The Skylake processors are supply constrained right now. :(
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The Skylake processors are supply constrained right now. :(
Luckey stole my Tesla analogy:
I'm more concerned by this Oculus Store exclusivity nonsense though. Hopefully it's moot since the hardware seems so similar except for the Vive exclusive features. One way cross-compatibility seems likely.Quote:
The best way to make a technology mainstream is not always as simple as making a cheap product as quickly as possible. If Tesla had tried to make a $35k mass-market electric car back in 2008, they would have accomplished little.
Of course, he'll probably blow himself up before we know for sure:
Quote:
I have experimented with liquid nitrogen cooling in the past, but it is a huge pain to work with in any kind of daily use, and can also be dangerous. My new project is a very small super-powerful PC with no heatsinks and no fans—it is cooled by liquid propane, boiled into gaseous propane in an expansion block. From there, I can either compress back into a tank under high pressure, or vent out of a burner nozzle for supercooling to subzero temps.
I've played with dry ice and liquid nitrogen in food stuff. I froze half of my tongue to a spoon with the former, and got mild frostbite in my fingers from the latter. Fun stuff though.
Exclusivity is misleading in this case, because it's marketplace exclusivity not hardware exclusivity. They want to make the Oculus store and the games on it, compatible with other hardware, provided those hardware OEMs are willing to work with them to use Oculus' SDK.
Remember, Oculus is only making hardware to draw people into the marketplace and drive adoption. Their business model is to make money on software. So exclusive content on their storefront s an important part of that, but not as a means to drive hardware sales. The more headsets work with Oculus products the better.
That said, the intention may be moot for the Vive, because Valve has their own agenda to push and likely doesn't want to cooperate with Oculus to work on their marketplace. But they could.
So lots of Oculus news today, most notably the full launch lineup, which includes 30 games. Disappointingly, Edge of Nowhere is not there, but is still "launch window" later this spring.
Also interestingly, Oculus has introduced a "comfort" rating, so people who are sensitive to VR sickness can better determine which experiences will be safe:
http://www.gamasutra.com/db_area/ima...%20rating.jpeg
In before Diff asks how a "walking simulator" can be Intense
No Alien Isolation? Lame.
Firewatch should be on there as well.
Pretty much anything with traditional first-person locomotion is going to be rated "intense." By all accounts this is very uncomfortable. Some games are designing around this with teleport mechanics or node-based movement.
It's going to be interesting to see how developers and hardware OEMs solve these problems in the future. We all want a fully explorable open world in VR, but right now that seems like one of the hardest things to do.