Yeah, I know that's their shining contribution to games and all. I'm just assuming that the game is still early, given that Wayforward, despite whether you like their games or not, tends to deliver the 2D goods.
Printable View
I beat it, too. Still sucked.
Tried the demo at PAX. Pretty terrible!
Wayforward does not deliver good gameplay.
Chux and I got a little hands on co-op time with this at PAX.
If you press up on the right analog, you call for a high five from your partner. High fives give you some life back.
If your partner gets downed you can revive him by sticking a pencil in a cassette tape and winding it back.
It looks like there might be some kind of super meter under the life bar, but it's not implemented yet.
This sounds really goddamn stupid.
...I want to play.
Furthermore:
You run by pressing a "run" button (what's wrong with double tapping forward?)
There is some kind of dodge roll when you press L1 and flick the left stick.
There is a throw button but the collision detection to make it work is all fucked up right now.
You can juggle (but not as much as DD Advance or Castle Crashers) which sets up stuff like Billy grabbing Linda, throwing her towards Jimmy, and Jimmy hitting her out of the air with the baseball bat.