells out to EA, or EA ruined them, but Bioware agreed to partnering with EA. That's also why I'm further baffled that, when a game like Just Dance or Guitar Hero sells well, core gamers are angered that publishers continue to make these games.Quote:
The developers should be catering to whatever the publishers tell them to, and the publishers should be catering to whatever maximizes their profits. This is not hard.
Agree with this too. Core gamers like to pretend like we're more refined than someone who buys a game a year or owns a Wii, but look at the kinds of things endorsed with our wallets. While we're more invested in spending money and emotion, little is done to make sure that it's pointed in the direction of those with good business practices. Which is another reason I see the less invested as more sensible - they care less and it's not surprising that they give money to anyone regardless of the business end. It's not some deeply important decision to them anyway so why would they bother?Quote:
It's the idiots who don't vote with their dollars that are the problem. If the "core gamers" (I hate that term) were at all selective or intelligent about what they bought, then they could control exactly what the publishers tell the developers to make. Instead, they buy four 360s, because their first three broke, and they don't value themselves or their money enough to not support that kind of bullshit. And then they go trade in their used games at GameStop for pennies on the dollar to buy the next Project $10 release and some DLC that is already on the disc.
(This could branch out into an entire discussion about consumer responsibility in general)
All the more reason I feel like we (as in the core/whatever crowd) are mired in just as much bullshit. I find myself on three different ends of dealing with that. Just accept that its all dumb entertainment and bear no grudge against those who won't like what I do. Continuing to buy what I find fun while following specific developer/genre efforts. Or becoming incredibly selective in what I get, only rewarding those who are taking the industry in a direction I want to see it, creatively & business-wise.
So yeah...makes sense to me that it's being worked on for the Wii. Big install base and it's not like all those who got one moved onto another platform. Nice to see a developer consider these things than just deem it dead because another console is announced or on the way.
They also preorder like chumps.
Yes.
Apologies, I misread the comment you were responding to.Quote:
Originally Posted by Hero
I'm not even entirely sure what the rest of your comments have to do with releasing Mickey on the Wii and its viability, but it's entertaining watching you try and force the conversation into being about hardcore vs. casual.
Only preordering I do is Amazon since it requires no money up front and if the game is at all a cheaper price between when I clicked "I will buy this from you on day 1" and that day 1 actually happening I get it for that price instead. I don't do it for much though since I can't afford to do so and I wait for the inevitable price drop which happens faster and faster with each game.
It was responding to Yoshi.
OT: Like I said, I'm not surprised that Junction Point is putting the Wii as the lead system and as a business decision, I don't think it's bad. Wii may be outdated but that doesn't negate that people own it and still buy games for it.
The original is probably hitting HD:
Quote:
“I will tell you I desperately want to do it, and other than that I have no comment at this time. I just think it would be cool for people to see where the story started, so we’ll see. We sold many millions of copies of [Epic Mickey] on just the Wii, and being on the Wii was great. It was a perfect way to reintroduce Mickey as a hero in video games." - Warren Spector
I would love to play the original.
I'd cheerfully play the original on PS3 with the Move controller. Maybe with a fixed camera, too?
Disclaimer- haven't played Epic Mickey, I just hear the camera is Dreamcast/PS1-era bad.
James
I have a sealed copy of the Wii game and plan on starting it soon because of the announcement of the sequel... now I'm scared.
Take one for the team.
Demo up now for PS3 and Xbox 360. I downloaded it but haven't tried it yet, anyone else?
Tried the demo and...
...it's basically the "HD Remake" of the Wii version. You can tell by the models, textures, etc. Not to say it doesn't look good though, just that don't expect a vast visual difference between the Wii and Wii U/360/PS3 versions.
Gameplay's similar to the first, but the demo is short so it's hard to say how the new co-op stuff shakes out. I do know though that a 360 controller doesn't feel as nice as a Wii control scheme (or by extension, the way Move will handle this?). They do try to make it as close as they can with dual sticks - the default scheme is that a dead zone exists in the camera controls, and can be toggled to more traditional camera movement on the fly. So...not too shabby, I just prefer the controls that I started the series on.
Ugh, a 5 from Edge.
I liked using Movie controls in the demo - they're intuitive, allow you to be really precise and more efficient with the paint/thinner, and really comfy...but the camera sucks with them compared to using the right stick. I tried the 360 demo out since I'll be getting that version for review, and don't like how the triggers feel for the extended presses when painting/thinning. That really surprises me since I normally prefer the 360's triggers to the PS3's and actually got some little trigger add-ons for the PS3 pad to make it more like the 360's, and yet here, I prefer the PS3 pad.
Ugh. If there is a magical sky fairy, Warren Spector will go to Irrational.
I'm fine with Junction Point not being able to make terrible mascot platformers anymore. Hopefully the people there will move on to better projects.
I didn't think the first was terrible, though it definitely did have a lot of issues. The camera wasn't great but it was mostly workable, the paint/thinner puzzles were occasionally interesting but mostly boring, and the rest of it was pretty average for a PS2-era 3D platformer.
This one, however, is just plain horrible. Oswald is one of the worst AI-controlled partners I have ever seen, and makes every single puzzle involving him an exercise in frustration. The camera is also no better, and I think the collision detection (or rather, the lack of invisible planes to "smooth" the environment) is actually worse than the first game, with Mickey getting caught on weird outcroppings and random edges very frequently, making it absolutely no fun to traverse the environment. And in a 3D platformer, where movement is everything, that's an incredible failure.
I love the source material and couldn't get through the first one.
If Chux can't get through a game about Mickey fucking Mouse, it's digital AIDS and also worse than the fucking holocaust was for jewy jews
Spector hasn't made a decent game in decades. So I expect him to show up on kickstarter.