friday.
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friday.
Length does not bother me terribly, particularly in this sort of game, which is usually generously maybe 10 hours at the most. I've played plenty of full priced 5 hour long third person shooters and some were quite good. Spec Ops: The Line comes to mind.
Withholding judgement on this one until reviews though. The graphics look amazing but I'm undecided on the gameplay and story.
I'm more concerned about the complaints that half of its short length is cutscenes and the other half is barely interactive. Length doesn't matter. Quality does.
Anyone with a "place," they may have this on wednesday.
this game is getting shat on
so much that even I, king of buying these types of games, am having second thoughts
I'm incredibly torn. I have the $80 Collector's Edition locked in for $48, a price it won't return to soon if ever. I think the theme and 3PS segments will carry me personally through it, despite the reported flaws. I guess it's low risk, as I could almostly certainly get my money back if I decide it's not worth keeping.
Wait until it's free on PSN Plus.
I read a few reviews. Its short (which is a plus in my book), does nothing new gameplay wise (how many games do), and is incredibly pretty.
I wont keep it on my shelf, but I'm in for the $5-10 overall investment after I sell it.
Metacritic is an interesting data set at the moment. The scores range from 40 to 95 with a mean of 68, median and mode of 70, and a standard deviation of 13. In other words, there is little consensus.
edit: I wish there were a way to get a big Metacritic dump, as I'm curious how many games have that big a SD with how artificially cramped review scores tend to be.
I'd be willing to bet most (a lot?) big titles that get a 70 aggregate tend to have distributions like that. I mean, can you think of a big game that didn't get a smattering of really good scores?
That seems like a reasonable hypothesis, though the brevity of this game is additionally polarizing. Based on Mech's assertion somewhere, I'm going to pick on Ryse to see if that holds up in that example.
edit: Never mind. That was only a 60 aggregate. I'll try to find another test subject.
edit2: Screw that. Once all the review trickle in, there are hundreds. I'm not collecting that many by hand.
pick Driveclub.
Before realizing the volume of entries I was going to have to key in, I considered Assassin's Creed: Unity, but, like Driveclub, I think its brokenness at launch wouldn't make it a reasonable comparison.
I have a feeling it's divided between the people who only play a game once (like a lot of reviewers, who don't have the time to invest anyway) and are happy with the singular experience, and those who are wondering what to do with their cinematics after they've watched it once.I'm quite enjoying my playthrough of Ryse, but it's hilariously shallow, more movie than game, and will likely not get replayed. I'd have felt ripped off at full price.Quote:
Originally Posted by Yoshi
Yeah, I read a review on this that made it sound like a complete snooze fest. I can get it for $35 due to Best Buy Reward Zone points so I think I'll still check it out for myself.
good thing this game is rated M for mature
I personally don't care about the length, people just say it isn't very satisfying. Advanced Warfare was short but it felt badass
Seriously. I beat Life Force roughly seven million times.
Looks like this is the pile of shit every preview said it would be for months.
That's a little strong, and I say that as someone who has thought very little of this game and of the developer in how they've made this game for some time now. But hey, it's so cinematic, you should rent it from Redbox along with other (albeit less interactive) movies.
That said however, I don't know why you guys still put as much weight in reviews by the Western gaming enthusiast press. The brainless garbage they spew out constantly, the constant ignorance they put on display, and their pathetic hive mind are so detached from what and how we appreciate games, what we enjoy in games and how we enjoy them, that our experiences can be so completely different. As we are all different, so why put any stock in these reviews especially?
With so much available online in terms of details, footage, and player impressions, you're going to have a good sense if you're interested and excited to play a game. I glanced at some of the idiocy put forth in Kirby and the Rainbow Curse reviews yesterday and moved on without a second thought, not giving them a click or a view.
I agree with Diff that there's been a consistently repulsive behavior and attitude by Sony fans since the introduction of the PS4, on neogaf and elsewhere, and I'd be lying if I said seeing their reaction to this reception won't be enjoyable in some way. If not more than the game itself.
The Order 5/10
Twilight Princess 8.8/10
Schadenfreude 9/10
I really don't care about the press though. But I trust them more in this direction then the other, where everything is 10/10
so I did have to go to NeoGAF, and they haven't disappointed.
http://i.imgur.com/7I3qyAh.jpg?1
Yeah, I'm going to make this a 1 day Redbox rental playthrough.
They tend to overrate big budget cinematic games like this so it makes me think it must really be bad if they dislike it.Quote:
Originally Posted by Geo
Previews have been talking about how underwhelming this game is for months. I'm not sure how you can shit on the press here when they have been issuing warnings about it for a while now. EG literally had an article that said "don't preorder this game."
Four of our five main EGM reviewers (myself being the exclusion) played the game. Three of those people played it to completion, one got decently far but I'm not sure he actually beat it. They all came to pretty much the same conclusion. The problem really isn't its length, its what it does with that time, and the overall gameplay. It sounds to me like a project that, somewhere, just went wrong, and the options were to either scrap it completely or release what could be salvaged and hope it sells some copies.
Sounds like the perfect $10 game in a month or two.
So is this to be the PS4's Lair then?
How many people defended Lair after it came out? Because I blacked out my NeoGAF REVIEW BINGO card 5 minutes after the embargo lifted.
I still haven't played Lair.
Liar.
me neither ;o
I've been telling my friend/co-worker who pre-ordered it not to due to those reasons but eh, it's his money. It seemed like RAD didn't want to overpromise and go overbudget so instead of making a Gears of War they settled for a Ryse: Son of Rome but it still bothers me that they didn't implement any type of coop or online multiplayer. Hell even Ryse had multiplayer and that was a launch game!
It was equally disappointing in games like Binary Domain and Bulletstorm where you had AI buddies that friends couldn't control for coop. I just hope RAD ups their game and add in these features for a sequel because this first one seems like a $20 story primer for me.
sadly, I don't see there being an Order 1887
I could definitely see it, PS4 owners are hungry for more big budget exclusives and this one's been getting a lot of hype and controversy. I'm sure it'll sell well enough for Sony to greenlight a sequel unless the reviews make a big impact on sales.
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Ruthless
You know what other covershooter was 6 hours long and had no multiplayer? Vanquish. And it was fucking awesome. Games live and die by how they play, not how long they are. I'm much more concerned by how most of the reviews seem to devote the majority of their text to the presentation and maybe one or two paragraphs on how well it plays. And what they have to say doesn't make it sound very interesting at all - heavy on the QTEs, simple shooting mechanics, a couple of bad forced stealth sequences.
Vanquish was designed for replayability and it was noted in reviews. This game is not. The six hour Vanquish is almost like the 30 minute Ikaruga.
Mainly it's length.
I don't have a huge issue with length either given that Metal Gear Rising wasn't very long.
MGR had a lot of other reasons to keep you going back though like collectibles, upgrading your moves, DLC, scoring, and even little differences in approaching certain enemies like using stealth or other armaments that aren't your sword. I'm not sure how much of that The Order has but stuff like that really helps with replay value if the game isn't going to have some type of coop or extra DLC, otherwise it's going to be trade in fodder alongside Infamous. With regards to the Order's lack of multiplayer, there are a couple of protagonists that play alongside you that seem like perfect opportunities to do coop with your friends whereas in Vanquish it's just one dude unless you wanted to play as Robert Burns Contra/Metal Slug style.
I like games that are cinematic in nature, and short in their run time. Also, 7-10 hours is right in the sweet spot, for game length, in my opinion, and I quite enjoy QTEs. I had a blast playing Ryse as well......so, all that being said, I'm sure I will enjoy The Order: 1886 to some degree, and I'm not cancelling my pre-order. I'll be enjoying this game tomorrow, while the masses continue to cry about the games' length. Hell, the game is short enough, I may actually be able to play through it more than once! What a concept! :)
That's fair. As I get older, I am less and less happy with games that are light on the "crunch." I want depth to my gameplay, not semi-automated theme park rides. I want games that do what games do best, not games that do their best to be like movies.
I also enjoy depth to my gameplay, but I'm ok with living in a world where these cinematic gaming experiences can co-exist with real games. I wouldn't want every game to be light on gameplay, but an occasional game like Beyond Two Souls or Murdered: Soul Suspect are a nice change of pace.
From all the previews I've seen of The Order, they seem to emphasize that it's a Gears of War-like shooter. Perhaps the developers would've been better off with marketing it and developing it as a Beyond Two Souls type of cinematic adventure game with shooting and stealth "mini-game" segments....I guess I'll have to wait til tomorrow to find out just how bad the game really is.
Well, I'm not saying every game should cater to me. It's nice that there are these AAA thrill rides for those who enjoy them. I'm just saying that I won't play games that don't give me that depth (except for visual novels, which I basically treat as novels and not games), and The Order looks about as shallow as a kiddie pool.
Eurogamer says it took them 6:35 to finish, with a third of that being cutscenes.
Yeah about the sub par Gears of War clone thing.
I don't give a shit that this game is short - as others have said, that's a plus for me. My problem is that it doesn't look good to me at all. Sure, the graphics may be well rendered and the game has a high resolution, but when it's either raining or there's a blanket of fog (as there has been in every vid I've seen) and you're ducking behind ugly brown architecture, that doesn't do a lot for me. Just a very boring look to me personally. Combine that with the lack of depth, no new game+, and obligatory stealth sequences, and this game is starting to sound like a genuine piece of shit. Also, worthless if not bloodborne
Even as an adult, I feel like you have to be pretty well off to appreciate a 7 hour experience that costs $60. To everyone I know, that kind of playtime means you rent or wait for the bargain bin regardless how good those 7 hours are. IMHO for a game to be worth buying at any given price point you need to be getting at least 30 minutes per dollar, whether in the form of a long single playthrough, strong replay value, or multiplayer (that isn't tacked on).
I understand what you're saying there but I don't totally agree. I mean, if the wife and I go to the movies and get stuff at the concession stand, I'm out just about $50. If the movie was good and I've enjoyed my time, it was well worth it.
I guess it really comes down to if you are consumed by making/keeping money. I've never given a shit about money. I make enough to do the things that I want to do, so spending $60 to have a good time is more than worth it.
If this was One exclusive Yoshi would be first in line with a torch and pitchfork.
I don't mind short games. A good game is a good game. This is not suppose to be. I would still like to try it sometime though.
If this were in development there, I would have been irritated and hoping for a PC port. Thankfully, the One's lineup doesn't have a single exclusive that has a theme and genre combination that interests me and may not until next year when Gears finally comes.
edit: Actually, D4 might be the one current one.
edit2: On balance, it seems incontrovertible at this point that this game is not a "must play" exclusive, which means Sony is really down to two for 2015 in Bloodborne and Uncharted, and I wouldn't be completely surprised (though immeasurably irritated) to see Uncharted slip. The combined ineptitude of the two current gen consoles is almost inexplicable, especially when looked at in combination with their sales numbers.
edit3: I left Until Dawn out.
I got a code for this from the stupid ARG. lol.
ARG? You mean the website where you click on all the clips and get the theme?
Nope!
Dave told us to email some random guy that was the endpoint and he sent us keys, like two weeks ago.
You guys are brave. I can only imagine the random guys Dave could send you to.
Some limey fuck, most likely.
I think Sony will announce stuff at E3. Maybe Gran Turismo 7. Hopefully not more Killzone or Resistance stuff. Maybe something new. Definitely not Knack 2.
I'm actually bummed that Sony's new franchises so far are so lame. Now is the time to release new franchises. I'm glad Sunset Overdrive hit, at least.
Most people don't play on PCs, so it isn't terribly surprising the consoles are popular depite the lack of exclusives.
I want to see the new Shadow of the Beast and potentially a new Crash Bandicoot, since Sony got that IP back. It also seems like it may already be time to tease a Last of Us sequel. Obviously new stuff is welcome too. What I don't want to see is any third party exclusives on any console.
It's not as though the multiplatform stuff has torn it up either. Last year was a pretty awful year for releases, especially outside of October.
Sunset Overdrive is easily the best exclusive out there. It's kind of tragic that there aren't more but Sunset Overdrive was fantastic.
It's kind of fun watching SonyGAF melt down.
BLOODBORNE WILL DO IT, SONY REDEEMED.
Hasn't that always been obvious? Bloodborne is basically the beginning of this generation in terms of exclusives.
No, Joust, no one wants hear about racing games, just like they don't want to hear about baseball games.
This really tells you everything to know. The only PS4/One exclusive on the list is The Last of Us, which isn't even really a PS4 exclusive. Meanwhile, the Wii U has three, even if one is similar to The Last of Us (Wind Waker), and one has no business being there (MK8). So it's really SM3DW vs. nothing vs. nothing for another month.
that list ain't the boss of me
Based on the reviews and videos I've scene, I'm getting a serious launch title vibe from this. Most of the the development time was put into the presentation for a great tech demo to show to friends, but it'll quickly be forgotten shortly after release. It doesn't look like it does anything more advanced or better than what the first Gears of War did, which is incredibly disappointing.
No, because Sunset Overdrive is a great game and a new franchise and an exclusive. I know you will keep pretending that good games on Xbox One don't exist, but they do exist.
I don't know how Bloodborne will be but its not the first good exclusive game of this generation.
I never said first "good" exclusive. Sunset Overdrive is an 81 on Metacritic, and in no way is it some underrated niche. I'm sure it's good, but it's not a system seller or the flag bearer of a generational shift.
edit: The first "good" exclusive was Resogun and embarrassing remained the only one for months.
Sunset Overdrive is awesome anyway, I'm tired of hearing that mess
I doubt Bloodborne will be the "Generational shift" like Gears was, or Oblivion might have been...it might be a very good game, but I don't think it's going to define anything.
No.
I'll be damned. Oblivion did come out before Dead Rising and by more than a little: March 20 vs. August 8, 2006. Gears of War followed on November 7.
edit: The worst part of all of that is that the 360 will soon be 10 years-old.
yeah...and last generation started ahead of a typical "powerful" PC
now...beh
I tried to rent this tonight but all copies were gone. I actually really want to play this. The setting and story seem like something I'd really enjoy. Still doesn't seem worth buying though.
I played up through Chapter 3 tonight, and I'm really enjoying it so far. I'd describe the gameplay as 25% QTEs, 25% walking around and interacting with random things (i.e. Beyond Two Souls, Heavy Rain, Murdered Soul Suspect), and 50% Uncharted-like cover shooter. The graphics are easily the best I've seen this gen though, so if the setting/era/atmosphere you see in the screenshots/videos looks like something you'll enjoy, then you'll more than likely enjoy the game...as long as you see the game for what it is...
However, if, for whatever reason, you think QTEs are worse than cancer, if you don't have the attention span to walk slowly through the environments soaking everything in, and/or you're not a fan of cut scenes that actually tell a serious story and are peppered with dry, British, humor, then you should probably stay far away from this game. After playing it, I am absolutely sure that it was marketed wrong. If they marketed it as an interactive movie, like Beyond Two Souls did, with some shooting segments then the reviews from major critics wouldn't be so damning. I can understand why some critics would give this a six out of ten. If you don't like these "interactive movie" types of games, then that's a perfectly acceptable score. Those who like these types of games, are obviously going to get much more enjoyment out of it.
FWIW, it took me about 2.5 hours to get through the third Chapter. So, I'm thinking those 5 hour claims are a bit of bull shit too.
On another note, I'm not a fan of racing games in general, but Forza Horizon 2 is STILL the best game this gen. Sunset Overdrive is a solid 8/10.
mm
now you done did it
What a terrible graphic/argument
I think MGS 3's were something like 9 hours long, so that's literally true.
Hideo Kojima made all of every Metal Gear game by himself.
I knew that was going to happen, but Metal Gear is fun to play.
Someone pieces together the cutscenes, codecs, and bare minimum gameplay to try and explain some transitions into a ridiculously long movie. I think I spent a full afternoon and evening to get through it, which worked out perfectly to entertain me while I was working on other stuff.
Note that neither side of that stupid chart actually mentions HOW THE FUCKING GAMES PLAY. You know, the most important part of a game!
When MGS actually lets you control your character and play, it ends up being a really good game. There's a huge amount of attention to detail that makes it possible to experiment and develop your own playstyle. Everything interacts with everything in a logical, consistent manner. MGS is a deeply flawed series thanks to the large chunks of time you spend just watching it, which keeps me from ranking any of them among my personal favourite games (and thus I'd disagree with the left side of that stupid chart a hell of a lot), but what gameplay is there is top-tier. I actually timed my playthrough of MGS4 - it was just over 16 hours, and there are approximately 10 hours of cutscenes in it. That's over 60% non-interactivity in a game. That's a deep, serious problem with the game. But when the game let me play it, typically I had a ton of options for how to proceed to the next objective. I could roll over enemies with a barrel, I could sneak up and knock them out, I could just run-and-gun, I could mess with the faction system to let other people do most of the work for met, etc. It was pretty cool.
I haven't played The Order. Maybe there's depth to its gameplay too. But if there isn't, and it's a heavily-scripted stop-and-pop covershooter like it appears to be, then it combines all the flaws of MGS with all the flaws of a heavily-scripted game like Call of Duty's singleplayer, where there's very little to do beyond run towards the current objective and shoot man-shaped targets along the way.
I listened to some pods about the game and they said that the shooting is as basic as can be. Games like Uncharted and GoW are dynamic and force you to be on your toes, keep track of enemies, and move around. In this game, they said it was pretty easy to just plop down behind one piece of cover and stay there until the encounter is done.
I wonder what difficulty they played on. I had guys trying to flank me on hard, and I've only played the first chapter.
edit: The opening sequence is horrifically boring though, and I am trying to find the right words to describe the non-action parts. It's as if you're a ghost. There is hustle and bustle in the world, people having conversations, etc., but they don't acknowledge you, and you don't acknowledge them. Even the collectibles are weird. You pick them up and examine them but then put them back. There isn't even a counter that pops up to say you've found X/Y.
Yeah, I'm on Chapter 14 now, playing on Normal, and their are constantly shotgun wielding baddies trying to flank me. That being said, I have encountered several moments where it is advantageous to find the optimal piece of cover and just stay their for the entire shoot out.
I'm also starting to get disappointed in the fact that certain chapters are just cut scenes. There have been at least four chapters so far, that have no interaction whatsoever. No QTEs...nothing...just a cut scene and then onto the next chapter.