It's not even an argument. It's just Yoshi grasping at straws. We're better off ignoring it.
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It's not even an argument. It's just Yoshi grasping at straws. We're better off ignoring it.
Man what I wouldn't give for an HD remake of Dawn of Sorrow.....
The classic 'Vanias are action-platformers, LoS is modern 3D character action. The former have more in common with classic Mario, let alone SotN, than they do with the latter.
Theme and setting has nothing to do with genre. Neither does perspective, which is why FPS really shouldn't be a genre either. Is Mario Galaxy a different than SMB3 because it takes place in outer space and is 3D? The primary activity in every real Castlevania game is combat, which makes it an action series. Absolutely no one called any action game a platformer in the 80s or 90s. That is revisionist idiocy from the same stupid kids who now write for garbage sites like IGN.
Should I compare Zelda II or Super Mario Land to their modern, 3D interpretations too? Why would you focus on the oddball? Hell, Zelda II is probably a platformer too, right?
edit: I wish I still had my EGM Buyer's Guides from the 1990s. I think Timber of Melf got them. I wish I could find scans, but NeoGAF posted some of the awards from the 1993 edition. Look at that genre next to Super Star Wars: Action/Adventure, not fucking platformer. Every game with a jump button was not a platformer before games went 3D.
edit2: 1994's best action game: Gunstar Heroes. And that's exactly the same genre as Contra. 1995 even had Super Metroid as action, because it was basically a sub-genre of one back then.
NICE
I'm with Yoshi. Everything else being said on the topic seems so far away from reality that I'm not sure you guys aren't joking. How is LoS any different than CV1? You play through a level and fight the boss at the end. Afterwards, you move to the next level and do the same. Seems pretty black and white to me.