Did you play Saints Row 2?
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Briefly. I have the Steam version. It didn't hook me like SR3.
See, I have the same story. I played 1 to completion, 2 for a few hours, 3 to completion.
I beat them all (although I took a huge break in the middle of part 1) and would rank story missions as SR3>2>1. What Diff is mainly talking about is that the open-world stuff in SR2 is great and sucks balls in SR3.
Right now I'm just hoping SRIV isn't shit from being something of a rush job.
The open world stuff from SR3 was mostly recycled from the first game, which I thought was weird - SR2 had a lot of fun stuff they didn't bring over. And they took out a lot of the customization options. And the city was really flat and boring.
I'm not trying to tell anyone they are stupid for liking the game or anything. But as an open world game SR3 wasn't even the best game in the series. Or the second best.
Aside from a little Crackdown, I hadn't played a sandbox game since GTA3 before starting SR3 this weekend. This genre is exactly as I left it. Side quests are still checklists of cars and hits, clipping through the ground is still a thing, police meter, bad camera, loldicks, hehebadwords, huhuhhookers, block after block of identical brown scenery, and the same ol' sclerotic gunplay. There is no reason for third person shooting to be this poor in the post Gears of War era.
SR3 let you drive like, an f-14 through the open world. Is that in the other 2 games?
Excerpts from a review:Quote:
While there is a lot of fun to be had in Saints Row IV, I found some of my enjoyment starting to wane around the 10 hour mark. This is mostly due to some of the missions being not much more than a few Activities (mini-games/side missions) grouped together. The Activities are decent, and there are many new ones too, but more often than not I just felt like I was killing time playing mini-games, rather than performing godly tasks worthy of an all-powerful being. This lack of variety in the main missions is definitely a shortcoming. Activities are implemented so that you can even start playing new ones while already in the middle of missions made up of Activities. Yup, Activities make up a big chunk of the gameplay. I think this is likely to be the biggest complaint with Saints Row IV.
Despite the excellent, game-changing superpower additions, it often feels like shortcuts were taken during the development process. I ran into some pretty interesting glitches, including one that completely disabled my Blast Power Set during the last couple of missions. I also had the game lock up on me several times. During one mission, the game would lock up on me at the same spot each time. I was only able to proceed by playing through a different mission first, and then returning to the problem spot. Oddly enough, I only encountered these major issues in the last hour or two of the game.
Volition did a very good job on creating an enjoyable Saints Row game that plays quite differently from from its predecessor, released just 1.5 years ago. Perhaps having the Boss in a more traditional superhero role, rather than a “Matrix hero” could have presented additional opportunities for customization (superhero HQ, vehicles, symbols, etc) and more unique mission types. More choices of superpowers, allowing players to create unique heroes would have been appreciated as well. As is, there’s lots of fun to be had, but the combination of sequel and Activity fatigue keeps Saints Row IV from being The One.
Sounds like the same shit they did to pad out Saints Row 3.
I'll get this for $4.99 next summer.