If you've walked around in my hood you'd know.
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If you've walked around in my hood you'd know.
Sign me up for EVE: Valkyrie, Adrift, Lucky's Tale, Chronos, Edge of Nowhere, and Eagle Flight.
I already have Vanishing of Ethan Carter and I really like the idea of that game in VR but I have a feeling I won't like the reality as much.
D:
Two games I would develop for full room vr:
1) minority report. Part 1-Solve the future crime using the panels from the movie.
Part 2- switch to 3D map, place agents and routes and then hit go and watch your guys try to thwart the future crime. Different difficulty = more or less time.
2 tactics game using war room map you can walk around and manipulate
Those are both fantastic ideas.
I really just want rail shooters, but I think tower defense would work really well in VR.
Virtua Cop would be really neat.
I just realized this requires two USB3.0 ports in addition to the USB2.0. Given my 2010 mobo only has 2.0, it's a good thing I went with the Vive for now.
edit: Of course, if the Vive needed it too, I'd just upgrade next week, but I'd rather not unless there are Easter sales.
Oculus software and apps need to be installed on C:\
So stupid. Definitely going the Vive route if this isn't fixed quickly.
So what? That seems like a minor concern.
Not if you boot off a small SSD and run your shit off another hard drive. I think I have 3gb free on my C:\.
lol whoops, then.
Yeah, but that's so inelegant.
I guess. Most rift-capable PCs have the ports anyway. I had to buy a card though. Not a huge deal.
Rift has prioritized their MTP latency above almost all else, and there's a reason theirs is lower than Vive or anyone else. Whether or not that makes a difference I can't say.
Yeah, a lot of my hardware is absolutely ancient. That's what happens when CPUs advance so little. I've added a SSD and a couple GPUs, but I think that's it since 2010. Maybe a new PSU.
We're both probably going to want a GPU upgrade at the very least, I'm just trying to hold off until May in hopes of a price drop.
I have a 970, so I'm good, though I will be upgrading to the 1070/80 or whatever they call it, since I'll have a whole new system by then.
I think I might reorder one of these. They don't ship until July, but that gives me enough time.
So a trickle of people are starting to get their rifts, including reviewers. A lot of really positive buzz about the early software lineup and Oculus software, which is very encouraging.
I held off on the dev kits because I really wanted to wait until there was both polished software and hardware. I'm anxious to play with motion controllers like everyone else but I don't see the volume of substantial experiences there yet.
http://www.tomshardware.com/reviews/...md,4506-7.html
So this confirms that the Oculus Rift recommended specs are not really a minimum and that several games are able to maintain high frame rates on a 960 (and therefore likely my 770), and all of these tests are on max graphics settings as well so there may be further compromises.
This cements my decision to wait a few months on a new card.
Also, apparently the Rift does NOT require 3 USB 3.0 ports, only two. But it will need a third for Touch, so that's probably why they list it that way.
A friend of mine got his Kickstarter edition CV1 today and I messed with it for a bit.
Man, it's nice. I mean, it's not a huge leap above what I tried at PAX, but it's very relieving to see that an at-home setup in a cramped-ish room is at least as good of an experience as the dedicated demo spaces. The positional tracker's vision cone is particularly impressive to me, and while I'm guessing it's not as nice as the Vive's lighthouse stuff, it's very easy to set up and very good at fully tracking you from really close ranges. Playing Pinball FX standing up with it was particularly awesome, as I could lean and crouch around the pinball table only a couple of feet away from the sensor and never break vision. The audio, too! It's excellent and comfortable.
Pinball FX and Eve seem like solid games that are elevated a lot by the headset. Lucky's Tale, idk, might be a bit basic for me, but it's a very pretty and cute pack-in. Unfortunately I didn't get to try my game out on the new headset. I guess UE4.10 doesn't have a new enough Oculus SDK. Hopefully when I get my own headset I won't be held up at all.
I think I'm in the... second non-Kickstarter batch? Currently I'm messing with Oculus Store software on my DK2 and making sure things run fine on my aging-but-still-hopefully-good-enough 2600k.
CPU is not a big obstacle. Oculus even sent out review units with a CPU below their recommended spec and it had no problem maintaining a solid 90 in everything.
The addition of Async Timewarp has further lowered the minimum bar as well. People with 960s and 770s are apparently having no problem in most games. The ones that seem to be the biggest problems are the ones that weren't designed for VR like Project Cars and Vanishing of Ethan Carter. I hear you really need like a 980 for those.
It looks like the Oculus Rift launch has been something of a clusterfuck, but the coverage has been quiet. Media and Kickstarter backers got theirs on time, but those that pre-ordered have been going out very slowly, way behind shipping estimates, and the community is mad.
Until yesterday there was very little communication. An anonymous (but known) Oculus insider blamed the contract between Oculus and one of its partners for the lack of communication. Yesterday, they finally said that the short shipments are due to a component shortage, and that they should be back to full capacity by April 12. To apologize for the whole affair, they're offering free shipping on all orders made before yesterday, including international orders where shipping is $100+.
This is really not a good situation, considering the Vive arrives this week. I get the sense that Oculus really thought they had more time before the Vive arrives and got caught rushing out the door a bit.
PCGamer's review is up. Giving hardware a score seems like a tough task, but they raise some points I wasn't aware of.
I wish I could try this thing before I spend $600.
Quite a few reviews are up. PC Gamer's is a bit more cynical than most.
Eurogamer
IGN
Wired
Polygon
My main takeaways that were uncertainties before reviews:
1) Oculus home and software in general is very polished, offers a coherent "console-like" experience
2) Social functions are super beta right now, and barely exist.
3) I guess there's a light-bleeding effect in high-contrast scenes with a lot of black on both Rift and Vive that not many people talked about until now.
4) Very comfortable for long-term use. People report spending hours in VR, which is good because it's one of the main advantages of a seated experience.
5) Launch lineup has a lot of filler, but at least a half dozen or so strong games. People really like the third person Gog-view games.
6) Adaptations of non-VR games perform really badly, require a 980, pretty much.
7) Tracking volume for room scale is adequate for about 11 or 12-foot range, but no more, which is also the length of the cord.
8) Doesn't actually require 3 USB 3.0 ports, but will when Touch comes out
I'm pretty happy with what I read about the hardware and launch lineup, I just wish I knew when the hell I'd get mine. Eager to try out Touch, as well, even though there's not much content yet. I feel like even seated, traditionally controlled games could benefit from having some controller presence and the Touch controllers seem well suited to that. I really like that PlayStation VR is going to track the controller, even without Move.
I guess mine is shipping soon?
Looks like the Vive launch is a mess too. Apparently their fulfillment partner is Digital River.
That is definitely true, though I am not sure how the launch can be a mess when the consumer ship date isn't for three more days.
that is funny as hell
I didn't even know Digital River was allowed to fuck something up like this
I can't really rag on Oculus for my order because I wasn't expecting anything until an unspecified point in May. Kind of hard to get upset about slow shipping 6 weeks before expecting anything. I get how people ordering the first few minutes would be unhappy, though. Saving $30 on shipping for a problem I had no idea existed is perfectly fine be me.
Yeah I can't wait until yours arrives Frog!
Diff don't you live nearby?
We actually just blew 600 dollars on a toy.
Sex toys aren't cheap yo.
Buddy of mine got his unit on Friday (he was an original kickstarter backer). Played around with it for a bit yesterday. Definitely cool. Still waiting to see what the other VR platforms are like, but in the meantime he let me borrow his Dev2 set. :tu:
Pre-boned
One last PC extra- a USB 3.0 card. $20 gets 4 extra ports, and that also means I can plug the USB from the Rift right above/below where the HDMI cord plugs in on the graphics card to keep the wiring relatively tidy.
let's turn this into a general VR thread because this idiot right here ordered an HTC Vive last night.
I mean, I'm telling myself that owning both is reasonable because I need my game to work with both VR APIs, but lol I just want to fuck with the hand controllers ASAP.
Well you'll be able to construct a headset fort soon enough.
Yeah, there are a couple games popping up (The Gallery) that make this room-scale stuff a little more exciting, but I still think there'll be a lot more if I just wait until Touch is out. I can't afford both and I still feel like Rift is going to have the larger library of premium content.
I'm definitely going to try the room-scale thing later this year. I really do have a perfect place for it, a finished basement about 15x20, unfurnished, with minimal natural light (so better tracking/volume). Kind of ideal for a holodeck, except for the whole "my PC lives in the basement now" thing.
Bless the early adopters, for they do unfinished things twice, worse, and for more money.
Got my update on the shipping for my Oculus Rift. The date has been adjusted from "May" (who knows when within there) to a more specific 6/20 - 6/30. That's not good at all.
yeah mine was updated to a similar time-frame.
I saw a tweet last night from IGN looking for freelancers if you happen to own this or a vive. So you know, if you're looking...
Is the cause some kind of a manufacturing issue?
On the plus side, my plan to wait for Pascal/price drop is working out wonderfully.
I think I read that Pascal desktop GPUs aren't coming until 2017, so that may still be tough.
My update was 5/16-5/26.
It'd be hilarious if I somehow got my Vive first. At least I have plenty to play until then.
To be honest, I'm not particularly upset about the extra wait. My wife and I started the process of buying a house this weekend. By the time my Rift is ready I'll have a bank account that can handle it again, but right now? Massive financial wrecking ball!
It's really not so much the wait as the poor communication. I really don't mind the delay that much, but it's absolutely true that they must have known this ahead of time and chose not to communicate it.
Reports are now coming in that early may shipments are going out now. It seems Oculus may have been prepping people for the worst. Even this seems like bad communication though.
Whatever. I have the money set aside, it'll get here when it gets here.
Ugh, I really need accurate info on this. I can afford my Rift but the next two weeks are pure financial chaos. This really needs to not be the mess it is. Thankfully, even if they shipped in the original estimated window, I'd have time to get things sorted.
Just tell the mortgage guy that a VR headset counts as a liquid asset. You wouldn't even be lying with what these things are going for on ebay.
I dunno, I am of the opinion that if that thought creeps up, you're better off waiting.
Spend your rent on a soon to be obsolete toy! Do it!
My rent is like three Rifts. Hooray Jersey!
You can build a wall that would impress Donald Trump with the amount of PS VRs my mortgage is.
That seems like a waste of money. Why do you live in the city?
Because I want to
I mean that's the only good reason, really. Personally I like the city less and less, and we want to move somewhere that's significantly less crowded but still has a lot of diverse communities and progressive minded people. There's just too many damn people. The prices in the city for everything are also crazy. Even living 15 minutes outside the city, all the food and goods are cheaper, but all the great stuff about the city (restaurants, events) are just a train ride away.
My longest and best friend and his wife bought a 1.5 million dollar apartment in a nice building on the upper west side because she needs to be right in the center of everything but it just wasn't the smartest thing for them financially.
If most of your friends live in the city it's kind of good to live either in the city or a place that's connected by path, just because then it's easy for everyone to get together.
If you work in the city, the commute can be a bitch/expensive too.
Looks like Insomniac has a second Oculus-backed game in development, this one looks like a standing-experience Touch-based game
Oh and a other apparently. No idea what this one plays like:
EDIT: Apparently it's a third-person action-adventure with shades of Zelda and God of War. And umm... Altered Beast, I guess.
Insomniac's on a roll. Microsoft, GameStop (thanks, Chux!), and now Facebook. "Do you have questionable business practices? We'd love for you to publish our game!"
Insomniac already has an Oculus-published game coming (Edge of Nowhere), so there's not exactly any revelation here in that regard.
Of these three games, I have to say Edge of Nowhere interests me the most. Hopefully by the time it comes out I actually have my damn Rift.
I don't understand the third person VR like Edge of Nowhere. Maybe it's because I haven't tried one yet. The concept just doesn't make any sense to me. Maybe tain can explain it.
There's not a lot to get. It's like playing a video game but instead of looking at a screen, you're sitting in the environment. It makes as much sense as third person gaming ever has, it's just a cooler way to experience it.
It's true that third-person VR games could mostly be ported out of VR and still work, but that doesn't mean the experience of playing them in VR isn't way cooler than on a screen.
I guess that's the same thought process as VR Desktop and watching movies in VR.
It's interesting that Luckey's Tale was a pack in. Kind of a way to show that traditional games that aren't sims still have a place on this platform.
Yeah, exactly. It's a little goofy conceptually, but in practice it's just a matter of being in the game's world as a spectator instead of watching it through a small 2D window. It doesn't push the unique traits of VR as much as something like a first-person room-scale game can, but it's still more immersive than a traditional display.
There are some neat ways to potentially implement certain third-person genres, too. Top-down and side-view games basically feel like toys brought to life in front of you. I liked what I tried of Ultimate GnG in a VR-supporting PSP emulator, despite the game obviously not being made for VR in the first place, and I loved Suwapyon Cubic (a VR top-down vertical-scrolling STG with elevation and jumping, basically) back when I first got the DK2.
I would absolutely buy a VR version of that strategy game that had Cobra and stuff in it if it worked like you just described.
But it's really not. Those feel like looking at a big, low resolution screen, and might be an interesting effect, but they don't make you feel "inside" the movie environment.
Just because you're controlling a character in third-person, doesn't diminish the sensation of feeling like you're in another place, which is what VR is.
VR, by virtue of being VR, is ALWAYS first person in a sense. But in a game like Lucky's Tale, it's like being a giant god looking at a cartoon world and controlling a fox, as opposed to feeling like you're in a 1:1 scale world and interacting in a more physical way.
Whatever you say. This feels like the opposite of our 3D Vision debates.
But you've used VR, right? I think you understand how VR is different from, say, a flat-screen FPS, right? Can you then apply how that would still be the case in a third-person game?
Like, if you played with a remote control car in real life, it would be different than controlling it while watching it on a screen, right? You'd still feel like you were a person in a real space, right? Even though you're controlling something with a remote? It's like that.
Sorry Yoshi, Frog is completely right here. Being able to look around the 3D world freely, even not from a first-person perspective, is an excellent use of VR. In Lucky's Tale I was constantly looking around, craning my head to see around platforms and look for hidden areas. "I" wasn't Lucky, but I was in complete control and using the VR features to make a familiar genre better.
Take what Nintendo wanted to do with the 3DS and make it not a piece of shit.
I'm sure Yoshi would be tripping over himself to buy a Sega 3D classics for VR.
I would trade any three of you for that.
VR Space Harrier might be the last video game I would ever need.
VR Space Harrier 3D.
Rez VR is prettydamn awesome, so sign me up for Space Harrier and Panzer Dragoon Orta VR.
I do so hope Rez Infinite comes to PC.