Well.
Fuck.
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Well.
Fuck.
I'm afraid to play it, I might have a seizure or something
Please set up a camera before playing.
Yes, good.
I'm so ready to try this shit after work.
Couldn't resist trying it for a few minutes. I've never played this on Vita but this is pretty sweet! Did pausing the game give you a free cam? It does in this, so here is me sticking my head into an exploding point-blank enemy from the enemy's side:
http://www.the-nextlevel.com/tnl/att...1&d=1421442069
Anyway, game looks wild. It's pretty tame from a motion perspective, too, unlike, say, an FPS. Seems blurrier than I'm used to, though. I wonder if they're using some sort of post-process AA.
Did the PC version ever hit?
Coming alongside the PS4 version according to the readme that came with this.
alright I'm buying this day one, this rules.
The game seems a bit tame visually compared to Space Giraffe, not that I'm complaining. Or maybe in VR everything is more spaced out and obvious and this game is insane when you see it on a normal screen? idk.
The Vita version is really good.
Too bad it's still on the Vita.
Space Giraffe was too nuts for its own good. TXK is a nice balance and feels more like a game.
So sad seeing those TxK posts, lol.
Q1 2016 is close enough for me, and the photos of the consumer headset look nice. Hopefully I'll have something ready by then, and hopefully UE4 makes support for both headsets pretty straightforward (I'm betting it will).
I think we can thank HTC for this announcement.
I don't mind getting an extra month or two to save up for the Giant PC Upgrade Of 2̶0̶1̶5̶ 2016. Case, power supply, mobo, graphics card, RAM, and Rift is going to be a bit on the pricey side.
System Requirements:
Quote:
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
Time to upgrade
Do those requirements even matter? We all know this thing needs a lot of hardware and that will only go up as time goes on.
They are somewhat like publishing requirements for a monitor.
Low framerates and settings don't actually cause you to vomit on a monitor.
That's not true for everyone. I get nauseated from low framerates in first person games.
I'm working off an Intel Core2 Quad Q6600, 8GB of whatever RAM an old Asus P5N72-T motherboard supports, and a GeForce GTX 560 Ti. It's been getting me by but I've been holding off any upgrades until I had a better sense of what VR was going to require. It's well past time for an upgrade, although I've been pleased by how far this old beast has taken me. Yeah, getting ready for VR is going to be pricey, but it's time for a complete system overhaul anyway.
Pre-E3 livestream starts in about a half hour.
I had been kind of bummed by the sys reqs, but I'm doing a rebuild this week that's a little shy of that spec (770 instead of 970) but close enough that I can probably pull it off depending on the title, and I'm ready to get excited again. I suspect not all games are going to push things as far as the mark Oculus set.
random questions...what 770 do you have?
I have an EVGA 770GTX.
Same same. Just got it yesterday. New 4Ghz i5 coming this week, too. Both hand-me-downs, so not quite the $2000 system Oculus wants, but I imagine (hope) with a little compromise in settings I can get there.
If I upgrade.. I'll let you know.. and maybe you can try SLI on the cheap.
Ooh, that'd be awesome. Get me into 970 range for sure. Let me know.
Oculus controller thing looks neat. Give us a price already, dammit.
Oculus Touch looks interesting.
Why can't this work with low system requirements and just have shitty graphics?
Just put a fishbowl on your head and play Minecraft or Jumping Flash on a big TV.
Why can't I do both things?
I imagine it can. The requirements they advertised are probably what they're targetting for their first gen, first-party games, but I'm sure there will be others that shoot above or below that mark. I can't see Star Citizen hitting 90Hz stereo 1080p on any current hardware, but there will probably be games with simple graphics and updates of old games that can do it no problem.
Seriously, Resident Evil 4 was as good as graphics ever need to be, and I'm pretty sure all of our computers are as powerful as two Gamecubes. So we're all good, right?
Lol, true. As long as they keep stretching they never have to be done...
it doesn't have stretch goals anymore.
Sooooo, Xbox controllers?
They said it's coming H1 2016, so if not launch then close. I think the greater factor is probably cost. Of course if they forewent the stupid Xbone controller...
I can't help but feel like they're waiting for Vive to announce a price before they throw the switch on theirs.
They're not in the driver's seat on much of anything anymore, so they might as well wait on price too.
Pretty bland showing, but it's still very much up in the air between the two headsets for me. They're both using the same resolution, they both have an unknown price, and while the Vive Lighthouse stuff seems cool, I have NO idea how it stacks up to the Oculus Touch stuff. I guess that, at least now, I have an idea of what the Oculus will be like on day one: I stick that tracker on my desk and I grab a gamepad and I use some reasonably polished in-headset marketplace to download and play some solidly complete games that I've seen footage of.
There's this nagging worry I have that the user experience with the Vive won't be any smoother than the experiences I've had with SteamVR so far, but surely Valve isn't that insane. Surely.
It seems like early on we're going to have two standards with competing exclusives which kind of sucks. VR is so unknown/risky now that I understand why devs would want to take that exclusivity money. I imagine once the market is established, most games will want to support different standards but right now it's kind of a lousy situation for consumers.
Oculus's offering looks more polished to me, but we haven't seen final Vice hardware. Which is odd considering it comes out sooner.
Valves other big push is Steam Machines which goes out in November(?). Since that's dated that must be first and Oculus is saying they're going to launch in the first quarter of 2016. If Valve wants to beat Rift to market, that's a relatively small window of time to be launching two huge hardware/software platforms.
We technically have one standard and then Oculus not following it. It's literally everyone else vs. them, isn't it?
Vive was originally announced as November. I think it helps that Valve doesn't have to manufacture the SteamMachines or Vive, though they'll also have the controller and Link around the same time.
It remains to be seen, I guess, but I'm operating under the assumption that Valve is going to fund Vive exclusives in exactly the same way. I mean I'm kind of assuming Oculus' exclusives and portal won't support Vive, but I could be wrong about that too (it might benefit them to bring in everyone).
I don't think it's fair to act like there's a standard that anyone is refusing to follow. Both are going to be open in terms of support and anyone can make games for either or both. Any exclusivity is just artificial because of who's paying for it.
What will be interesting to see is if they can be united through drivers. Much like how Glide Wrappers allowed Riva TNT users to play Voodoo games back in the day, we might see actual Vive support in the Oculus API or vice versa. That would be the best scenario for everyone I think.
Valve is following Razer's OSVR standard.
edit: Now I'm seeing conflicting info about whether Oculus is too. I didn't think they were.
But that doesn't mean that there is only "one standard." I mean, why do we trust that Razer put together a good standard? They can barely put together a mouse that works for more than 6 months. Their software is deplorable.
If it were Razer vs. Oculus, it would be a toss up, but I'm looking at this as Valve vs. facebook. That's the easiest trust choice ever.
Valve and 50+ others are behind OSVR.
Keep in mind Facebook has John Carmack. He's kind of good at these sort of things.
I don't know, I'm just saying that the market needs to shake out a bit.
id Tech 5 is amazing. 60fps, scalable, looks great on 360 and a high end PC, etc.
Carmack is ride or die with OpenGL, so no surprise there.
Right but OpenGL doesn't work right on one of the two major card manufacturers, which is proabably a decent reason to go another route.
well I wonder what one should do about that
To the best of my knowledge, Rift supports OSVR just fine. Or at least the DK2 does, and I highly doubt that's changing for the final release- http://www.osvr.com/join.html
Dividing the market is insane, and I think both Valve and Oculus know this. There's a ton of cross-pollination between the two companies and it doesn't help either of them to turn a rich-kid's-toy market into something that can't support either piece of hardware. First VR can be successful, then companies can start fighting for market dominance.
http://gfycat.com/WideeyedTimelyChafer Here's a very exciting little clip of the Vive motion controller.
Going by that it looks pretty damn responsive! And being bundled with every headset is obviously a big deal.
Preorders open Wednesday and will include Lucky's Tale, but the Touch controller has been delayed to 2H.
Still staying mysterious on price, which is a little aggregating. Guess I can wait two more days.
It's going to be $400.
$400-$450 is my guess. I'll be there at 11AM ready to order.
Other guess- Mid-April. Don't quote me on either cost or date, though.
I'm betting 500+
They already warned us that it's going to be more expensive than we might be expecting.
Preorders open tomorrow and they haven't even announced the price. Who the hell are the idiots running this company?
supposedly the kickstarter types will get the full version for free
They have made some comments in the past that they want launch to come close to preorders, more like when iPhone gets announced. Could be sooner.
I will be preordering. My PC is slightly under recommended spec, but hopefully I can get by.
Possible game changer is if some big Vive-exclusive software gets announced in the very near future (Portal, Half Life, Rakugaki Showtime...)
Yeah, friend of mine who backed during the kickstarter is getting his consumer version for free now and I'm jealous.
Oculus was kinda riding on that 350-400 point for a while, but I think that was before the headset switched from one display to two displays and it includes those games now. I'm expecting 450 or 500, but speculation is all over the place.
I'm excited.
"Free"
Seems like they'd keep the initial price really low to build enough of a user base that they could control the 'vr standard' going forward without getting lost in the shuffle, but early adopters are stupid and will pay whatever.
"Free" as in he bought a novel gimmicky devkit three years ago for $300 and is now getting a waaaay nicer second headset that he had no clue he'd be getting. Pretty good deal imo.
I think I just missed the boat on that one. I got a Rift DK1 but I think I ordered it right after the kickstarter ended.
Damn, $600... I was expecting Vive to be a lot more expensive, but now I wonder...
EDIT: Maybe getting trolled. I still can't get through on the site myself.
I'm fine with the price, chases the plebes away.
Now I know why they didn't talk about it before.
599 US Dollars
I didn't place my pre-order. The reason being...I don't know if I want to spend 1000 on Oculus devices with little announced support. As much as it sucks, at least with PSVR I know about thing that aren't indie games
Did you buy one?
Their store seems kinda broken right now. If they aren't sold out this afternoon, I'll order then.
The high price point makes this a tougher decision though. If Vive is comparable with all the hand tracking stuff, it'll be pretty tempting to turn my basement into a large VR room (although I don't really want to move my PC down there long term).
But content wise there's really nothing announced for Vive. PSVR and Oculus at least have games I want to play in the works.
The headset tech is the same or similar. Vive has all this room shit. Unless Valve is subsidizing it's gonna be more expensive.
Gamers fooled themselves into thinking this is gonna be like $200 when in reality it's brand new tech and a new market. It's like whining that OLED tvs were $20k when they came out.
My CC wouldn't go through which seems to be a common problem.
I'll try again later. If not no skin off my back.
Yeah I changed my mind too, I can't get in either though
maybe it is a sign
No, I got through. Almost 700 dollars. shit
$599?! Fuck that. That's double what I was willing to pay. Buddy of mine who backed the original kickstarter gets his for free and he only ponied up $300.
Well unlike OLED TVs this is a new market and previous statements assured us that this would be sold at near cost, that it was "subsidized," that the all-in cost with a high-end gaming PC would be under $1500, that it would be in the same "ballpark" price as the DK2...
Despite not being given an exact figure we had a lot of reason to believe that the price would fall in a certain range.
Anyway, fuck it, I guess I'll get it anyway. I was braced for $450 but it doesn't ship for 4 months and I just got a new job that pays a lot better so what the hell.
They also said, far more recently, that it was gonna be more expensive than they planned.
I preordered. I just want to see what we're dealing with here.
I'll be in a different home by the time it comes, hopefully that causes no issues.
Vote with your $$$, Frog. Hold off on getting it. Buying it will only justify their ridiculous price point. If they don't sell at that price point they'll be forced to drop the price. I've played with this thing and as cool as it is, it's not $600 cool.
I do have real concerns that the price will slow the adoption rate and thus the support, especially for "made for VR" games.
No, it is 600 dollars cool. I just thought about all the VR headsets coming out and the one I already have, and looked at what is in the pipeline games-wise
I agree with this, which is why I am still waiting for the competitor that aimed for the high end consumer from the start and isn't owned by Facebook.
edit: You don't even get the real VR controller for that price either. They'll just put you on the list to sell you that separately later.
To each his own. I still think that's an insane price point. Any other VR competitor will see this as an opportunity to introduce a lower price point for a comparable product and gain market share (think back to the XBOX 1/PS4 launch). Even my friend with his Oculus was impressed with what HTC is doing. The VR market is very much in its infancy stages and Oculus is obviously trying to get the early adopters and Facebook is trying to get as much return on their $2B investment while there's still buzz about the technology. That's fair, but fuck if I'm going to spend $600 on something that will likely be significantly cheaper in the short-term.
Price is expensive but presumably the tech is worth the price. I am wary of support due to the high price point, so will wait and see and let the market decide if this is a winner.
Those plebes that it is chasing away is making a smaller market for devs to get money back from.
I have the most disposable income I've ever had in my life and I'm balking at $600.
FB is in this for the long haul. They're not trying to quickly recoup costs like a hedge fund or some shit. But they're also not gonna take a bath subsidizing it so people who don't have the hardware or knowledge can buy one and then complain about how crappy it is, thus poisoning the well for VR forever.
From a business standpoint, if that's the case then they would be more interested in volume vs profit margin/unit. Imo, the aggressive price point leads me to believe that they want to make as much money back as possible, as quickly as possible. At $599, I'm not sure they'll be flying off the shelves. I could be wrong, but I don't think the majority of people who were interested in this will be willing to shell out $600 for this.
I get that, but I don't think that's sustainable in the "Race to the bottom" system we have with PC games.
All I know is that people spent 300 dollars on video cards so they could play Quake 2
and the hardcores spent 600