This documentary about Midway in the 90s seems pretty cool: https://www.kickstarter.com/projects...90s-revolution
Printable View
This documentary about Midway in the 90s seems pretty cool: https://www.kickstarter.com/projects...90s-revolution
https://www.kickstarter.com/projects.../posts/1308824
Gonna need to meditate on this a bit.Quote:
Hello everyone!
We have some very important and happy news for you today!
It's official: “RED ASH: The KalKanon Incident” is a GO for full development, along with ports to PlayStation 4 AND Xbox One!
We know this is sudden news. Are you surprised? How have we decided to develop the game before the Kickstarter campaign finishes? Well, that’s thanks to the support of FUZE Entertainment, who we’ll introduce now.
FUZE Entertainment Co., Ltd. is a Chinese digital entertainment company engaged in production of console hardware as well as sales of console games.
FUZE is based around Chinese game industry pioneer Wang Feng, and was co-founded with partners Huawei, NVIDIA, and Microsoft Xbox.
FUZE has established partnerships with major console game publishers to bring AAA titles to the Chinese market, and have made it their mission to bring the highest quality game experiences to gamers around the world.
Website: www.fuzegame.tv
We said it before: we have been working very hard behind-the-scenes for RED ASH! Alongside our Kickstarter campaign, we’ve been in negotiations with hardware makers and development partners, keeping your feedback and comments in mind. We hoped by introducing the world setting, art documents, creators involved, our latest prototype, and more, we could convey the charm of RED ASH. And it seems like that work has paid off with FUZE Entertainment deciding to join your ranks as backers, in a major way!
What happens to RED ASH now?
(1)
First off, the contribution of FUZE is a done deal. We can officially confirm that "The KalKanon Incident” will be developed to completion, with the initial goals for game content (8 hours), along with ports to BOTH PlayStation 4 and Xbox One!
(2)
The rights to RED ASH will be retained by comcept. We're excited to find such a great partner in FUZE who believes in our vision in its pure form. In addition, comcept will retain rights to creative discretion and decisions in game development.
What happens to Kickstarter?
The Kickstarter campaign is going 100% towards more content! Consider your pledge a contribution to stretch goals from here on out.
Exactly what are those stretch goals? We're sorry to say that will have to wait a little while longer! Like we said, we're very busy with many behind-the-scenes things over here, and we apologize if you feel left in the dark. As you can see, the things we have brewing that are keeping us occupied are BIG, and all for the purpose of getting you RED ASH in its biggest, bestest form. That's the reason we're less communicative than we'd like to be!
We know we’re in the final days of our campaign, but we’d like to ask fans to continue their support of RED ASH! Your money is going towards 100% content now, so please look forward to the revised "stretch goals"!
Well, that's one way to get a game funded.
Find a publisher who thinks they can make money with the game? Wow. What an amazing, new concept. I bet it might even catch on.
What a fucking train wreck. Just wow.
I'd love to see backers drop their pledges.
Edit: Wait, it won't matter. They're not making that 350+k in 4 days.
I don't see the problem here, honestly. It's been obvious for a while now that the Kickstarter campaign wasn't working, and I don't think they've spent the last month wringing their hands. Kickstarter didn't work, they found another funding method. Seems straightforward enough, honestly.
And Inafune's.Quote:
FUZE has ... made it their mission to bring the highest quality game experiences to gamers around the world.
When the product being offered by the minimum goal changes drastically, you cancel the KS and relaunch. You don't take for granted everyone is still interested in the new scope of the KS. This has changed from "help make this thing exist" to "make this thing that exists better!" and people need to be given the chance to re-evaluate their decisions. Less than 4 days doesn't cut it, especially when you haven't provided the new purpose of the funding you're already sitting on. It's probably moot (we'll see...) but right is right.
I don't see a problem either. The biggest issue this was fighting was asking people to pledge for something that might not ever be a full game. Now, people can feel secure that they're going to get a complete product when they pledge.
The problem is really that they didn't do this in the FUCKING FIRST PLACE, and then maybe come to KS after a few months of development with some prototype footage and a clear plan.
Or you could give them several days heads-up and let the backers make up their mind. Because that's more than fair as well. They've got the chance to re-evaluate and every backer got the e-mail. Four days is plenty of time. I honestly don't see why you'd think otherwise, especially as it's obvious this thing isn't going to happen. If the campaign had met initial expectations, taking in not only the base campaign but the second half of the prologue, then I might concede part of your point, but the thing that exists now isn't taking any money from anyone. At all. It's not happening, period. If all of a sudden a bunch of people see the campaign, think "Ooh, it's all stretch goals now! I need to get in on this action!" then maybe it will succeed, but I kind of doubt it.
At this point Comcept should kill the campaign, but only because it's obvious it will end in failure. There's no particular obligation to do so, though, seeing as they won't be getting money from any of the backers.
-edit- Also, what Frog said. This campaign should never have launched in this stage of development. "Rough pencil sketches" isn't the time to be asking for funding.