Origin is pretty great too. I love how the bosses get entirely new attacks and defenses on higher difficulty levels.
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Origin is pretty great too. I love how the bosses get entirely new attacks and defenses on higher difficulty levels.
7.) Uncharted 3: Drake's Deception (PS3)
Well...that just sorta ended out of nowhere. A quick time last boss fight? Really? What a waste of some legitimately nasty antagonists. It definitely had some of the best set pieces in the entire series (the burning chateau, ship graveyard/sinking boat, and disintegrating plane immediately come to mind), and the graphics were just insane for a console game. Unfortunately, the plot and pacing were all over the place and there were weird spikes in difficulty during battles where progress was dependent more on finding a very specific solution than skillfully fighting your way through it.
The second game is the strongest of the lot.
Beat, but far from complete: Endless Ocean Blue World.
Loved it loved it loved it. Wonky controls aside (classic controller is a must), this game is great. Lots of exploration, minimal combat, it's a joy to just soak in the ambiance and swim around.
I still have a gazillion things to find and an obnoxious dolphin training quest to fulfill so that i can fill in the last part of a map, but i look forward to just chilling with this every now and again.
i should play that game soon
#4) Spec Ops: The Line: 2K did a real disservice to this game by naming it Spec Ops. Not only is it way better than that awful turd series that no one liked, but it's a completely different kind of game. It's not a tactical shooter at all, it's pure action.
The story for this was pretty ballsy. Incredibly dark, dealing with the horrors of war and PTSD in a way you don't expect from army man shoot em ups. No one is made the hero, there's not glory, no day to be saved. It's almost like a survival horror game with soldiers instead of zombies. The gameplay is cookie cutter TPS, and not as good as Binary Domain, which I played right before this, but the story makes it worth a look.
2. A Boy and His Blob (Wii)
I do not appreciate the reproachful tone in which A Boy addresses His Blob in this game! The back of the box tells me this is a "heartwarming tale of friendship," but calling the blob from more than two character lengths away means screaming at the poor guy. One does not beckon the assistance of a friend as a bratty child does of his coddling mother to the YuGiOh aisle at Target. BLOoooOB! HURRY UUUuuuP! COME OOOoooON!
ABaHB doesn't often invent after its third or fourth stage: render the blob immobile and stick him on a switch while you press another switch. The game's idea of variety is occasioning the use of the Jack for the odd ceiling switch for every ten times the Doorstop is commissioned for a floor switch. There are some interesting uses for the Clone jellybean, but its potential goes unrealized. I hoped, after it was introduced as another way to keep a switch pressed, for some Blinx or bombchu action, but it rarely became anything more than a Doorstop that could move a little.
It's not the lack of difficulty I'm disappointed with -- I know this game wasn't intended to challenge nerds -- it's the lack of creativity. If A Boy and His Blob's mechanics and level design were as inspired as its visuals, we'd have DK '94's Epic Yarn instead of Oddworld Babiez.
#5) The Cave: I was pretty dismissive of this game being marketed as an "adventure game," but it totally is. It's just an adventure game where you move the items around a platform game level, instead of carrying them all in an infinite pocket. There's some situational/environment puzzles that remind me of Lost Vikings, too, but there's no real action to speak of.
And therein lies the problem. It's got this whole platform game component, but nothing is really done with it. Trekking from one location to another (sometimes three times in a row, if you need all the characters) is pretty dull. It's not as good of a format to play out these puzzles. The puzzles are cute, and sometimes clever, but usually pretty easy/obvious, too.
I enjoyed it, it has a ton of personality and I'll do a second play through with other characters since about half the game is character-specific areas that will be different if I play again. But it's nothing mind blowing, especially if you're not already a fan of adventure games/Double Fine.
EDIT: Did a second play through. Was good. Most of the game was new, and what wasn't you could blow through faster than the first time. Alas, that's six out of seven characters, which means I'll probably hold off on the third play until the game isn't so fresh in my mind.
I beat Driver: SF. I think I have the distinction of being the only one who played this game because I don't think the dev team did. The handling is atrocious and some of the missions are a shitstorm of ass. The story ended with a thud too.
piece of shit / 10
I will say that the in car view is much better.