Agreed, MGS cut scenes are longer than 1886 entire game
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I think MGS 3's were something like 9 hours long, so that's literally true.
Hideo Kojima made all of every Metal Gear game by himself.
I knew that was going to happen, but Metal Gear is fun to play.
Someone pieces together the cutscenes, codecs, and bare minimum gameplay to try and explain some transitions into a ridiculously long movie. I think I spent a full afternoon and evening to get through it, which worked out perfectly to entertain me while I was working on other stuff.
Note that neither side of that stupid chart actually mentions HOW THE FUCKING GAMES PLAY. You know, the most important part of a game!
When MGS actually lets you control your character and play, it ends up being a really good game. There's a huge amount of attention to detail that makes it possible to experiment and develop your own playstyle. Everything interacts with everything in a logical, consistent manner. MGS is a deeply flawed series thanks to the large chunks of time you spend just watching it, which keeps me from ranking any of them among my personal favourite games (and thus I'd disagree with the left side of that stupid chart a hell of a lot), but what gameplay is there is top-tier. I actually timed my playthrough of MGS4 - it was just over 16 hours, and there are approximately 10 hours of cutscenes in it. That's over 60% non-interactivity in a game. That's a deep, serious problem with the game. But when the game let me play it, typically I had a ton of options for how to proceed to the next objective. I could roll over enemies with a barrel, I could sneak up and knock them out, I could just run-and-gun, I could mess with the faction system to let other people do most of the work for met, etc. It was pretty cool.
I haven't played The Order. Maybe there's depth to its gameplay too. But if there isn't, and it's a heavily-scripted stop-and-pop covershooter like it appears to be, then it combines all the flaws of MGS with all the flaws of a heavily-scripted game like Call of Duty's singleplayer, where there's very little to do beyond run towards the current objective and shoot man-shaped targets along the way.
I listened to some pods about the game and they said that the shooting is as basic as can be. Games like Uncharted and GoW are dynamic and force you to be on your toes, keep track of enemies, and move around. In this game, they said it was pretty easy to just plop down behind one piece of cover and stay there until the encounter is done.
I wonder what difficulty they played on. I had guys trying to flank me on hard, and I've only played the first chapter.
edit: The opening sequence is horrifically boring though, and I am trying to find the right words to describe the non-action parts. It's as if you're a ghost. There is hustle and bustle in the world, people having conversations, etc., but they don't acknowledge you, and you don't acknowledge them. Even the collectibles are weird. You pick them up and examine them but then put them back. There isn't even a counter that pops up to say you've found X/Y.
Yeah, I'm on Chapter 14 now, playing on Normal, and their are constantly shotgun wielding baddies trying to flank me. That being said, I have encountered several moments where it is advantageous to find the optimal piece of cover and just stay their for the entire shoot out.
I'm also starting to get disappointed in the fact that certain chapters are just cut scenes. There have been at least four chapters so far, that have no interaction whatsoever. No QTEs...nothing...just a cut scene and then onto the next chapter.