Shrine of Amana can eat a dick.
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Shrine of Amana can eat a dick.
Agreed, that was possibly my least favorite area in the entire game. Taking a good bow along makes it incredibly easy, just takes a while to get through thanks to all the goddamned water. Even the Dark Chasm of Old was more fun.
I actually really like the area, probably the best looking one so far. I get a real Ash Lake vibe from it. It's just that one section before the third bonfire with the 3 Priestess' that are just relentless with the Homing Soul Arrows. Reminds me of the one stretch in Anor Londo with the 2 archers nailing your ass over and over.
I liked navigating the water pits with a torch
I would definitely try bringing a good bow, or any shitty bow with some decent arrows. McDuff sells Iron Arrows for cheap, I've been using them all game and into NG+. There's enough pillars and cover in the area that you can take them out easily one at a time without ever eating one of their spells. I was telling Hero the other night that the Dragonrider Bow is a massive headache saver in a lot of areas, that one particularly. It just makes it kinda slow in those sections. Also you can take out those lizardmen before they ever see you.
(WARNING MANY SPOILERS IN THIS POST)
Got it, so you get more health to your bar? But I thought you could only summon or be summoned when in full Human form, so doesn't that sorta negate that benefit? (Outside of maybe Cracked Blue Eye Orb where you can summon while hollowed, which I admit I haven't tried yet since I'm good on Human Effigies)
Shrine of Amana was so tough as a pure melee character. So. fucking. tough. The sorceresses would be hitting me with the soul homing from like 100 yards out, and I couldn't do shit about it until I slowly trudged through the water to reach them (when I did, granted, 1-2 hit kills). That area was a nightmare. I had to chip away at them and do the thing where you kill them til they stop respawning. In general I don't like the "stop respawning" thing (Bonfire Ascetics help) but I have to admit in Shrine of Amana the eventual non respawn was so clutch. I couldn't imagine getting through that area any other way (again, as a pure melee build- if I had ranged magic I'd assume the area wouldn't be nearly as hard). I think that was the 2nd hardest area in the game for me, the first being (SPOILERS) the run up to the dragon boss in Iron Keep.
Which areas did you guys find to be the most difficult? There's obviously nothing on the level of Sen's Fortress I feel.
I love this game. It's not quite as good as the original Dark Souls, but neither are 99% of other videogames. I'm excited about secret areas that haven't been discovered yet. For example
SPOILERS
I found the area in Blood Gulch where you can get a Giant Soul yesterday. That area is so well hidden it's ridiculous.
I've cleared the main game, but I'm still exploring and trying to do everything (beat every boss, find most of the items, explore explore explore) before I start New Game +. Has anyone killed Vendrick? He's so difficult. I have 4 Giant Souls and I'm still getting killed over and over. I can't beat Ancient Dragon either. I wanna defeat both these dudes before I start my next game.
Vendrick: There are 5 Souls of a Giant, but if you have 4 then the other one you get after you kill the ancient dragon. They lower Vendrick's overall defense by huge amounts with each one held, and if you have 4 he's only about 5% stronger than normal (the 5th brings him down to "normal" health and defense), that's how many I had when I killed him because I wasn't ready to take on the dragon yet. His attacks are painfully obvious when they're coming, and very slow, so if you tend to strafe counter-clockwise around him you'll be able to roll or simply walk out of the way of just about every attack. Which is good, you don't want to block more than one or two hits. Even with the Souls of Giants, it's a long fight, just because you won't stagger him and he has a lot of health, so you have to get a hit or two in and just keep strafing and get your stamina back up and ready to dodge. You can't summon for him, but he's actually pretty easy once you get past the fact that you'll be fighting him for at least a few minutes.
And yes, there are several areas in the game besides the Belfires where you can and will be invaded while Hollow. It's jarring at first because you don't expect that to even be a thing, but if you look at it as a way of free souls and covenant items its not so bad. Also I believe that when you're in those areas you're very low down on the invasion list, it's not as common as if you were human but it does happen.
I was running through the door of Pharos as a hollow and some fuckstick summoned me into his game! Wtf! I didn't know people could do that! The bastard was waiting on a high ledge shooting arrows at me while I battled one of those elephant knights. I killed it and made my way up to another ledge across from him while he kept shooting at me. He probably thought I was going to run all the way around the ledge to go get close to him. Fuck that, I took a running jump off my ledge onto his and started hacking away. The little shit did not escape my fury. This game is awesome.
The Doors of Pharros is a PvP area for the Rat covenant, which is why you'll occasionally "be summoned to world of ___" even if you're hollow. You can also be invaded while hollow in that area. If you join the covenant I think getting a kill earns you a Rat Tail, but I'm not sure as that's one of the few covenants I put no time into. The whole area is set up for making traps for invaders, at the cost of Pharros Lockstones, which the enemies in that area drop fairly regularly.
Finally got to level 2 of the Bell Keeper covenant and got the last spell! So very glad that's over, I don't mind the Belfries at all but it was getting annoying fighting in the same area soooooo many times.
Question for 360 users, does the screen tearing become a big detriment overall? Going by Digital Foundry the PS3 version seems to have the framerate locked (although lower) but it doesn't have the tearing issues which makes me wish that From implemented a similar toggle to the Bioshock/Titanfall games of being able to lock the framerate.
No it doesn't bother me. Get what ever version you want.
Finally finished this. My first Souls game also. I still have no idea what I was doing but I managed. Bring on a next gen version.
10 days
Durante (the DSFix guy) wrote an article for PC Gamer on the Dark Souls II port:
http://www.pcgamer.com/uk/2014/04/17...antes-verdict/
It sounds sick as hell basically. 60fps, support for arbitrary resolutions, honest-to-god higher quality textures than the console versions, nicer shadows, better mouse+keyboard support.
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Power stance? Is it worth the bother?
Those screenshots are gorgeous! I made the second one my desktop :)
Jed the power stance is worth it if: your weapon has GOOD scaling (B or higher) and you have good stats in STR and DEX. In that case the damage output is significant and if the weapon has effects like bleed it seems to increase that as well. As far as I can tell it does not affect spell casting, as the character will just use one hand anyways to lift the staff/chime even if you're two handing it.
Speaking of that, who knew a Faith build would be the biggest damage dealing class? I foresee a balance update in the future, right now it verges on broken powerful.
...aaand that's a wrap. Sorry guys, but I found DS2 to be rather inferior to the first two; it's too....I don't know, clunky and bland in its design, comparatively speaking. First in the series that I have no desire to replay - at least, not now. Probably my last PS3 game, unless The Last Guardian makes a miraculous appearance.
Maybe it's blasphemy to say, but I had way more fun with Dragon's Dogma.
Having just completed DS1 for the first time and immediately jumping to this, I couldn't agree more. The only thing I like better about DS2 was being able to warp right from the beginning. The only problem is that they ruined it by forcing you to warp back to Majula to upgrade, forcing unnecessary load times. DS1 was so much better.
My biggest issue so far is the boss battles. There seems to be more of them, but they're so boring. The Last Giant was the only boss so far that really made me nervous to fight. The others were really just meh.
OH GOD THE PC VERSION RUNS SO WELL HRRRNNNN
144 fps?
The PC port is indeed very smooth.
They tried their hardest with Mouse and Keyboard controls. You really still need a controller. It's just *that* type of game.
It's glorious, well worth the wait.
I am at the end, Dracula's castle. I am ready for this to end.
lol you ain't at the end
Okay, but I presume I am not too far off. None of the areas in DS2 is very big anyway.
DS2 lives up to the legacy so far. I didn't know that joining the Champions covenant, which I found right at the start of the game, makes the game fuck-you-in-the-ass hard, like moreso than usual. So I spent most of my trip to the first boss cursing out loud. Protip: don't join the Champions covenant until you're later in the game and have the soul level and gear to deal with a harder difficulty level.
Also, The Pursuer. I guess I'm supposed to go to other places besides the forest before I'm ready to fight him? I can only get him to like 2/3 before I just can't take any more block abuse. I'm only like, Soul Level 29 but it's getting kind of hard to level from just the forest.
If you're having trouble with Pursuer you can try the other area with the giant knights. The lower path boss there is easier than Pursuer, imo. Also, imo, Pursuer is better dodged than blocked. Although that's with 100 agility, (which is 26 ADP, I believe, with base ATT).
Edit: I guess I'll chime in with my 2 cents on the game overall, too. In the beginning, I liked it the best of all three because of some of the mechanic changes like trying to make all stats relevent, power stance dual wielding, gradual hollowing, backstab attacks that have to land first, etc. Then as I continued to play the game I realized the segment-bonfire-segment-bonfire setup of the game was robbing it of tension. Big groups of enemies protecting a boss door was no longer a "oh shit, better be careful here" moment. It was a "aw, man. Looks like a pain" moment. Unlocking a shortcut wasn't a "thank god" moment, it was a "why even bother?" moment. Overall level design seemed less interesting and enemies seemed more samey than in the past. That said, I still had a blast.
Yeah pursuer has fairly straightforward patterns, you shouldn't be blocking
Would be nice if the game launched on my pc. Fucking crashes immediately! PC GAMING BABY! :(
PC GAMING!
Of potential interest to Raystorm:
http://kotaku.com/dark-souls-ii-pc-i...ple-1567711988
Was able to get the game to start after using a program that sets my refresh rates differently. For me the game has an issue with my 144hz monitor. At least I can play it now until an official fix is released. yay
I'm liking it better than Dark or Demon's Souls. Never finished either. Only like four hours in 2 though.
From Software was acquired by Kadokawa Shoten
I actually have no idea what this means for Dark Souls, though. Good for them?
Media corporation mainly known for manga. The games they've released so far have been cheap shit apparently. In the long run, probably means nothing. Pretty much all small Japanese developers are owned by someone. From was under another parent company before this.
I've been trying to avoid spoilers, but I saw a couple things that seemed like one-time events that are going to bug me if I can't backtrack.
First, on the other side of the wall at the Cardinal tower bonfire, there's a guy throwing firebombs. I climbed up to take him out, and a guy riding a bird jumped down to get me. I followed the firebomb guy off the ledge to take care of him before Birdman, but after I dropped down Birdman flew away and won't come back. I assume this is the Pursuer guy and I'll be fighting him for real later?
Also, around the same area where you talk to the sneaky guy in front of a gate that he warns will trap you inside.
I went inside and promptly Died, but now the gate's closed. Can I re-open it and check it out again?
The guy on the bird was The Pursuer. You'll have plenty of opportunities to get acquainted later, in a different area. If he killed your ass that first time, don't be surprised. It happens 99.9% of the time.
That area behind locked gate with that dude who told you it was a trap can be gotten to through other means in the same area. There's nothing special back there, anyhow.
Losing souls means nothing in this game. I just put down my summoning sign for a boss rush, and make them back with interest in ten minutes.
The disappearing enemies is really bugging me. I'll get stuck on a section of game and right when I think I'm getting it down with some finesse, enemies start disappearing and messing up my routine.
SPOILERS! Don't watch if you don't to see the boss fights.
He makes some excellent points about why this is the weakest of the three games. My favorite one is:
Quote:
As a ranged character you stand back and abuse the character's inability to move into certain areas. This gets taken to ridiculous heights later in the game. If you ask me, King Venridck should have just defended his kingdom by building more doorways.
Agreed, as a mage, I fear water and cliffs over most enemies/bosses.
Long range sniping has been used and abused in every game in this series though. Hell, in Demon's you could kill some bosses with a bow THROUGH the fog without ever stepping inside. Just because you can doesn't mean you have to. I never even thought of trying to use ranged attacks on Vendrick.
Hasn't some form of ranged been an I-Win button in every game in this series? I haven't played Demon in forever and still haven't gotten too far in DS1, but I recall magic in particular being out of control and needing nerfs.
This series seems especially tailored to "that guy" who knows the old game was better and the new one is dumbed down for casuals.
I never play a ranged character though. The hard road is always the most satisfying. Eat bastard sword!
I'm enjoying playing the tank with the big shield that enemies whack away at while the mage cowards shoot them from a distance.
Yeah I started a Str-Faith build on PC after going full dex on 360.
As soon as I got lightning spear every boss that gave me any trouble the first time around was a goddamn joke.
I beat the masked guy in the dark for a great soul. Now where the hell am I supposed to go? Don't think there are any other paths open to me.
You can go to Huntsman's Copse or you can go through the path behind Majula to the cursed woods. I would recommend the Copse. You can get there by going back through the path that took you to Heide's Tower of Flame, but that woman peddling miracles will be in a room and offer to move the path for 2000 souls.
It is, as any message board dedicated to it will attest. If a thread isn't about how the series is forever ruined because you can teleport between bonfires, it's about how someone is a douchebag for not obeying some arbitrary unwritten dueling rules. Basically the exact same shit that happened after DS1 hit and the Demons vets cried themselves to sleep night after night.
Dark Souls II is rad, fuck video game honor, your souls are mine, bitter tears, etc.
Yeah I think most of the complaints of that sort are bullshit.
But I have to agree that the level & enemy design aren't quite as imaginative this time around.
Finally beat it a month later.
I was never able to get anyone summoned in the first game on PC and did pure melee, so I decided I'd go ahead and do a 180 with this game, playing a mage and summoning/being summoned frequently. The game's really fun in a different kind of way in co-op. I think From was trying to emphasize co-op by allowing you to be summoned after beating a boss, using Bonfire Ascetics to reset a boss, and throwing larger groups of enemies and bosses at you.
Spoilers...
The last boss was quite a disappointment, though. I was doing co-op the first time I went through that level, thinking I'd be heading up the tower, and instead ended up following the host down to the throne and facing the endboss. As soon as I got the king's ring I went down there myself, only to fight the Defender and the Watcher. I shortly after realized what that meant...
I'm really hoping for some DLC just to give the game a better ending, haha.
I really loved the lighting in this game, the sunset color cast throughout the game was a great atmospheric flourish. I really wish lighting the torches had played a bigger role in the game, and that the cast shadow effect had been used more frequently.
Dude speedruns the game in 20 minutes.
Get naked.
Sanic.
Walls are just a suggestion.
I like it.
Did a bang up job on the boss fights, but the rest was stupid. Would enjoy seeing this guy do an actual run, he seems competent enough.
Quote:
FromSoftware and Bandai Namco Games are proud to announce the Lost Crowns DLC Trilogy for Dark Souls II!
Three harrowing chapters of Dark Souls II DLC are on the way for PlayStation 3, Xbox 360, and PC players:
The Crown of the Sunken King - July 22, 2014
The Crown of the Old Iron King - August 26, 2014
The Crown of the Ivory King - September 24, 2014
The Crown of the Sunken King sends players on a quest to reclaim the Crown that King Vendrick once owned. With an entirely new areas to explore within the Dark Souls II universe, players will find pyramids, underground caverns, and unknown foes. It is said that the Ancient Crown is buried deep below the surface, but surely it cannot sit unguarded?
I should probably stop bitching about the horrific new game release schedule for the rest of the year. At least it'll let me catch up on stuff like this.
I have both of these and haven't played them. I have a problem.
Given how fast those are coming and that there are three of them hoping they add up to be as good as Artorias of the Abyss is probably being too optimistic.
Artorias of the Abyss is amazing. Great environments and my favorite bosses in the whole game.
One good thing about the Dark Souls II DLC episodes arriving fairly soon is that they will probably be included in the inevitable PS4/Xbox One "remastered" editions.
I could have sworn From said that they wouldn't do DLC on this one which makes this kind of weird news.
Nice! I wonder who the Sunken King and Ivory King are in reference to, as the Old Iron King is obviously from DS2 but beating him on NG+ reveals that he's actually Gwyn. Love the comments on the video of people proclaiming how much of a piece of shit this game is and how From is trying so hard to fuck them out of their dollars.
http://www.videogamer.com/xbox360/da...uls_2_dlc.html
Quote:
Discussing the idea of additional content with EDGE, Takeshi Miyazoe said: "For Dark Souls 2, we don't even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one."
From Software developed a single expansion pack for the original Dark Souls – Artorias of the Abyss - but Miyazoe says that "generally downloadable content for Dark Souls II is not really being considered. Buy the package and you'll get the full experience, and you'll have as much fun as anybody else."
Well in that case I'll probably won't wear socks again.
Maybe.
Hippie.
That was my thought! IMO the base game was incredible, fully fleshed out and needed nothing more. I will be extremely happy to throw more money at them as they release more content. Luckily, if you didn't like the game for whatever reason, you don't have to buy it! AMERICA!
So, first chapter of DLC should be activating tonight. I was planning on sleeping, but...
They also did some balancing in the last patch. They reallly scaled back the number of lightning casts, so now I can't spam lightning spears at enemies, but my 2-handed club is still pretty overpowered.
whoa WHAT
DLC tonight?
oh damn that's a wonderful surprise
It didn't come out last night, but it should be active on steam and xbox right now!
And if you didn't buy the DLC yet, you can still get to the opening and place a summon sign down, then co-op with someone who bought it.
Oh my god oh my god oh my GOD!!! Totally didn't see Dunlap's post, which is good, because I would have called into work and I'm fresh back from vacation :)
70% downloaded right now, LETS FUCKING GOOOOOOOO!!!!!!!!
So don't ever be wearing the Moon Butterfly garb when you go talking to friendly NPCs. I kind of forgot about it's poisoning effects and just accidentally aggro'd both of my goddamned blacksmiths and now I have no more goddamned blacksmiths.
For any wondering, the entrance to the DLC is in Black Gultch just past the primal bonfire.
Do headstones appear for the blacksmiths? I once accidentally tested some pyromancy in Mejula and killed the old hag, but I was able to talk to her ghost later on to keep buying firebombs.
I went looking by where I'd killed them after traveling and loading new areas and didn't see them, checked around Majula a little but didn't see them there either so I'm not sure, it was the first time I'd killed a friendly. I hope they have headstones, I have shit that needs repairing!
You can always go New Game +!
Is anyone playing the DLC?
I am and it's difficult (shocking, I know). I actually haven't gotten past the first bonfire because I don't know how to damage the ghost enemies when you reach Dragon's Sanctum. If anyone has any advice, let me know - I realize I could Google the answer in a minute but this feels somehow more organic and less like I'm cheating even though I am cheating.
I love me some Dark Souls. Nothing like Dark Souls and a cold lager, or six cold lagers...that's a good day. Puff a little piff...ya know what I mean??
There are statues/suits of armor with an odd swirling glow throughout the Sanctum (although honestly, most of them are towards the end) that can be destroyed, one for each of those phantoms. When you destroy them, the corresponding phantom becomes corporeal and easier to kill. They also gain access to a crossbow when that happens, so be careful.
I've been playing it, and that shit is TOUGH. I wish I hadn't accessed the DLC on my New Game+, it seems significantly harder since all the bonfires are at +2. Anyway, like No One said, look for the statues that have the swirling fog around them, once destroyed the ghosts become solid and are much easier to kill.
The DLC ended up similar to the Artorias DLC in a few ways, from being more challenging than the base game and being a "separate but connected" area to having 3 boss fights, all of which can mess you up bad if you're not careful. Like Jed I started with my original character (I got lucky again like with the first game's DLC, had a character in exactly the right spot to start it without having to start over), but I was already running at bonfire intensity 3 and it was stupid hard in spots. I ended up running past those phantoms until after I had finished the areas and went back to find their bodies later when collecting all the items.
Tyler if you're still having trouble there's a second bonfire closer to the Dragon's Sanctum. Just continue on the main path from the first bonfire and don't enter that building on your left, continue on the ground as it goes up and around a corner and then from hitting the right combo of stones that raise the platforms you can cross a makeshift bridge to a room with a bonfire that gets you pretty close to the Sanctum. I may be remembering that slightly wrong but just follow the archer enemies, they're lined up so that if you kill them and follow their corpses you'll end up in the right area eventually.
Overall I thought the DLC was excellent, the area itself is dark and haunting and yet beautiful, and the enemies are interesting editions the big mouth enemies remind me of the dragon things from Lost Izalith. The bosses were no joke either, although I read some people complaining about them being similar to other bosses. All I know is they were challenging but fun, and they looked great and killed me more times than I could count. Can't wait for the next one!
I totally missed the battle with the NPC group, so I'm about to do that part. I'm excited for DLC part two next week!
I'm still slogging my way through Crown of the Sunken King, and I'm about to call it fucking quits. Those three bastards you have to fight all at once are pissing me the hell off, I've gone through close to 30 human effigy's just to summon those two phantoms to help. It wouldn't be so bad if the Cave of the Dead wasn't such a tough stretch between the bonfire and the fog door, and the two NPC's are such weaklings I always lose one before the boss fight. Ugh.
If you're running low on effigies you could try using the rings that let you keep your souls when you die, it also allows you to keep your humanity. And those two NPCs are just about entirely worthless, see if you can summon a couple of real people to help as that will probably work much better, even if the person you summon is terrible.
Not to turn you away from it but the 2nd DLC's bosses are even harder, imo.
Ah, I wasn't aware it allowed you to keep your humanity, that should help for sure. I don't know what the deal is with summoning lately but I almost never see summon signs anymore, and if I put one down I can sit there for nearly an hour before getting summoned.
You may be over or under leveled for the area, you can only summon people and be summoned by people who are within so many levels of you (like 10 I think), and also who are on the same playthrough as you. If you're level 100 on your first NG you cannot assist or be assisted by someone who is level 100 on NG+.
I just started over tonight so I can do an all bosses run on the first NG, I haven't figured out a way to beat the bosses in the new DLC on intensity 3 yet and it was becoming hyper frustrating.
I'm still at the three bastards, haven't had the time to play much this month.
There have been no real players around when I've tried to get them, so I was summoning the NPCs to at least give the guys a distraction.
My last few attempts have been solo, though, trying to conserve my effigies. I think I'm making more progress doing it solo than with the NPCs.
I was unable to beat them solo, but watched a guy do it on twitch. He basically ran to the left to begin (instead of going straight at them like I had been doing each time), which funnels all 3 guys into one area where you can take a few stabs and then retreat. Basically he would hit once or twice, turn around and run back towards the initial fog gate, then drop off the middle platform to the left side and come back up the little choke point from behind. At that point the 3 guys had spread out as they tried to follow him, and he was able to repeat the process 3 or 4 times and do serious damage to one of them at a time, until he made the fight look so easy you'd wonder why you ever had trouble. Probably sounds a lot easier than it is to actually do, but it looked like a super solid strategy. Just have some base weapon at +10 and use some Aromatic Ooze (can be bought from Laddersmith Gilligan) for super damage and they should go down pretty quickly.
That's pretty much what I got to doing, I head left to force the two to come at me at the same time, then I can bait them more easily and run around the corner for enough time to chug estus. I got one of the guys most of the way down, I have a feeling once I've got one then the other two will become a lot easier. Right now they just swarm me and it's hard to get a clear shot without taking a hit. My giant club doesn't help with that, either, but I just love this club.. With lesser foes I can pancake them on the first hit, so if I'm first to swing I'm good, but I have to hit twice to pancake Havel even with the stone ring. I'm going to try beefing up by armor and just give up mobility for a couple rounds and see if that works out any better.
If that still gives you trouble, I'd try something like a rapier and use the two handed R2 strike, which pokes from pretty good distance and if the weapon has that ooze does a good deal of damage, also it's pretty fast and light so it leaves more room for heavy armor. You have the right idea with the stone ring, though, you definitely want to be able to interrupt Haveldude's attacks before that Dragon's Tooth ends up pancaking you!
Going alone I saw I was doing twice as much damage as with the companions, so I kept at it alone.
I finally was able to start getting some distance and an idea of the layout of the arena, and was able to take down them down.
My club broke with one hit to go, and I didn't have a secondary, so I had to resort to my fists, but I did it!
I've completely given up on the three bastards for the moment and moved on to the Crown of the Old Iron King. I'm having a MUCH easier time with this DLC than the last one. Probably because I'm playing through it with my Swordsman and all the bonfire intensities are still at 1. I'd like to try Sunken King with my Swordsman but the thought of slogging all the way through Black Gulch again kind of gives me a headache. Worst level in the series BY FAR.