11. Injustice: Gods Among Us.
It's MK9 with a DC universe skin, take that how you will. The story mode is set up exactly the same way and took about 5 hours to complete.
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11. Injustice: Gods Among Us.
It's MK9 with a DC universe skin, take that how you will. The story mode is set up exactly the same way and took about 5 hours to complete.
#29 - Insanely Twisted Shadow Planet (XBLA) 17/17 Achievements
Not sure why we went back to this, but Darmonde, his brother and I finished off the achievements in Lantern Run a few weeks ago. Today Darmonde and I got all the achievements in the Shadow Hunters DLC, which prompted me to go back and find the last three items I needed to 100% the game. Now it's all done, forever. The single player game is excellent. The multi is very stressful and has roguelike random elements that means even if you play very well sometimes you just can't win, and when you do it's because the odds favored you and you got all the right powerups. Pretty annoying but not bad. I can imagine someone liking it.
I'm interested in this game. Aside from always feeling like I have a God Mode cheat activated, I've enjoyed the couple Lego games I've played. How does this one stack up?
Also, apparently it contains this conversation:
"Chase!!!! My horse is stuck in reverse!"
"You're on the horse backwards, Frank."
"Oooooohhhhhh... that must be why he didn't like the apple I fed him."
22.) Silent Hill: Downpour (PS3)
So much about this game is average or even terrible. It's very rough, textures pop in like crazy, the controls are frustrating, you fight with the camera a lot and the combat is the worst in the series. Yet despite all that, it nails the classic atmosphere and does enough new things to warrant checking out. I actually think it's the best installment since 3. When you're not progressing through the surprisingly decent story, you can do a dozen or so side quests around town. These range from simple fetch quests to some seriously bizarre/creepy set pieces that flesh out Silent Hill's mythology. The Otherworld sequences are fairly rare, but they're kind of brilliant. Very disorienting and inspired in their design. There's also a few easter eggs that would make any longtime fan smile. I went into this expecting garbage but was pleasantly surprised.
23.) Killzone HD (PS3)
I remember borrowing the original version of this game from my dad back when it was new and not liking it very much. Weird, since I really enjoyed it this time around. It helps that the HD update has a steady frame rate and decent draw distance. It's unfortunate this got saddled with the "Halo killer" moniker, since it's a well-made and ambitious (for the hardware) game that can stand on its own merits.
24.) Killzone 2 (PS3)
This one seems to be fairly divisive. It's gritty as hell and everything feels very weighty. I hesitate to use the word "realistic" for obvious reasons, but that's what comes to mind. There was some of that in the first game, but it seems especially pronounced in the sequel. I found it a refreshing deviation, honestly.
25.) Killzone 3 (PS3)
Absolutely gorgeous for a console title. Everything seems a bit quicker and there's a lot more variety in the environments you visit, which I assume was a response to players of the second game bitching about how monochrome and samey everything was. The fight against the MAWLR in the trenches (and bunkers later on) was fucking spectacular. My only real gripe is that there's waaaaaay too many intrusive cutscenes telling a story that's not particularly interesting in the first place. Still, I love the universe this series takes place in and am excited to see where it goes with Shadow Fall.
#30 - Turok (360)
Not bad technically speaking; it's biggest sin is just plain ol' being boring. Turning Turok into the average space marine story with regenerating health and a ton of armored space marines to fight against made 3/4ths of the game super dull. Not good enough to warrant seeking out and not bad enough to be good. It's in that dead zone in the middle where nobody cares.
Whoever made like only 10 of the 43 achievements single player: fuck you. Seriously, fuck you. Nobody is ever going to play your crappy multiplayer campaign like it's fucking Call of Duty. Points for optimism but kill yourself.
Sacred Citadel - Got it for review mid-day Wed. and already beat it. Really fun beat-em-up with a bit of depth to the combat system. The art style is beautiful and the music pretty good, but not amazing. Great difficulty curve throughout it, and unlike a lot of beat-em-ups, this one didn't get old by the second stage.
9) Kingdoms of Amalur: Reckoning - The Legend of Dead Kel (PC)
The first DLC's main QL is done, but I'm sticking around Gravehal for awhile to take the petition quests. KOAR does get on the easy side once your level is in the 30s, so I cranked the difficulty up to Hard.
7. Castlevania
This game is good. It's dense. The whip feels great. I guess holy water is overpowered, but making it to a boss with it equipped is a feat. Other than that, it's flawless.
I thought I was a boss for beating it on two credits or so and was humbled by hard mode. Holy lord.
If you were playing Reckoning on anything but hard from the get go, you were playing easy mode.