I actually just started playing Uncharted 2 the other day. I learned the hard way that you can't just sit behind cover and pop out every once in a while. Man I suck at modern games.
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The best part in the opening is where you're forced-walking through the house and when you finally meet up with the girl they have the audacity to have her comment on how fast you are.
Also when you vault from the top floor balcony to the next building's fire escape for no reason.
I normally wouldn't mind stuff like this because lol-vidja-games but in something that is so clearly painstakingly scripted it's just a jarring disconnect between gameplay and whatever experience it is they're trying to convey.
Just completed the game, and I thought it was a blast, from beginning to end, despite having quite a few shortcomings which can be blamed on rookie developer mistakes. This is quite a solid start for a potential franchise. I just hope it sells well enough to warrant a sequel in which Ready At Dawn can iron out some of the kinks. For the time being, if any DLC is released for the game, I'll gladly try it out.
Oh, and LOL at the very notion of staying in one spot during some of the final shoot outs. The game will definitely keep you on your toes towards the end.
Rookie Developer? They've been around 12 years.
The QTEs get pretty quick, eh?
I'm just talking shit, I actually preferred Uncharted's QTE last boss over the garbage nonsense that was Uncharted 2's stereotypical video game last boss.But they only worked on unknown properties like Jak and Daxter and God of War during that time.Quote:
Originally Posted by Chux
Well, I meant, as far as full fledged console games and IP goes. Like Mech said, I think they previously just worked on PSP versions of already established franchises...
But yeah, now that I think about it, you're right...doesn't matter if it's a PSP title or a console title...it's still 12 years of game developing.
The game really picks up after the first chapter. II and III are both good, and IV pretty successfully delivers creepiness over action. I haven't reached the pure-cinema chapters yet.
The lack of trophy tracking remains annoying though. Several of the rifles look very similar to one another, so it's hard to concentrate on fighting and which ones you've used to register a kill without any UI indicators.
Not that I think the lack of indicators is a GOOD thing, but why would you want to do that just to get some trophies? That seems really un-fun to babysit your weapon selection.
I disagree with this...12 years is a long time but if they haven't developed a new game recently, it can be tough if you don't have the right personnel. You're worried about feature creep and other things a lot more if you're "starting from scratch"...plus smaller games are obviously easier to manage.