Yeah. I'm certainly interested, I also want to see what happens with PSVR before I hitch myself to something.
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Yeah. I'm certainly interested, I also want to see what happens with PSVR before I hitch myself to something.
lol "the good ones"
$600 headsets and $100 games sound great. Old games are already too expensive for me to buy. If new games are too, then I can finally kiss this hobby goodbye and do something with my life.
I preordered. Should get mine in May. I haven't messed around with one since DK1; hopefully it doesn't cause the nightmare motion-sickness the DK1 dropped on me.
I've only messed with DK2 and I had zero motion sickness, although it did have a lot of screen door going on. I imagine both of these are far less in CV1.
I got a Google Cardboard recently and it was actually pretty fun. Doesn't quite give you that immersive feel of the Rift but I have to say the picture is great on my phone's QHD display, which leaves me feeling very optimistic about how those big pixels will look on the Rift.
Has anyone here gotten to try the Vive? Seems like having one central VR thread would be good for discussion at this time, but I'll move this to the steam thread if needed.
Got my preorder in this morning. Price is high, but I don't think it would have been a dealbreaker for me even if I weren't doing some dev stuff.
boy do I hope at least one of the launch games is solid. Valkyrie looks good at the very least. Wonder when Edge of Nowhere will be out.
Lucky's Tale actually looks good for what it is too. Elite Dangerous might have Rift support by then too.
There are a pretty good number of interesting Rift games in the pipe, and very few for Vive, which surprises me considering it's Valve. They could easily tip the scales by throwing some of their IP around but they just haven't.
I won't be interested until we get some decent rail shooters.
Fuck it. Pulled the trigger. I'll be selling a pile of old crap I've got kicking around to pay for it, but seeing as it doesn't ship/bill until May that's plenty of time. Job for today- root through boxes and see what old collectible goodies I've got gathering dust.
I'm most interested in the psychological problems that will result from vr. Expect to hear about something like Reintegration Syndrome very soon. Basically people having trouble assimilating back into the real world after too much vr.
Makes you wonder how many they can actually produce.
I want one. Someone buy me a review copy.
Where the hell is Biff?
The release is staggered depending on how early you preordered. Notice James and Diff said they get theirs in May, mine said April, and KS backers get theirs shipped in late March.
So they can make as many as they need, it just takes time. I don't think they're putting them on retail shelves any time soon.
I think I get mine in April.
If you ordered in the first 15 minutes you get it in March.
I need to visit one of you to try out. Diff/Frog?
Will bring beer/pizza
The first few orders had March on the ship-date, but that lasted for maybe 10 minutes. As in, when I checked at 11:15 it had changed to April already.
It will be interesting to see how sales go once the early-adopter crowd moves on. It's nice that Day 1 is a success, but there's a long way to go and $600.00 isn't cheap.
Nah, you wanna buy into over priced tech fetishism, go for it?
It doesn't sound overpriced to me at all. And it sounds awesome. Too awesome. I have a tough time sitting down and concentrating on work or a book after a couple hours of plain olé bidimensional video games. This thing is going to be sensory overload.
More than my money, I feel like I need to protect what little attention span I have left.
How long until the branded bed pan accessory?
Finally.
You pay that for a good monitor. I don't think it's unreasonable.
Just found out something I'd forgotten I had and didn't care that I did sells for $300. Oculus Rift budget = solved!
(Zelda Twilight Princess DS cartridge with just the E3 2005 trailer on it, if you want to know.)
Take it or leave it but Luckey says that they aren't making money on the hardware: https://twitter.com/PalmerLuckey/sta...09421675872256
I can't wait for those who haven't tried one to try what is probably going to be the first really badass version and then say 'oh, woops, I fucked up'
I don't think it matters if they do or don't. Remember Sony's bullshit 'you'll get a second job' for PS3? If a number for a consumer product is seen as too high, especially for something that seems to serve a niche of a niche, doesn't matter if it's a justified price tag. People won't buy it.
And on my prior remark, I just think for me, the positive talk stems from early adopter tech fetishism and doesn't sell me on spending that kind of money.
It does come with other stuff, like a XBO controller. I could have done without that, but I guess I have three controllers now, so cool?
Old, but funny.
http://allthingsd.com/20130606/oculu...s-qa-part-one/
Luckey: I’m one of the few people where it’s different. I would spend whatever it was. Gamers are not known to be the most affluent population of people.
If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist. We’re going for the mainstream, but time will tell what the market is.]
well, it's a weird situation where more headsets = more games
but I don't want the first consumer device to be shitty and sour people on the concept
Agreed, it's an ugly balancing act and I can understand why Oculus went for broke on it. If VR wasn't done right it was going to end fast, and there was no more time to delay the Rift to get the parts cheaper. So $600 now, despite everyone knowing it's too much, and using the install base to build an actual future for the tech. It's not a solution that's going to make the bulk of people happy but seems like the right choice to me, given the other options.
They need a contract with a porn studio and a robot-fleshlight tie-in.
I am sure those are coming.
I believe it. But I think they could have cut some corners that don't even matter to a lot of people and made it a lot cheaper.The deal they cut with MS makes this a very low cost proposition and it helps solve the problem of control standardization in the beginning.
It'll be interesting to see how all this shakes out, especially when all the early adopters have placed their orders, but I don't think the goal is to make the Rift an elitist product that only a small portion of gamers (or their parents) can afford. Telsas are clearly priced for the affluent market, not so much the mainstream. If Oculus/FB wants this to be a mainstream product they'll have to eventually lower the price or change how they offer the product (i.e., just offer the headset without all the other fluff). It'll be up to them to figure out how to do that, but even though I can afford to buy one I don't see any value in getting one right now. I'm also not an early adopter, so I'm clearly not part of their current target market.
Yeah, Teslas don't need a lot of special work done on roads to make them useful. Rifts do. It's my only concern about this costing a lot of money.
Most people are complaining because they're stupid and think it should be cheap for them to buy, I am complaining because despite owning one, there's no games for it (because no one else bought one). Plus you'll get into this "well I spent all my money on the headset, I should get games for free" nonsense that people seem to think. I am fairly confident there will be enough stuff. Hell, have you ever used one of the 'navigate around weightless in outer space and fly near the planets' stuff? That alone is pretty damn rad.
What about charging stations and the infrastructure needed so Tesla owners can operate their vehicles like gas-powered cars? There's a cost associated with that and I don't imagine it's low.
This is why I'm not an early adopter. I agree the tech is cool. I've played with the Rift at my friend's house, but the value isn't there for me right now.Quote:
I am complaining because despite owning one, there's no games for it (because no one else bought one). Plus you'll get into this "well I spent all my money on the headset, I should get games for free" nonsense that people seem to think. I am fairly confident there will be enough stuff. Hell, have you ever used one of the 'navigate around weightless in outer space and fly near the planets' stuff? That alone is pretty damn rad.
Tesla has wanted to make a cheap mass market Tesla for as long as they have been making cars. They didn't do it because it wasn't feasible. They couldn't do it at the level of quality they demanded.
I think this is a somewhat analogous situation. I don't think Oculus wants to cut corners. They want to make a great device that impresses the people who buy it.
Eventually the price will go down and quality will go up. By then if VR catches on more hardware will be tuned to it (you won't need to buy a $300 GPU and high end CPU to use it) and so forth. But we're not there yet.
The tech is cool for sure but there's no way I'm spending $600 for something I would use occasionally when I game.
When has the first version of a new technology product ever been designed for the mainstream?
this is still (only) 600 dollars
You guys are both right. Tesla targeted the high-end market first because they need to prove they can put out a quality product that can sell. It is also a very difficult (if not impossible) for a new company to produce a mass market car (say 200-500k units) right out of the gate.
OR is in a similar predicament, they have to prove that there is a viable market by not making compromises to the tech.
Oh I know, but I was just under the impression that Rift would be priced to be more widely accessible. Tech companies rely on early adopters because they spend the most amount of money possible.
I think that's why Musk released his patents: to encourage other car makers to use his design, thus increasing the number of Tesla-like electric cars out there. Not sure if something similar will happen with VR. I'm just hoping that the cost of tech for VR drops relatively soon or another competitor with a comparable product starts a price war.
I think the most vocal people complaining about the price are just whining because they're jealous they can't get one right away. It's a luxury item. Waiting a bit longer won't be bad. If you're Oculus you want to put out the absolute best first product you can. A bootleg product that taints the well with the first drop of water could kill the market right out of the gate.
I'm just kind of mystified that the thing exists to cater to gameplay styles that I don't strictly care for very much. It's a $600 single-viewer monitor for stuff I wouldn't play for $6, for the most part.
Not much different from a $600 flight stick, in that I don't want one of those either.
I'd quite like to try Alien Isolation on one at some point, though. Maybe Portal. Cool gimmick, brah.
It could lead to brand new gameplay ideas which is the most promising thing about this. Same old FPS ain't gonna be what makes this take off. All new HUD and menu navigation needs to be designed. Only the best an brightest will be able to make the stuff that sticks.
It was so cool to activate a menu in my cockpit just by looking down on it and piercing my eyes at the button
Innuendo.
And here I thought you guys weren't religious.
If you're still thinking of this as a peripheral to play the sorts of gaming experiences and genres you're already acquainted with, then you probably haven't gotten your head around this yet. In fairness, I doubt developers have either, so it'll take time.
But I don't think that the same experiences that are fun in traditional games are going to be as interesting in VR. Fast-paced action games really don't make sense. Exploration, on the other hand, is deeply enriched by a sense of presence. I think it'll take some time, and the initial sifting through novelty games before we really settle into what new kinds of experiences are really fun in VR. But it's not going to just be a way to make Call of Duty more fun.
Such faith! Did you sauté or steam the brochure before eating it? :D
I was thinking of getting a driving seat with triple monitor setup because I love driving and space flying games. But this is infinitely better (and cheaper, convenient, storage, etc), VR goggles are perfect for this genre. But if you don't have any interest, then you will have to wait for something else.
It is so cool to feel like you are actually driving a real F1, you can literally look out the side of the car and see the pavement about a foot from your face. I just need to build a PC first before I can get one.
It basically costs them nothing to do, and it helps provide some standardization for the people who have been working on seated, controller-based Rift games for the last three years. It's doubtful that it'll be the main target for most new projects going forward, once Touch is out, but I hardly mind it being there in the meantime, and it seems like the right option for games like Valkyrie and Lucky's Tale.
The only genre that has transferred over pretty easily are sims for obvious reasons. Racers and flight sims will be great on it. For everything else, yea it's a new paradigm.
Chill first person puzzle-solving stuff will be great in this, and as said games with cockpits are easy and obvious and great, but traditional bird's eye and side-view stuff is also cool. Ultimate Ghosts n Goblins works pretty well as a diorama. Suwapyon 2 shows that a "2D" scrolling shooter can be pretty great. And while it doesn't make sense for local multiplayer, Tekken 7's PSVR support will probably be pretty cool if you're acting as a spectator watching a life-sized fight.
I also like the first person action games that I've tried (Quake 2, Alien Isolation, Half-Life games, others) and see no reason why over-the-shoulder games wouldn't work just as well, but I'm pretty resistant to the motion sickness thing so far.
This could be huge for so-called walking simulators. I'd love to play Gone Home again on the Virtual Boy Color.
Gone Home? Not exactly the walking game I would play again.
The Vanishing of Ethan Carter imo
Yeah, stuff like that would be amazing in VR. I think the best VR experiences will be those that let you set your own pace and enjoy the feeling of being there.
Apparently farm simulators are popular. Flight stick sales have gone through the roof in the past year.
Now at what point are the headsets with front-facing cameras going to start incorporating ARG props into gameplay? That steering wheel / shifter / etc just needs some reference markers that the software can recognize, suddenly you're playing a game with 360-degree environment with physical prop interaction. At what point will you just get a cardboard 'set' that has printed reference points for game-generated displays / buttons / etc? You're already going full-nerd with this thing, might as well go the extra mile.
http://www.the-nextlevel.com/tnl/att...id=78164&stc=1
I have no problem whatsoever turning my office into a VR nerd box.
LOL. This reminds me of the VR setup in the movie Disclosure (good flick btw).
It's amazing a farm sim is popular enough to get a dedicated controller set up. The X-52 flight stick is modeled in Elite Dangerous. They're making a new model for Star Citizen too (it'll be put into the game too). Mad Catz is pretty stoked.
Just saw this. I'd totally be down but I need some serious notice to arrange babysitting and a weekend day off work. I'm actually off most Fridays but my calendar looks like a crazy adult's calendar with all these things I have to do.
I guess April is serious notice! Let's plan for a Friday afternoon/night in April then! I can bring some seriously good food and cookies.
Yeah Frog I'm excited because the medium has gotten REAL stale and this is a real chance to change the paradigm. How exciting was it to play Mario 64 or some other mind blowing thing for the first time? I want a game like Myst with no rails. Slow paced and exploration based with lots of interactables.
I canceled my preorder. I need to build a new PC and don't want to feel rushed. I'm waiting for Pascal, etc. I'll probably pick up an OR in the summer.
I was actually hoping to get my new PC built a few weeks back, but Christmas kind of killed that plan. Current deadline- April. On the plus side, by then Oculus will have a number of PCs with full component listings available, so I'll be able to use that info when I create my own. Hopefully video card prices won't be effected by the pending short-term demand.
The Skylake processors are supply constrained right now. :(
Luckey stole my Tesla analogy:
I'm more concerned by this Oculus Store exclusivity nonsense though. Hopefully it's moot since the hardware seems so similar except for the Vive exclusive features. One way cross-compatibility seems likely.Quote:
The best way to make a technology mainstream is not always as simple as making a cheap product as quickly as possible. If Tesla had tried to make a $35k mass-market electric car back in 2008, they would have accomplished little.
Of course, he'll probably blow himself up before we know for sure:
Quote:
I have experimented with liquid nitrogen cooling in the past, but it is a huge pain to work with in any kind of daily use, and can also be dangerous. My new project is a very small super-powerful PC with no heatsinks and no fans—it is cooled by liquid propane, boiled into gaseous propane in an expansion block. From there, I can either compress back into a tank under high pressure, or vent out of a burner nozzle for supercooling to subzero temps.
I've played with dry ice and liquid nitrogen in food stuff. I froze half of my tongue to a spoon with the former, and got mild frostbite in my fingers from the latter. Fun stuff though.
Exclusivity is misleading in this case, because it's marketplace exclusivity not hardware exclusivity. They want to make the Oculus store and the games on it, compatible with other hardware, provided those hardware OEMs are willing to work with them to use Oculus' SDK.
Remember, Oculus is only making hardware to draw people into the marketplace and drive adoption. Their business model is to make money on software. So exclusive content on their storefront s an important part of that, but not as a means to drive hardware sales. The more headsets work with Oculus products the better.
That said, the intention may be moot for the Vive, because Valve has their own agenda to push and likely doesn't want to cooperate with Oculus to work on their marketplace. But they could.
So lots of Oculus news today, most notably the full launch lineup, which includes 30 games. Disappointingly, Edge of Nowhere is not there, but is still "launch window" later this spring.
Also interestingly, Oculus has introduced a "comfort" rating, so people who are sensitive to VR sickness can better determine which experiences will be safe:
http://www.gamasutra.com/db_area/ima...%20rating.jpeg
In before Diff asks how a "walking simulator" can be Intense
No Alien Isolation? Lame.
Firewatch should be on there as well.
Pretty much anything with traditional first-person locomotion is going to be rated "intense." By all accounts this is very uncomfortable. Some games are designing around this with teleport mechanics or node-based movement.
It's going to be interesting to see how developers and hardware OEMs solve these problems in the future. We all want a fully explorable open world in VR, but right now that seems like one of the hardest things to do.